Quote Originally Posted by Karan_Vess View Post
My ping is rarely above 30ms. My connection is fine. If you look at the example you see that even with clients in the same network the delay is significant. The issue I'm describing is not latency related. The problem is is the frequency at which the server checks and sends updates. As I have explained in my opening post.
FFXIV servers have tickrate most abysmal of .3 ticks per second. It takes roughly three seconds for server to register a tick unless this has changed (still used to calculate dot tick potency so unlikely to have changed). For added perspective a Minecraft server ticks twenty times per second.

GCD length has nothing to do with tick rate or it would default to three seconds and more to do with limiting ogcd usage within the gcd window. All animations have base delay of .7 seconds. If you multiply .7 by three you get 2.1 (the shortest gcd where one can double weave). If you multiply .7 by four you get 2.8 (making triple weaving without clipping impossible at any base gcd). The client introduces additional delay onto each queued action (50 ms I believe? Cannot remember) for "sanity checking" making even insubstantial latency increases felt.

FF14 is more sensitive to any latency increases when you consider the low server tick rate and needless additional 50 ms delay ontop of .7 second animation lock for all animations before ability/spell will register.

They could hypothetically increase this tick rate at cost of additional cpu cycles and bandwidth. Tick rate is easily one of most demanding aspects so is first thing to be reduced. Hope this assists!