that's a very rose-tinted glasses view of the fight. you know what i remember of it? falling asleep as a caster dps because i have literally nothing to do when the non-caster dps kills the add that needs to be killed before i can even finish a cast bar.What I appreciated is that the fights in Copperbell Mines were unique. Using a bomb to destroy the blob or lots of adds as a boss. It's the sort of idea we could have more of to make dungeons more interesting. The changes do give new players a sense of modern dungeon design though. Before this there was a really big difference between what we play in ARR and what we play in EW.
I mean, yes it needed some changes such as increased health on the adds so that you can't kill them in one hit, but the concept was unique and to be replaced with a standard boss that is a striking dummy with a few red circles to avoid like many other dungeons is a bit unfortunate.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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