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  1. #1
    Player
    sodade21's Avatar
    Join Date
    Jun 2022
    Posts
    1
    Character
    Queen Mariah
    World
    Phoenix
    Main Class
    Scholar Lv 90
    The problem is obvious and really simple. its all because of very few server ticks. ofc individual latency can worsen things but the thing is even if you can literally can get 5ms server will be too later to register what you are doing. And the reason for that is 1 and really simple as well. older console compatibility. I bet ps5 can and will work fine with alot ticks but no way ps3 could keep up. that was the reason of keep it low tick and as well to be compatible with lower spec pc's as well. I'm not sure if PS4 is strong enough to keep up with the more ticks but i bet it can do better from what we got now.I think since they dont support ps3 anymore they can do it but they have not bothered yet... Maybe now that ps3 and even windows 32bit is not more supported means that they are about to make some real tuning to their servers. I hope so cause everything else that is bad is really berable but the clunkiness of the ticks is driving me crazy and its really a deal breaker for the long run to invest to this game. I only Hope PS4 is not what is bottleneck it cause it gonna really sad to see the game go down because of ps4 or sad to see ps4 players go away or forced to go to ps5 or pc since the ps5 is really hard to get and really expensive... but at some point they gonna let ps4 support to go away cause its really too old already ands a bummer to keep the whole game down
    (1)

  2. #2
    Player
    Brandter's Avatar
    Join Date
    Sep 2021
    Posts
    34
    Character
    Mr Captain
    World
    Odin
    Main Class
    Warrior Lv 62
    Quote Originally Posted by sodade21 View Post
    The problem is obvious and really simple. its all because of very few server ticks. ofc individual latency can worsen things but the thing is even if you can literally can get 5ms server will be too later to register what you are doing. And the reason for that is 1 and really simple as well. older console compatibility. I bet ps5 can and will work fine with alot ticks but no way ps3 could keep up. that was the reason of keep it low tick and as well to be compatible with lower spec pc's as well. I'm not sure if PS4 is strong enough to keep up with the more ticks but i bet it can do better from what we got now.I think since they dont support ps3 anymore they can do it but they have not bothered yet... Maybe now that ps3 and even windows 32bit is not more supported means that they are about to make some real tuning to their servers. I hope so cause everything else that is bad is really berable but the clunkiness of the ticks is driving me crazy and its really a deal breaker for the long run to invest to this game. I only Hope PS4 is not what is bottleneck it cause it gonna really sad to see the game go down because of ps4 or sad to see ps4 players go away or forced to go to ps5 or pc since the ps5 is really hard to get and really expensive... but at some point they gonna let ps4 support to go away cause its really too old already ands a bummer to keep the whole game down
    Simple, well yes for a normal game I would say that this problem wouldn't occur, but FF14 and the developer team behind the code are, well to be nice, not that skilled in modern net codes. SE:s net codes in a lot of their games are just straight up bad in comparison with other companies.
    I think this is part of an issue that we still have since 1.0, I mean just look at their login servers, Wow has always had one system that handles the logins, after the login process you can then choose your server. If the login is handled by the specific server (or rather the login server is tied to the server you are wanting to connect to), that's just ass backward design, which gives you issues where you don't receive a ticket and can skip past the queue if you are disconnected or your game crashes. If you rebuilt the system from the ground up I think this would be very easy to make it work a lot better, but to rebuild the current system when their entire game is built around the server ticks, snapshotting, and so forth is NOT as simple. And yes, I've always thought that the game feels slow and stiff compared to other MMO:s, when you get used to it's not a big problem but for someone who used to play wow back in the days (back in 2010) and Rift, yeah FF14 is very, VERY stiff with awful net code. I don't know why they did it, it could be because of consoles, it could be because of incompetence or maybe it was a conscious design decision to make combat "feel" a certain way, more of a strange almost turn-based combat, not fluid.
    (1)

  3. #3
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Brandter View Post
    I don't know why they did it, it could be because of consoles, it could be because of incompetence or maybe it was a conscious design decision to make combat "feel" a certain way, more of a strange almost turn-based combat, not fluid.
    My guess is that it was made this way to accommodate the PS3 crowd which doesn't exist anymore. I really wish they would fix it because PVPers suffer from the delay.
    (3)