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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    So I ran a quick test between my PC and my wife's PC - same network, wired. Ability usage seems to match my ping of 80-100ms. Whether this be using abilities on a dummy or crafting abilities - I see the animations and messages at a nearly indiscernible time difference. Drawing a weapon is also as quick as other abilities.

    Movement though is delayed by more than abilities. It is as if displaying movement to another client is a lower priority than other actions. It seems like they smooth movement a bit. If I strafe back and forth quickly, ultimately not changing my position by much, the other client just sees the "walking animation" but the turning is mostly negated and it can look like I'm moonwalking.

    In my opinion, movement being a lower priority makes good sense. Another player's exaction position shouldn't really matter much to the client. The server figures out if a player is "in range" for abilities or stepping in the red telegraphs. If someone ONLY looks at movement, like the jump by the OP, I could see someone thinking the delay is longer than it should be. However, I think movement is a special case. Many other actions taken in game seem to be very quick.
    (1)

  2. #2
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by dspguy View Post
    So I ran a quick test between my PC and my wife's PC - same network, wired. Ability usage seems to match my ping of 80-100ms. Whether this be using abilities on a dummy or crafting abilities - I see the animations and messages at a nearly indiscernible time difference. Drawing a weapon is also as quick as other abilities.

    Movement though is delayed by more than abilities. It is as if displaying movement to another client is a lower priority than other actions. It seems like they smooth movement a bit. If I strafe back and forth quickly, ultimately not changing my position by much, the other client just sees the "walking animation" but the turning is mostly negated and it can look like I'm moonwalking.

    In my opinion, movement being a lower priority makes good sense. Another player's exaction position shouldn't really matter much to the client. The server figures out if a player is "in range" for abilities or stepping in the red telegraphs. If someone ONLY looks at movement, like the jump by the OP, I could see someone thinking the delay is longer than it should be. However, I think movement is a special case. Many other actions taken in game seem to be very quick.
    This is exactly what I notice in FFXIV character movement not priority..
    (0)