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  1. #11
    Player
    Shadow_Sama's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    186
    Character
    Shadow Sama
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I agree with Fadigre in the sense that using this model causes more problems than it does solutions. I know I may upset people with this idea, but personally, I think they should abolish the class system and just have the jobs. For the very reasons listed in the above posts. The classes "are" the jobs, minus 5 abilities that you would otherwise get by switching to them. The classes offer the ability to choose 10 abilities from any other class. But 95% of the time, you'll still come as your job. The classes seem pointless now. Other than their ability to diversify 10 abilities, the only reason I can see anyone coming as a class for anything is for Rampart, Sentinel, Raise, Cure, Invigorate, and maybe some enmity dumping ability. I think they should do away with the classes, and introduce a new job like "Onion Knight" or "Adventurer" or something. That can pluck abilities from any class (at some limitation of course). And then you can have that omni class that can do whatever it is you need it to do and have the abilities of your choice. They should take away the classes and leave the jobs, or just make the jobs the classes. This way, when they add a new job, it doesn't have to borrow from an old class.
    (0)
    Last edited by Shadow_Sama; 05-23-2012 at 02:24 AM.

  2. #12
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    they have stated several times that eventually the classes would have multiple jobs per class. this was before they destroyed the versatility of each class though so i am not sure how they would be planning to add a second job now. they have also stated that more classes would be released and we would also be getting jobs that require multiple classes to open.
    (0)


    http://crystalknights.guildwork.com/

  3. #13
    Player

    Join Date
    Apr 2012
    Posts
    10
    I don't see how it would work do to traits, abilities and attributes.

    I will use Gladiator as the class and Dark Knight as its new job for an example

    The Gladiators Attributes are Vitality and Mind. where I would think that Dark Knights should be Strength and Intelligence.

    Gladiator is set up to us a shield with abilities such as Shield Bash, Outmaneuver and Aegis boon. If they give Dark Knight a two handed sword (which I hope they do) he will be unable to use 3 abilities from the class it came from.

    Not to mention the traits for Gladiator which are enhanced block rate, swift aegis boon and enhanced outmaneuver. Which the dark knight would not be able to utilize since he uses a two handed sword.

    So with the level cap still 50 a Dark Knight as the Gladiators Job would lose 3 traits and 3 abilities but gain 5 Dark Knight abilities.

    Even if they raise the level cap and add abilities and traits to make it more Dark Knight friendly it then takes away from Paladin and Gladiator since there both shield based
    (2)

  4. #14
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Just spreading this in a few related threads
    Ultimate Job Guide

    ^^;
    (1)

  5. #15
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i originally wanted classes to stem into multi jobs, now i do not. I think if one class gets 2 jobs the only thing making them different are 5 skills and whatever they use as sub-skills. It would feel to much like playing the same job to me and i think they should just focus on more classes and their jobs for now.

    Unless the new job drops some class skills i don't think it ll be worth it.
    (1)

  6. #16
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I would love to see the FFXI formula (or an upgraded version) implemented.

    For those that don't know: there were only jobs and at the start of the game you could choose any of the basic 6 (WAR MNK THF WHM BLM RDM) and could unlock advanced jobs at 30 (PLD DRK SAM NIN SMN DRG BST SCH DNC PUP COR) and once you unlock a job you play it from level 1 and use another as a subjob (you have access to all its traits and abilities that are half your main job's level), you could use almost any weapon instead of being locked into just 1 and changing jobs can only be done in your room.

    No changing jobs in the middle of a dungeon to easy-mode it, implementing new jobs becomes alot simpler than trying to adapt a class into more than one job without crippling some traits and abilities.

    while you're at it, do something about the everybody leveling everything trend, it feels weird that everybody expects to be everything and get loot for everything. (the 7/7 trend is an example of what I mean) Oh a staff? cool I'm a WHM... oh wait a sword, shield, axe and bow dropped too?! I want them all! gimme!.

    Quadruple the exp needed to level up battle classes maybe?
    (4)

  7. #17
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Leveling everything is the entire point of the armory system. It's how you maintain versatility and effectiveness as your designated class(which plenty of people still play as). If you're having some kind of problem with an Ifrit run or whatever, just ask people before hand that you're looking for a specific drop and if they would pass it to you if they got it. If not, then dump 'em.
    (1)

  8. #18
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AceofRains View Post
    Just spreading this in a few related threads
    Ultimate Job Guide

    ^^;
    It was your thread that inspired me actually, Ace :3
    You've put a lot of hard work into that guide!
    (1)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  9. #19
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I will consider multiple jobs stemming from one class to be the grandest disappointment since this game's launch, if it happens.

    To repost what I posted from another thread: Why would anyone want that? Why would anyone want to be so similar to another class except for 5 job specific abilities when they could be entirely different with their own new weapon type, new ability set, and new job traits that reflect their role? Or did you forget about job traits? You know, those things that define GLA as a tanking job and would be useless on DRK? Not to mention new themes, and new aesthetics, which add life and variety to the game. Also why would anyone want their exp shared between DRK and PLD with GLA being the base, or BRD and THF with ARC as the base?

    And Malakhim, the community most certainly does not overwhelmingly want multiple branches.
    (1)

  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Zyph View Post
    I will consider multiple jobs stemming from one class to be the grandest disappointment since this game's launch, if it happens.

    To repost what I posted from another thread: Why would anyone want that? Why would anyone want to be so similar to another class except for 5 job specific abilities when they could be entirely different with their own new weapon type, new ability set, and new job traits that reflect their role? Or did you forget about job traits? You know, those things that define GLA as a tanking job and would be useless on DRK? Not to mention new themes, and new aesthetics, which add life and variety to the game. Also why would anyone want their exp shared between DRK and PLD with GLA being the base, or BRD and THF with ARC as the base?

    And Malakhim, the community most certainly does not overwhelmingly want multiple branches.
    The thing is, there is precedence for DRK to be workable from GLA. The devs have said that they wanted to give GLA great swords as a DD option for GLA. On top of that, the last player poll described DRK as a DD that focused on enfeebling effects. GLA has this in Riot Blade and Goring Blade, and Rage of Halone in a job with better DD stats/abilities could hit pretty hard in theory. Hell, they could stay with 1-handed swords and add a trait that makes GLA/DRK without a shield stronger, and get buffs at the same level as shield buffs that are only usable if you do not have a shield equipped that boost DD.

    Ability lists are not going to be hard-capped at 15 per class forever like they are now, especially since they have already said mages would be getting more variety of spells in 2.0. Hell, even a level cap increase would throw our ability lists out of whack. Chances are we will stick with 30 abilities or so as a hard limit but eventually be able to pick which abilities we want to use from our class/job instead of being forced to use all of them.
    (2)

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