Crystal Conflict is pretty good. Like its not perfect, no MMO pvp has ever been perfect, but for what the devs have given us, its pretty good and I am very satisfied with it because there really is a lot to like, and a few things to dislike, here are my pros, cons, and changes after grinding to crystal
Pros:
- The class balance is actually great. There is only a few classes that are a balance mess (WHM chief among them) but most classes outside one or two feels more or less viable even if others are better.
- The matches are nice and quick. Ain't no one want to spend 10-20 minutes losing, you get stomped, you get right back in there.
- The class identities in pvp are actually pretty amazing to be honest. I personally play 4-5 classes in pvp and they all feel unique and fun in their own way.
- Every class has something satisfying to its kit to pull off, Samurai's instant gib, Ninja chain killing people, Warrior's control, etc.
Cons:
- WHM. Fast charging LB that hits for a good chunk and stuns everyone a football field away is stupid and just too strong. Polymorph getting rid of other classes LB is the worst thing in pvp in my honest opinion, nothing feels worse than getting turned into a pig as a sage and watching your bubble vanish
- The death process should be revamped. If you die, you wait 10+ seconds, which is fine, but whats not fine is when the timer is up, the load screen is punishing if it takes longer for your game to load in for whatever reason, losing 1-3 seconds may not seem big, but it can absolutely matter. Loading screen also takes away your ability to communicate with your team, which probably no one has anything super relevant to say anyway since you looking at an all black screen.
- The obstacles on the maps can be pretty dumb. The wind map in particular I find grating as it forces everyone to use their guard and save it for that special time. Sure you CAN get in the chocobo marker to break your fall and even get a little buff for it, but while you doing flips in the air your team is still down there fighting and you are taken out of the battle, so the risk / reward aspect isn't very rewarding.
- The bots and win traders are going to stop anyone from actually caring about working towards the top of the data center. Multiple players and streamers have been reporting a person who is using two accounts to boost himself up by matching them against each other and sabotaging the other team. This person is currently #5 on Aether because of these methods with nothing being done
What I'd Change:
- You die, get your loading screen after 2-3 seconds, then get "locked" inside spawn room while the counter is still going down.
- Sprint is automatically applied whenever you are in spawn
- Make DRG LB marker more noticeable
- Nerf WHM LB charge speed and polymorph getting rid of opposing LBs / abilities
- Increase CD of primal rend by 5 seconds (reward to holding it for big moments and not using it on CD)
Only put a few balance changes because I've only played a few classes