Heh. I was thinking this about the devs when it came to the 6.11 "changes".
https://www.youtube.com/watch?v=YR82_cpW9Dc
Heh. I was thinking this about the devs when it came to the 6.11 "changes".
https://www.youtube.com/watch?v=YR82_cpW9Dc
I remember once upon a time, Xenosys brought up an idea that for the patch notes, there should be little descriptions as to why they were made. That way we could at least figure out the thought process as to why they did what they did. Forgot which video it is, but it really would be an interesting bit of insight...Don't forget another major potency pain point was Tenka Goken for Samurai, and they didn't touch it at all. Addressing our issues and acknowledging them would go a long way even if they can't fix anything yet. We need to stop being content with this level of communication.
*Job effectiveness will vary depending on player skill
A simple buff for MCH could have been increasing the 20 potency buff from Hypercharge and make it affect AoE weaponskills as well. If they ain't gonna replace flamethrower they can do that at least.
Well, some potency buffs for SAM, but it completely missed the mark. No major complaints were addressed, dont think anyone really asked only for potency buffs. I get that its a minor patch, but I still feel disappointed. Adding comment for traction to the thread, hoping for substantial changes in 6.2. Wouldnt mind them completely reverting the changes back to 6.08.
Wouldnt help, on a recent interview I remember yoshida saying "in intern, we are seeing that mch is doing a lot of damage so we dont understand why people say that, maybe it's because they are using a third party tools that maybe isn't updated". The same way mch were the first to ask for charges, since at least stormblood and we didnt get any because, i quote "we want jobs to stay unique and not all be the same".I remember once upon a time, Xenosys brought up an idea that for the patch notes, there should be little descriptions as to why they were made. That way we could at least figure out the thought process as to why they did what they did. Forgot which video it is, but it really would be an interesting bit of insight...
Even if they were putting explanations, it would be tone deaf things like that
At least with that example, there's plenty of ways to show Machinist damage not being that high thanks to the various players who have worked on essentially mathing and planning everything out.Wouldnt help, on a recent interview I remember yoshida saying "in intern, we are seeing that mch is doing a lot of damage so we dont understand why people say that, maybe it's because they are using a third party tools that maybe isn't updated". The same way mch were the first to ask for charges, since at least stormblood and we didnt get any because, i quote "we want jobs to stay unique and not all be the same".
Even if they were putting explanations, it would be tone deaf things like that
I find that last quote ironic though because uniqueness has slowly been going out the window as is anyway. I'd rather at least know what they're thinking though on paper just so it can be pointed out and questioned when it's super tone deaf, or at the very least understandable when it isn't.
*Job effectiveness will vary depending on player skill
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