Quote Originally Posted by dspguy View Post
So I ran a quick test between my PC and my wife's PC - same network, wired. Ability usage seems to match my ping of 80-100ms. Whether this be using abilities on a dummy or crafting abilities - I see the animations and messages at a nearly indiscernible time difference. Drawing a weapon is also as quick as other abilities.

Movement though is delayed by more than abilities. It is as if displaying movement to another client is a lower priority than other actions. It seems like they smooth movement a bit. If I strafe back and forth quickly, ultimately not changing my position by much, the other client just sees the "walking animation" but the turning is mostly negated and it can look like I'm moonwalking.

In my opinion, movement being a lower priority makes good sense. Another player's exaction position shouldn't really matter much to the client. The server figures out if a player is "in range" for abilities or stepping in the red telegraphs. If someone ONLY looks at movement, like the jump by the OP, I could see someone thinking the delay is longer than it should be. However, I think movement is a special case. Many other actions taken in game seem to be very quick.
This is exactly what I notice in FFXIV character movement not priority..