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  1. #1
    Player
    lilmoon's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Koko Lil'moon
    World
    Lamia
    Main Class
    Reaper Lv 90

    PLZ, Make SMN's Physick scales with INT just like RDM's heal for the fairness!

    SE can simply add a trait that will make physick scales with INT.
    Or SE can just make SMN's Physick scales with INT by default while Arcanist's Physick remains scale with the MIND.
    This way, SMN's Physick isn't obsolete anymore.
    Why give Arcanist a healing skill that becomes a joke once it becomes SMN?
    RDM has a heal. A potent heal compared to SMN's physick.
    Why can't SMN have one?
    It is a super easy fix and at the same time, it isn't a game-breaking advantage for the SMN. It doesn't affect the balance of the job.
    (14)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,144
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Vercure is, as you put it, "a potent heal compared to SMN's physick"; however, it's not really a potent heal outside of its comparison to Physick. In party content, if a RDM casts Vercure on someone it does not change the number of heals an actual healer will have to use to keep the party alive in a fight; and if the healer dies, it won't delay a wipe any longer than just casting Verraise would. In practice, a change to Physick to match Vercure would not change the outcome of any serious content and so what you're asking for would be a change that only affects (a) content that is already so simple that no DD should have to spend a GCD on healing anyway and (b) soloing, which is not balanced to be fair anyway.
    (3)

  3. #3
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Vercure is, as you put it, "a potent heal compared to SMN's physick"; however, it's not really a potent heal outside of its comparison to Physick. In party content, if a RDM casts Vercure on someone it does not change the number of heals an actual healer will have to use to keep the party alive in a fight; and if the healer dies, it won't delay a wipe any longer than just casting Verraise would. In practice, a change to Physick to match Vercure would not change the outcome of any serious content and so what you're asking for would be a change that only affects (a) content that is already so simple that no DD should have to spend a GCD on healing anyway and (b) soloing, which is not balanced to be fair anyway.
    We know Vercure is just a clutch heal, yes. Since it doesn't really impact balance in any meaningful way, what then would be the harm in making Physick have the same actual potency?
    (7)

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    A small indie company such as Squeenix cant be bothered with trivial things such as SMN having a proper working Healing spell which would completely proof the fact even moreso on how unnecessary Healers truly are in their current state.
    (10)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,279
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Vercure is, as you put it, "a potent heal compared to SMN's physick"; however, it's not really a potent heal outside of its comparison to Physick.
    So yeah, lets have the summoner keep a completly useless shitty skill that heals for ~450 HP on lvl 90.
    If your argument is that vercure is "useless" then we can remove that as well right, we can also remove the resurrection from Summoner and red Mage, because it is not the DPS job to rezz people and if you need to rezz youre doing something wrong in the first place .
    (6)

  6. #6
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Arohk View Post
    So yeah, lets have the summoner keep a completly useless shitty skill that heals for ~450 HP on lvl 90.
    If your argument is that vercure is "useless" then we can remove that as well right, we can also remove the resurrection from Summoner and red Mage, because it is not the DPS job to rezz people and if you need to rezz youre doing something wrong in the first place .
    Trust me, very few Red Mages would cry if Vercure had literally 0 potency. It's only use is preparing a dualcast from downtime. And yes, they should have removed rezzes long ago.

    I don't understand the obsession with Physick. Just don't slot it. It's useless. With potency or without.
    (4)

  7. #7
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Azuri View Post
    Trust me, very few Red Mages would cry if Vercure had literally 0 potency. It's only use is preparing a dualcast from downtime. And yes, they should have removed rezzes long ago.

    I don't understand the obsession with Physick. Just don't slot it. It's useless. With potency or without.
    And people wonder why jobs get more and more boring. lol
    Also, Vercure is awesome.
    (11)

  8. #8
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Payadopa View Post
    And people wonder why jobs get more and more boring. lol
    Also, Vercure is awesome.
    Look, you can convince yourself that spamming equivalent of Cure I is "awesome" all you want. But there is a reason why even mildly competent WHM doesn't spam Cure I.
    (6)

  9. #9
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,279
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azuri View Post
    Look, you can convince yourself that spamming equivalent of Cure I is "awesome" all you want. But there is a reason why even mildly competent WHM doesn't spam Cure I.
    You need jobs to have self sustain for solo content, but if you only do raids it probbaly is irrelevant to you.
    (7)

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,202
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arohk View Post
    So yeah, lets have the summoner keep a completly useless shitty skill that heals for ~450 HP on lvl 90.
    If your argument is that vercure is "useless" then we can remove that as well right, we can also remove the resurrection from Summoner and red Mage, because it is not the DPS job to rezz people and if you need to rezz youre doing something wrong in the first place .
    Agree that SMN should get a buff to physick to make it non-obselete, but disagree how vercure is just a potent heal.

    Vercure is a flexible tool that makes sense in the RDM toolkit because of both dualcasting for priming long cast-time skills in transitions and for dualcasting verraise out of combat (think Eureka, Bozja, Heaven on High). This skill is what highlights the core strength of RDM itself, which makes weak healing have a use in its toolkit. The key strength isn't the heal, but the heal is a bonus addition for a GCD that fits into the lore and gameplay.

    Plus, it just naturally flows better after introducing Magicked Barrier increasing the heal. Using Vercure for strictly healing might not ever get usage in raids, but it does give some solo play and strengthen its lore identity, which makes the job feel complete. It feels worse to have the weak heal become even more obsolete.

    For SMN to compete with RDM's Vercure, SMN's Physick needs to be adjusted in such a way that it offers some form of utility outside of just being a low potency heal on INT. The problem is not entirely the heal itself, but how the skill itself should interact with the job's toolkit in addition to the heal. Just the heal alone won't give anything substantial to justify it. It would be a good change, but still a half-assed one in my opinion. A low potency GCD heal that doesn't offer anything else only serves to annoy your healers if they see it being casted, and the effect of relying on Physick to survive in solo play is even worse because it's the equivalent of using Cure 1 and emptying out your MP while the enemies are slapping you to death. No, if SMN gets a change for Physick, it has to offer some strategic value in a party setting, but not a straight-up potency gain by replacing a healer.

    Oh, but if they really go increase survivability to all DPS jobs, they better be giving DPS skills to healers anyway since healers are getting more sidelined than ever before for having other jobs do their healing for them.
    (8)

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