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  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Azuri View Post
    Look, you can convince yourself that spamming equivalent of Cure I is "awesome" all you want. But there is a reason why even mildly competent WHM doesn't spam Cure I.
    You can also pretend that everyone on your group is YoshiP's gift to gaming and never make mistakes but that's also not true for most. Otherwise we would have delayed raise years ago. Vercure has a place.

    Why not min max the entire battle system where we only have one button labelled 'resolve'. Only then will everyone be truly equal and therefore happy. lol

    In all honesty, if Vercure is so horrible to use for some then just don't press it. Pat on the back, you don't need it. Stop asking for jobs to become more monotonous. I don't need yet another [increase DPS by x%].
    (5)

  2. #12
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    846
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Just thinking back, but I remember back during their marketing for Endwalker the director specifically reassured players that Physick for Summoners was staying. And the immediate question that sprang to mind was "Ok, but is it scaling off Int now instead of Mind so it's not useless?". The answer come EW launch was a hilarious "no".
    (5)

  3. #13
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    675
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Yes RDM's cure is weak, but I can recall many times when it actually came in useful. Yeah it's not part of your normal rotation but it does turn the tides in those clutch moments.

    I can't think of any times SMN's Physick was useful, outside of below-60 content.
    (5)

  4. #14
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wilford111 View Post
    Yes RDM's cure is weak, but I can recall many times when it actually came in useful. Yeah it's not part of your normal rotation but it does turn the tides in those clutch moments.

    I can't think of any times SMN's Physick was useful, outside of below-60 content.
    This forum has a huge obsession with wanting every single button be in the normal rotation - if it's not constantly needed in end-game raiding it shouldn't even exist. I don't get it either.
    (5)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ThorneDynasty View Post
    This forum has a huge obsession with wanting every single button be in the normal rotation - if it's not constantly needed in end-game raiding it shouldn't even exist. I don't get it either.
    Yeah, that's the part I don't get. I do min ilvl stuff and raid and we always screw up until we don't. That's what makes it fun!
    (3)

  6. #16
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I don’t get why they don’t just delete it. Like either make it an actual skill, or remove it. Summoner has the fewest “skills”‘ out of any job in the game.
    (2)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    We know Vercure is just a clutch heal, yes. Since it doesn't really impact balance in any meaningful way, what then would be the harm in making Physick have the same actual potency?
    It would make SMNs who don't know any better think it's a good spell to cast in party content. Not their job. Kill the things faster please.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AnotherPerson View Post
    For SMN to compete with RDM's Vercure, SMN's Physick needs to be adjusted in such a way that it offers some form of utility outside of just being a low potency heal on INT. The problem is not entirely the heal itself, but how the skill itself should interact with the job's toolkit in addition to the heal. Just the heal alone won't give anything substantial to justify it. It would be a good change, but still a half-assed one in my opinion. A low potency GCD heal that doesn't offer anything else only serves to annoy your healers if they see it being casted, and the effect of relying on Physick to survive in solo play is even worse because it's the equivalent of using Cure 1 and emptying out your MP while the enemies are slapping you to death. No, if SMN gets a change for Physick, it has to offer some strategic value in a party setting, but not a straight-up potency gain by replacing a healer.
    So... make it transform during the various summons? Basically be each Summon's utility button. During Pheonix it could offer a powerful single target regen effect (as summoning phoenix already applies a regen effect to the party), during Bahamut it could apply a vulnerability debuff on the enemy, during Titan it could apply stoneskin, during Ifrit it could apply a potent dot, during Garuda it could buff haste (though that would probably just mean for optimization you do Garuda before Ifrit so the Haste speeds up the Ifrit casts).
    (3)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rongway View Post
    In party content, if a RDM casts Vercure on someone it does not change the number of heals an actual healer will have to use to keep the party alive in a fight; and if the healer dies, it won't delay a wipe any longer than just casting Verraise would.
    I don't know what level of party content you're talking about, but I have occasionally had to save dungeon runs by stepping in as healer while the actual healer is dead or reviving or disconnected.

    Of course it's not a strong heal and it's not what you want to be using to keep the party alive long-term, but it's functional. Physick is not.
    (4)

  10. #20
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    It would make SMNs who don't know any better think it's a good spell to cast in party content. Not their job. Kill the things faster please.
    Because dumbing down the game just so people don't make any mistakes at sub 60 levels has been such a stellar design direction so far.
    (3)

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