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  1. #1
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    146
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54

    Merging buttons for button bloat

    I have looked at both the English and Japanese sides of this forum, and found it worrying that dev implemented button mergers to DRG and BRD that are almost unanimously hated. I understand that I do not represent everyone, so I started this thread as a place for everyone to discuss what buttons should or should not be merged.

    CHANGES THAT ARE HATED
    Dragoon
    In 6.1, "High Jump" was merged with "Mirage Dive". This received immediate outcry that dev decided to add a small delay after "Jump/High Jump".

    What was the problem?
    "Mirage Dive" is an ability that follows the ability "High Jump", and needs to be carefully executed either before or after "Geirskogul" due to Dragoon's job design. Becoming the same button causes unwanted use of "Mirage Dive" right after "High Jump" when players "queue" abilities.
    The small delay added in 6.11 needs to be tested out, but that seems to be fixing something in a weird way that was never broken, until they broke it deliberately.

    Bard
    In 6.1, "Pitch Perfect" was merged with "The Wanderer's Minuet". It caused a glitch that there can be a situation where one of the two actions can't be used when there are two bards in the same party, and has been fixed in 6.11.

    What was the problem?
    The problem wasn't only the glitch. "The Wanderer's Minuet" is an ability that is used every 2 minutes as part of the job's rotation, while "Pitch Perfect" is an ability that is used about every 9 seconds within a 42-second timeframe.
    Due to the difference in usage, a lot of players put these two buttons at very different parts of the hotbars, where "Pitch Perfect" is usually at a place easily accessible. Merging the two buttons caused unwanted execution of "The Wanderer's Minuet" in some players.

    Besides, Dragoon and Bard never had a problem with hotbar spaces, so there were a lot of question marks after the sudden change. These two mergers should be reverted as soon as possible.

    CHANGES THAT ARE POSSIBLE
    These are just some actions off the top of my head and is by no means exhaustive.
    Samurai
    Samurai faces a button bloat problem, where a large number of the abilities have single/AoE counterparts sharing a recast timer. The single attacks can be upgraded to the AoE versions with fall-off as they level up.

    Dancer
    "Starfall Dance" and "Fan Dance IV" can be merged with the buttons that allow their uses ("Devilment" and "Flourish" respectively). It wouldn't cause the same problem as Dragoon because they are usually executed right after proc during the burst window.

    Summoner
    You may think Summoner already has the fewest buttons in the whole game. But "Ruin IV" can be merged with "Energy Drain/Energy Siphon" due to a similar reason as Dancer, although "Ruin IV" is usually saved for movement. I understand some players want "Astral Flow" to be separated into different buttons and that's where a button can be removed.
    (2)
    Last edited by TakumiHarada; 04-27-2022 at 01:37 AM.

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Oh I can add more to it.

    Samurai could just get that 50 free kenki skill to become Oga Namakiri(forgive me I forget some of the skill names for the job), since last I remember Oga Namakiri is only ready when you use that button.

    Reaper can have Arcane Circle become Plentiful Harvest and Enshroud becomes Communio. You can't use Plentiful Harvest or Communio without executing those earlier skills, so why have them be separate buttons.

    Black Mage can have Ley Lines become Between the Lines, and Blizzard IV/Fire IV as well as Flare/Freeze can swap depending on element. Try to use Fire IV in Umbral Ice or vice versa, you can't, so why have them be separate?

    Machinist can have Hypercharge become Heat Blast as well as turning Spread Shot/Scattergun into Auto Crossbow.

    Warrior can have Inner Release turn into Primal Rend, the Primal Rend cast falls off if you don't use it in time so it won't block you from Fell Cleaves if you have to wait for whatever reason.

    I find it funny that there are obvious examples of actual button bloat that is pointless to keep around, but they'll kill Samurai's Kaiten because...button bloat. Why.
    (1)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Reaper:
    the following skills should share the same hotkey to save space.

    (1)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    And now HJ -> MD feels like garbage to weave, good job SE.
    3 steps backwards, 0 forward.
    but muh button bloat
    (2)