Quote Originally Posted by DPZ2 View Post
When other MMOs accommodate the following two conditions, I would expect FFXIV to start working toward what you desire:

1) True cross-platform. Other MMOs restrict PC players and console players to separate servers, implying separate infrastructure. ESO, for example, may have PC and XBOX players, but they do not share the same worlds, nor ever actually play against each other.

2) True world-wide realms. If you'd play WoW, for example, on a European server while you live in North America, you will experience problems with latency in a similar manner as this game. It becomes fairly noticeable during peak Internet hours in Europe. Up to a few months ago, the Oceanic players logging onto North American servers had a similar problem with latency.

On the other hand, if you are frequently running into latency issues in this game, it may be time to check your own internet provider(s). Your interpretation of what is actually happening to any particular player in the latest raid tier may be a misinterpretation of what is going on.


What you're listing are excuses. Not reasons why things can't be better. If those are critical problems, they can be solved. Refer to
"Spaghetti code/it's too hard" -Yoshida said in an interview that there are currently no issues with the game engine that would prevent them from doing anything.
My ping is rarely above 30ms. My connection is fine. If you look at the example you see that even with clients in the same network the delay is significant. The issue I'm describing is not latency related. The problem is is the frequency at which the server checks and sends updates. As I have explained in my opening post.