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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by UmJammerSully View Post
    Why not? Thaumaturge and Conjurer currently share very similar weaponry with no confusion because Conjurers use wands, canes and crooks whilst Thaumaturges use cudgels, scepters and staves.

    Longswords go to Paladin, Daggers go to Thief, Katanas for Samurai, Greatswords for Dark Knight etc. It really wouldn't be too difficult to take the various varieties of swords from gladiator away and give them to another class/job.
    There is an Axe class, a lance class, a fist class, a bow class
    And then 8 classes for Daggers, Long swords, Broad Swords, Scimitars, Great Swords, Katanas, Great Katanas and macuahuitls?
    That really seems to be stretching and contorting what the armoury system is.
    (2)

  2. #2
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Rydin View Post
    If you want one class for each job then you are also out of luck. The Armoury system (Which is the cornerstone of the entire battle system) dictates that each class is designated by a weapon. To suggest that multiple jobs can use a sword, for example but not be based off of Gladiator would cause the armoury system to breakdown much like Norman did in Star Trek upon hearing the illogical phrase "Everything I say is a lie"
    Each class is designated by a weapon. Which means you can't have 8 jobs that use swords be based off of 8 different new classes.
    I don't see that as a huge problem. All they have to do is create different sets of the same weapon type for each class/job.

    For example, let's say gladiator/paladin, red mage and blue mage all use swords. Gladiator got a set of swords consisting of daggers and short swords and long swords and whatnot. Red Mages could get rapiers and Blue Mages get scimitars or sabers.

    Maybe Gladiator already got rapiers and scimitar - I didn't bother to check all their stuff. But it doesn't really matter either. The weapons for red and blue mages simply have to look different and have a different class/job specified in the item description.

    Actually, now that I think about it, both Thaumaturge and Conjurer already use different kinds of staves. That seems to work just fine, doesn't it?
    (1)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    There are a lot of ways they can go about the class system, I think sometimes the issue comes down to since these jobs follow the pattern of 3 classes per job you may assume that all future classes will follow this same formula.

    But perhaps They'll introduce a job like Warlock for Conjurer which can set any Thaumaturge skill. They're main point of interest will be the Astral side of magic, Wind/Earth/Water in which they would obtain the AM of Tornado, Quake, Flood with focus on two abiltiies that increase the potency of single target dmg, while on the other hand THM would unlock a class called Sorcerer which would grant them all the Conjurer skills while given them more focus on the Umbral line of magic maybe Firaja, Blizzaja and Thundaja, and two other abilities focus on AOE dmg increase at the cost of hp/mp.

    Then we have Gladiator with DRK which could be Grants all LNC abilities up to 32 (including Traits) as well as MRD non-exclusive abilities but also grant the first 5 MRD traits.

    There are a lot of variables which can be used when developing a class you don't have to think of it as the way it's setup now just because all the classes are set that way now. It's quite possible as things evolve we may find ourselves open to more interesting combinations to play with and more unique playstyles based on the situation.
    (0)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Efrye View Post
    I don't see that as a huge problem. All they have to do is create different sets of the same weapon type for each class/job.

    For example, let's say gladiator/paladin, red mage and blue mage all use swords. Gladiator got a set of swords consisting of daggers and short swords and long swords and whatnot. Red Mages could get rapiers and Blue Mages get scimitars or sabers.

    Maybe Gladiator already got rapiers and scimitar - I didn't bother to check all their stuff. But it doesn't really matter either. The weapons for red and blue mages simply have to look different and have a different class/job specified in the item description.

    Actually, now that I think about it, both Thaumaturge and Conjurer already use different kinds of staves. That seems to work just fine, doesn't it?
    Yea, thats true... But Thaum and Conj are 2 classes. I just wonder if SE is willing to make 8 different sword types for 8 different sword classes
    (0)

  5. #5
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Please stand for a reading from the book of Rydin 3:15.
    (3)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fadigre View Post
    Please stand for a reading from the book of Rydin 3:15.
    Whether you agree with me or not (It's so hard to identify sarcasm on a forum), that was actually really funny...
    We type "lol" all the time but I actually laughed out loud
    (0)

  7. #7
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rydin View Post
    Whether you agree with me or not (It's so hard to identify sarcasm on a forum), that was actually really funny...
    We type "lol" all the time but I actually laughed out loud
    No, no. I agree with that majority of what you said, Rydin. It was a fantastic post!

    I think they could get around have more than one class per weapon as for example there're 3 classes that use knives already (Gladiator, Culinarian and Leatherworker)

    They could just code around it I'm assuming, right?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fadigre View Post
    No, no. I agree with that majority of what you said, Rydin. It was a fantastic post!

    I think they could get around have more than one class per weapon as for example there're 3 classes that use knives already (Gladiator, Culinarian and Leatherworker)

    They could just code around it I'm assuming, right?
    That's true... Longswords, great swords and daggers could be separate... But they'd have to go in and change quite a bit to make that happen
    (1)

  9. #9
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    And of course the whole shared level silliness. I log in after a future patch and notice I'm a 50 beastmaster, summoner, samurai, ninja, and dark knight. Neato. (Not really neato)
    (6)

  10. #10
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    If anything, one way they could force the multi-job per class scenario would be to limit the abilities you can use from the class. The job quests start at 30, so what if they didn't allow you to equip any skills from the class after 30?

    The class would have 20 levels of abilities that the Jobs can't use.

    Job A would have 20 levels of abilities that define it's purpose.

    Job B would have 20 levels of abilities that define & separate it from Job A.
    (0)

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