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  1. #21
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Stasya View Post
    The thing is, unless ff14 code is worse than team fortress 2 one, they could easily revert SAM but they just dont care at all. These "buffs" is just an insult with taste of "we are right about killing SAM go play other classes".
    Heh. I was thinking this about the devs when it came to the 6.11 "changes".

    https://www.youtube.com/watch?v=YR82_cpW9Dc
    (4)

  2. #22
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Roxus View Post
    Don't forget another major potency pain point was Tenka Goken for Samurai, and they didn't touch it at all. Addressing our issues and acknowledging them would go a long way even if they can't fix anything yet. We need to stop being content with this level of communication.
    I remember once upon a time, Xenosys brought up an idea that for the patch notes, there should be little descriptions as to why they were made. That way we could at least figure out the thought process as to why they did what they did. Forgot which video it is, but it really would be an interesting bit of insight...
    (20)
    *Job effectiveness will vary depending on player skill

  3. #23
    Player
    MegaUltrachicken's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Mega Ultrachicken
    World
    Cerberus
    Main Class
    Botanist Lv 90
    A simple buff for MCH could have been increasing the 20 potency buff from Hypercharge and make it affect AoE weaponskills as well. If they ain't gonna replace flamethrower they can do that at least.
    (3)

  4. #24
    Player

    Join Date
    Dec 2015
    Posts
    38
    Quote Originally Posted by Feayn View Post
    You'd better think and consider if I don't mean me, but other "Samurai Mains" who play on the controller
    I'm a Sam main on controller and I want Kaiten back asap. Do not speak for me please.
    (31)

  5. #25
    Player
    RushBee's Avatar
    Join Date
    Apr 2020
    Posts
    24
    Character
    Ace Le'fay
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zarkovitch View Post
    I'm sure they are playing the game. Idk where they play it but not in reality.
    They do play the game. Just not SAM, since the 6.11 band-aid are an insult to peoples' intelligence.
    (11)

  6. #26
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Feayn View Post
    You'd better think and consider if I don't mean me, but other "Samurai Mains" who play on the controller
    PS4 player here and can’t stand the changes to SAM and I’m sure some people love having less buttons but the numbers done lie, they are a very very small majority
    (28)

  7. #27
    Player
    Narvack's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Narvack Odium
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Feayn View Post
    You'd better think and consider if I don't mean me, but other "Samurai Mains" who play on the controller
    YOU do NOT speak for us
    (34)

  8. #28
    Player
    Reenn's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Ren Aogane
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Well, some potency buffs for SAM, but it completely missed the mark. No major complaints were addressed, dont think anyone really asked only for potency buffs. I get that its a minor patch, but I still feel disappointed. Adding comment for traction to the thread, hoping for substantial changes in 6.2. Wouldnt mind them completely reverting the changes back to 6.08.
    (10)

  9. #29
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MikoRemi View Post
    I remember once upon a time, Xenosys brought up an idea that for the patch notes, there should be little descriptions as to why they were made. That way we could at least figure out the thought process as to why they did what they did. Forgot which video it is, but it really would be an interesting bit of insight...
    Wouldnt help, on a recent interview I remember yoshida saying "in intern, we are seeing that mch is doing a lot of damage so we dont understand why people say that, maybe it's because they are using a third party tools that maybe isn't updated". The same way mch were the first to ask for charges, since at least stormblood and we didnt get any because, i quote "we want jobs to stay unique and not all be the same".

    Even if they were putting explanations, it would be tone deaf things like that
    (8)

  10. #30
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aiscence View Post
    Wouldnt help, on a recent interview I remember yoshida saying "in intern, we are seeing that mch is doing a lot of damage so we dont understand why people say that, maybe it's because they are using a third party tools that maybe isn't updated". The same way mch were the first to ask for charges, since at least stormblood and we didnt get any because, i quote "we want jobs to stay unique and not all be the same".

    Even if they were putting explanations, it would be tone deaf things like that
    At least with that example, there's plenty of ways to show Machinist damage not being that high thanks to the various players who have worked on essentially mathing and planning everything out.

    I find that last quote ironic though because uniqueness has slowly been going out the window as is anyway. I'd rather at least know what they're thinking though on paper just so it can be pointed out and questioned when it's super tone deaf, or at the very least understandable when it isn't.
    (6)
    *Job effectiveness will vary depending on player skill

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