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  1. #11
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Rod Nimrod
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KageTokage View Post
    I can't see too many situations where the Bioblaster DoT causing detonations would be beneficial because it deprives you of the ability to control when it goes off whether to maximize AoE damage or single target burst.
    There's wasn't really any chance or lack of "control" if you knew the timing between Wildfire + Bioblast because Bioblast ticks at a fixed rate.

    Wilfire + Bioblast + Scattergun = Wildfire pop into the enemy backline. If you had all 3 CDs available. If you and target(s) were lined up in the dream positioning. If they weren't paying attention and didn't guard at any point during the process.
    Also, sometimes you just want the damage / pressure on a running target so a fire-and-forget of Wildfire + Bioblast was nice without having to worry about the enemy LOS'ing / moving out of range mid-cast of your Blast Charge.
    (1)
    Last edited by jrollins89; 04-26-2022 at 05:52 PM.

  2. #12
    Player
    Constrictor's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Agunimon Kenbara
    World
    Tonberry
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KageTokage View Post
    I can't see too many situations where the Bioblaster DoT causing Wildfire detonations would be beneficial because it deprives you of the ability to control when it goes off whether to maximize AoE damage or single target burst.



    DNC theoretically has really strong team sustain between the Curing Waltz heals and Honing Dance shields, but being reliant on your team's awareness/proximity to abuse them mitigates their usefulness.

    It can at least burst harder thanks to the Sabre Dance buff, though Honing Dance is still cumbersome due to needing to essentially CC yourself for three seconds while it's active.
    I can agree DNC still need a lot of tuning because 10% isn't enough tbh for 1 person buff. RDM white stance can technically do better.
    (1)

  3. #13
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    869
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    It's good to see the less played classes getting buffed, and the overtuned ones getting nerfs. At the very least it shows that they're monitoring what's happening somehow.
    (1)

  4. #14
    Player
    Sonsurai's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    3
    Character
    Son Surai
    World
    Adamantoise
    Main Class
    Dragoon Lv 80
    This patch seems to be a step in the right direction, at least.
    (4)

  5. #15
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Some stuns get reduced by a second, but the overall damage output gets increased?

    It's a bit weird honestly. But people probably don't care as long as their job is buffed.
    (0)

  6. #16
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Limiting a stun that can be spammed by 1 second isn't enough imo, and without purify being fixed I don't see this really helping much.

    PLD seems like straightforward enough buffs.

    WAR converting 75% instead of 100 is a survivability nerf I'm not sure I like. WAR having aoe stun and being able to harass almost infinitely was the problem imo. A 2-3s aoe stun being spammable every 15s is a key part of the problem. I don't believe in killing WAR's self sustain, especially with how high the burst is in CC. I think getting rid of their self sustain vs helping nerf the stun was a poor move. Tanks having self sustain was one of the key appeal of their low damage output, this further cuts into a tank's/War's ability to hold a point. Stun + Guard + Bloodwhetting together made it where truly skilled WARs could live almost infinitely but I don't think Whetting was the problem as it actually took skill to use properly, vs Stun which is just "spam that button for aoe stun."

    DRK seems like buffs but I don't play DRK in pvp at alll.


    GNB is a meme at this point. Junction not going away on death is "fine" but it doesn't fix that their kit is fundamentally subpar to everything in the mode. Raising their nebula time to 10 seconds won't fix their lack of sustain, aurora regen ticks and regen in general with a mode with this much burst (without shielding from like brutal shell) is also kinda pointless, and adding a speed buff (lol) to rough divide seems like they just don't know what to do with GNB. Movement speed means nothing in a mode with rampant CC/toggleable sprint so not clue what they were thinking here. But hey Doubledown 2k buff. That'll matter a lot when it's gotta be cast on top of a point and still on a 20s timer, lol. Unless those extra 4 seconds on Nebula REALLY make that big a difference, GNB is still trash to me.

    MNK getting bugfixes and a buff makes sense. They had to build up to their burst.

    Bunshin getting a duration increase makes sense for NINs trying to plot out their course and best target to focus on, not really a huge change.

