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  1. #1
    Player
    Kenarashi's Avatar
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    Mar 2016
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    Character
    Kenarashi Y'dyalani
    World
    Ragnarok
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    Sage Lv 82

    Why heavensward story is considered a better one then stormblood ?

    I mean I play both of them and I have to say fighting Zenos is far more entertaining than hearing about ishgard hidden history. People are always saying how heavenward is awesome but noticed people complaining about stormblood story, that it is worse somehow. Does anyone know why that is?
    Thank you for the insight,
    Cheers,
    (2)

  2. #2
    Player
    HisShadowX's Avatar
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    Sep 2013
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    Ul'dah
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    William Hart
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    Jenova
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    Samurai Lv 90
    They tried to make Stormblood harder and it back fired and they made the game easier. Getting through Stormblood can be a struggle due to the upped difficulty. Thankfully due to this expansion upsetting the core consumer of this game they removed the Hardcore Minority's most favorite system since FFXIV 1.0 was shut down and that was the Cross Class System
    (0)

  3. #3
    Player
    Lihtleita's Avatar
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    Jan 2018
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    Lihtleita Lonstyrmwyn
    World
    Lich
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    Marauder Lv 100
    Quote Originally Posted by HisShadowX View Post
    They tried to make Stormblood harder and it back fired and they made the game easier. Getting through Stormblood can be a struggle due to the upped difficulty. Thankfully due to this expansion upsetting the core consumer of this game they removed the Hardcore Minority's most favorite system since FFXIV 1.0 was shut down and that was the Cross Class System
    ok but they were asking about story
    (30)

  4. #4
    Player
    HisShadowX's Avatar
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    William Hart
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    Jenova
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    Samurai Lv 90
    Quote Originally Posted by Lihtleita View Post
    ok but they were asking about story
    Honestly, when I compare the stories what I didn't like about the story was it was all over the place. You had to jump from one part of the world and then head to another part and it was a lot of back and forth. I did not have that issue with Heavenward. Yeah, it jumped around here and there, but travel was not as bad. I think Stormblood was made for the weebs and weebs really didn't help sell copies. I just remember there was a whole lot of problems people had with Stormblood. If you were on this board during that time and of the hardcore minority stormblood was great.

    Between the story and making the game harder it rubbed people the wrong way. I think it's annoying one Stormblood main city still does not have an airship landing even though thankfully the eastern city finally got one.
    (0)
    Last edited by HisShadowX; 04-26-2022 at 03:38 AM.

  5. #5
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
    World
    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by HisShadowX View Post
    Honestly, when I compare the stories what I didn't like about the story was it was all over the place. You had to jump from one part of the world and then head to another part and it was a lot of back and forth. I did not have that issue with Heavenward. Yeah, it jumped around here and there, but travel was not as bad. I think Stormblood was made for the weebs and weebs really help. I just remember there was a whole lot of problems people had with Stormblood. If you were on this board during that time and of the hardcore minority stormblood was great.

    Between the story and making the game harder it rubbed people the wrong way. I think it's annoying one Stormblood main city still does not have an airship landing even though thankfully the eastern city finally got one.
    What a gross exaggeration. You werent jumping around back and forth between the two conflicts. Want me to outline this for you?

    Start - Try to liberate Ala Mhigo. It failed
    Middle - Divide Imperial forces by liberating Doma. It succeeded
    End- Resistance Redemption where we try to liberate Ala Mhigo again. It succeeded.

    So yeah, Im not seeing where this "constant back and forth repeatedly" issue people seem to have lies exactly in SB. I heard the same complaints from a friend who told me this exact thing and here I was expecting oh we would be awkwardly traveling between the two nations solving their issues and its an unfocused mess, but no, the entirety of the Far East section is a one and done deal in the main msq. Now what I do have issues is that the story itself was very ambitious and I wouldve personally preferred they dedicated an expansion for Gyr Abania and another for the Far East so we could get some more world lore like how we got with Coerthas and Ishgard in Heavensward.
    (17)
    Last edited by Atelier-Bagur; 04-26-2022 at 03:40 AM.

  6. #6
    Player
    HisShadowX's Avatar
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    William Hart
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    Jenova
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    Samurai Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    What a gross exaggeration. You werent jumping around back and forth between the two conflicts. Want me to outline this for you?

    Start - Try to liberate Ala Mhigo. It failed
    Middle - Divide Imperial forces by liberating Doma. It succeeded
    End- Resistance Redemption where we try to liberate Ala Mhigo. It succeeded.

    So yeah, Im not seeing where this "constant back and forth repeatedly" issue people seem to have. Now what I do have issues is that the story itself was very ambitious and I wouldve personally preferred they dedicated an expansion for Gyr Abania and another for the Far East so we could get some more world lore like how we got with Coerthas and Ishgard in Heavensward.
    We would have quests resulting from going from Gyr Abania back to Doma and then back to Gyr Abania to deliver the message or item and then back to Doma... It was as annoying as the Doma kids fetch quests in post ARR.

    Bottom line Stormblood whether you feel is good it was looked down on. Systems from Stormblood were made easy and other systems like the Cross Class System was completely removed. Stormblood was an okay expansion it was not bad, but it just was not as good as ARR or Heavenward.
    (3)

  7. #7
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
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    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    What a gross exaggeration. You werent jumping around back and forth between the two conflicts. Want me to outline this for you?

