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  1. #1
    Player
    Tux2665's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    X'ahn Tux
    World
    Lich
    Main Class
    Gunbreaker Lv 76
    For me I can just say that the way it is designed, castbar starts -> telegraph appears -> castbar ends - damage gets evaluated now -> telegraph fades out + attack animation starts is very poor concept. It is unintuitive, because people do not understand taking damage they seemingly escaped (the animation is the most visible part of the workflow to the player) and it creates perception of lag even when there is none. The server tick being very poor also adds to that perception most likely, but changing the synchronization of cast, telegraph, animation and damage evaluation can do a great deal to defeat the perception of lag/delay without any backend improvements whatsoever. That's something they should definitely look into. The intuitive thing is to get damaged when the animation ends and you can literally see yourself taking the damage, simple as that.
    (1)

  2. #2
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Fix delay and bring us 1.0 animations

    FFXIV would easily be a 10/10 MMORPG.
    (0)

  3. #3
    Player
    Jagick's Avatar
    Join Date
    Aug 2021
    Posts
    236
    Character
    Jagick Valarius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elissar View Post
    Fix delay and bring us 1.0 animations

    FFXIV would easily be a 10/10 MMORPG.
    I saw a few 1.0 cutscenes recently and I have to wonder how the game went from all those custom animations to virtually every interaction involving static characters reusing short emotes that players have.
    (0)

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Jagick View Post
    I saw a few 1.0 cutscenes recently and I have to wonder how the game went from all those custom animations to virtually every interaction involving static characters reusing short emotes that players have.
    They totally replaced the underlying game engine, for one.
    (0)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I know the delay is a huge turnoff for people coming into FFXIV from other online games. I think it's the kind of thing you get used to playing at a high level (at least in PvE; frustrating as all hell in PvP), but like, that's like learning how to tiptoe around nails on the floor. I would classify general game feel as the most important component, and I can't grade FFXIV very well unless they address the underlying issues.
    (4)

  6. #6
    Player
    PeaTearGriffin's Avatar
    Join Date
    Aug 2022
    Posts
    164
    Character
    Weebpolice Lieutenant
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Yes please, the lag/delay in this game makes pvp really annoying sometimes.
    (1)

  7. #7
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    48
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Reminder that this game is 12 years old
    (0)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,501
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reminder that in 12 years of time improvements can be made.
    (1)
    Secretly had a crush on Mao

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