    SAM getting their chiten nerfed is "good" in the sense that now it's a 25 mitigation/25 damage buff split, but it's still silly that it's better than GNB's Nebula lol. Stun duration changes again aren't much to talk about imo.

    RPR getting some sustain and faster LB makes sense as without their LB they're kind of ignore-able, so I can see that making them more competitive possibly for holding the point.

    BRD LB buff is good.

    MCH turret and dps didn't really need a buff in my opinion but I guess it's okay since scattergun is on a longer cd?

    DNC getting straight buffs just like GNB doesn't fix the problem(s) with the class in competitive. Without a premade/group coordination DNC will continue to be kind of a burden unless they just stay outside the line of fire (which they can't do because of their kit so...)

    BLM straight potency buffs and some other changes I won't be able to speak on because I haven't even tried BLM in pvp.

    RDM feels like a slap in the face to be honest when they can layer DoTs that can eat through guard unlike literally any other class but hey a whole second shaved off their room filling line aoe bind/silence so...yay?

    WHM's "press to instant delete after LB" button got 2k nerf which still isn't a lot given its cooldown and ease of use, and Purgation is still busted.

    SCH getting a bit of a buff is good imo as their only other dps was broil I think (been a bit since I messed with it). This gives them a bit more utility and ability to reposition/adjust to the current problem without wasting casts.

    AST buff to MAcro gives them some good burst and allows for some nasty combos with gravity.


    No changes to purify/guard and/or no fixes to some of the broken classes with minor potency nerfs are kind of bandaids but at least it's "something" I suppose.
    (2)
    Last edited by Tobias_Azuryon; 04-27-2022 at 12:11 AM.

  7. #17
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reimmi View Post
    https://na.finalfantasyxiv.com/lodes...22cb54#newitem

    Surprised they came this early. hope they also fixed the bugs with purify in addition to these
    Doesn't feel like they fixed the Purify bug, got stunlocked a bunch of times after using Purify already.
    (2)

  8. #18
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Im not sure how competitive this will make reaper, the problem is that the job gets virtually 0 protection from CC while in enshroud, meanwhile warrior basically has the correct version of this LB where they can't be CC'd out of their burst for the most part, nor can it be guarded. It feels like they didn't know how to translate enshroud over to PVP without making it the LB but as a result of doing that. Reapers kit just doesn't make any sense besides the fact that it generates it's LB fast.
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  9. #19
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    I did not like the changes at all. It feels like too little.

    The good news is that they reworked/buffed some jobs that were noticeably sub-par.

    The bad news is that they did not do enough to fix some of the most unbalanced jobs.

    1) WAR - well, lower survivability is welcome, but the core issue with war is its spammable AOE stun. You can try to compensate for the absurdity of that stun by curbing the job's efectiveness in other areas, but this does not sound like it's nearly enough.
    2) RMD - RDM is the ultimate glass cannon in the game, except the cannon is actually an entire modern artillery battery and it's made of steel instead of glass. That has not changed one bit. Very disappointing.
    3) WHM - they reduced the potency of afflatus misery but burst damage was never the issue with WHM. The change to Afflatus Purgation is welcome, but why does it still load faster than any other LB?
    4) SAM - they reduced a little its utility / chasing potential as well as its durability. Let's see how that will pan out in the game, but I suspect that if they want to keep that ill-conceived LB they must cripple SAM a lot further to balance it out. Why not simply adjust the LB so that it does 75% damage instead of 100%?
    5) NIN - did NIN just get a buff? Oh god...

    I like that they did not change Dragoon. I think it is a well-balanced job in the sense that it has its strength - high total damage output - but also clear weaknesses - a good deal of its damage is not that useful since its AOE and not single-target burst and it has not a single type of cc. But I suspect playing Dragoon will become significantly harder because they correctly addressed many underpowered jobs but did very little to tone down the overpowered ones.
    (0)

  10. #20
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Really doesn't change any job that had issues except Reaper. Monk despite changes enlightenment still really doesn't work because of the server tic and the ability actively works against itself. Whm LB is still 60s which is as fast as Mnk sch and Blm LB. Dnc still doesn't do nearly enough to compare to other dps. At least its a start.
    (0)

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