    Start - Try to liberate Ala Mhigo. It failed
    Middle - Divide Imperial forces by liberating Doma. It succeeded
    End- Resistance Redemption where we try to liberate Ala Mhigo again. It succeeded.

    So yeah, Im not seeing where this "constant back and forth repeatedly" issue people seem to have lies exactly in SB. I heard the same complaints from a friend who told me this exact thing and here I was expecting oh we would be awkwardly traveling between the two nations solving their issues and its an unfocused mess, but no, the entirety of the Far East section is a one and done deal in the main msq. Now what I do have issues is that the story itself was very ambitious and I wouldve personally preferred they dedicated an expansion for Gyr Abania and another for the Far East so we could get some more world lore like how we got with Coerthas and Ishgard in Heavensward.
    You somehow miss the point and hit the nail on the head in the same post.
    It's not a "constant" back and forth, but it is split between two different (albeit complementing) stories. Neither Othard nor Gyr Abania get enough development in comparison to Coerthas, and in fact Gyr Abania is mostly one dimensional. None of the Gyr Abania zones or locales are at all memorable, and we miss out on the city proper.

    The story is also very repetitive because of this "lets see the same thing happen in two (actually more than two) places" idea.
    WoL, Alisae and Lyse arrive in [insert oppressed nation/city/village].
    "We hAvE cOmE tO lIbErAtE yOu"
    "Go away we don't need liberating"
    WoL accomplishes [insert impressive task]
    "NoW cAn We LiBeRaTe YoU?"
    "Yeah ok."

    That happens at least three times, five if you count the individual Gyr Abanian villages. (and come to think of it, there's the Kojin too)

    To be fair, Shadowbringers was equally as repetitive, slaying the Lightwarden for each zone, but this was purely in comparison to Ishgard at the time when Stormblood was the contemporary, which had one fully fleshed out plot line that gave the main characters all the screen time needed to give them a full character development arc.
    And besides, Shadowbringers does a better job at diversifying the repeated steps and the different locales, with a separate overarching narrative with Emet progressing alongside, which compared to Zenos is virtually classical prose.
    (5)
    Last edited by Seraphor; 04-26-2022 at 04:16 AM.

  8. #8
    Player
    KariTheFox's Avatar
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    Dec 2021
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    Hikari Tamamo
    World
    Balmung
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    Gunbreaker Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    What a gross exaggeration. You werent jumping around back and forth between the two conflicts. Want me to outline this for you?

    Start - Try to liberate Ala Mhigo. It failed
    Middle - Divide Imperial forces by liberating Doma. It succeeded
    End- Resistance Redemption where we try to liberate Ala Mhigo again. It succeeded.
    Agreed, SB did seem to follow a pretty conventional 3 act structure there. Honestly, as much as I like HW I think it suffers much more from the "going back and forth and pointlessly meandering" complaint that people lob at SB - first you're in Ishgard, then you leave to take care of the aftermath of the bloody banquet and rescue Raubahn, then you're dealing with a bug primal, then moonless? Then the sky whale - then the Vault happens and the entire expansion feels tightly focused right up until the end of the Dragonsong War arc and Nidhogg's death.

    Maybe that's why HW is better remembered, even though it meanders a lot more imo in its first half, by the end it's so tightly focused that it's hard to remember the messy start.
    (3)

  9. #9
    Player
    CrownySuccubus's Avatar
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    Mar 2022
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    Character
    Victoria Crowny
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by HisShadowX View Post
    Honestly, when I compare the stories what I didn't like about the story was it was all over the place. You had to jump from one part of the world and then head to another part and it was a lot of back and forth. I did not have that issue with Heavenward. Yeah, it jumped around here and there, but travel was not as bad. I think Stormblood was made for the weebs and weebs really help. I just remember there was a whole lot of problems people had with Stormblood. If you were on this board during that time and of the hardcore minority stormblood was great.

    Between the story and making the game harder it rubbed people the wrong way. I think it's annoying one Stormblood main city still does not have an airship landing even though thankfully the eastern city finally got one.
    Mostly, a lot of Stormblood felt like wasting time. The entire Steppe portion of the story (don't get me wrong -- most players, including me, love the Steppe for what it is) was basically superfluous and came down to a "Mighty Foreigner" story in which you defeat several nomadic tribes to become the leader of them all, press them into a war that didn't involve them, and then frick off and leave them. The main villains of the story (the Garleans) are largely one-note and without any sort of nuance -- the antagonists most people enjoy from the expansion are Yotsuyu and Fordola, who are traitors that joined Garlemald against their own people and have complex or compelling reasons for what they do.

    Really, what Stormblood has going for it are its absolutely stunning locations. Whether Kugane, the Ruby Sea and the rest of Yanxia/Gyr Abania are better than Foundation, the Churning Mists, etc. is up to player preference. But they're still absolutely in contention for some of the most memorable locales in the game well up to 6.0.
    (5)

  10. #10
    Player deadman1204's Avatar
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    Feb 2019
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    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HisShadowX View Post
    I think Stormblood was made for the weebs and weebs really didn't help sell copies.
    The hilarity of racists complaining about "weebs" in a game made in JAPAN
    (4)

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