Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Ironically, it feels as the least complete job.
    Heat gauge is used by one button (And extend to Heatblast/auto cross bow).
    Heatblast spam somehow remains at 5 GCDs and not on stack. Blood weapon was put on stack, Soteria was put on stack.
    Battery gauge is used by one button and it's press&forget.
    Flamethrower still exist as if they somehow forgot about it.
    Wildfire is incredibly boring.
    Barrel stabilizer needs a QoL or change how it function due to how rigid it makes the heat gauge management.
    Basic combo is boring, visually unappealing and completely disconnected from the main rotation apart from gauge generation.
    Automaton Queen needs QoLs, I'm not going to repeat everything about how its AI is flawed.

    All the dopamine lies in Drill, Air Anchor and Chain saw (that isn't even a chainsaw.).
    MCH need the other half of the rework.
    Fairness all job gauges have been skewered to only have one button to execute with the sad death of Kaiten. Kinki only has 1 use, Ninki only has 1 use , Soul voice only has 1 use, Espirt only has 1 use, meditation only has 1 use, Aetherflow only has 1 use, Mana gauge only has 1 use technically. Homogenization at its finest
    (0)

  2. #12
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raim View Post
    MCH changes I'd like:
    -Overcharge is now on the charge system so you get 5 attacks in during it
    -Heat Blast now gives 30 seconds to Gauss Round, but none to Ricochet
    -Auto Crossbow now gives 30 seconds to Ricochet
    -Flamethrower does 20 more potency on targets affected by Bioblaster, finishing the cast entirely rewards 20 heat
    -Drill and Bioblaster are now separate
    -Hate to say it, but they 'could' follow SAM and remove Reassemble and make Drill/Air Anchor direct crit by default. Maybe apply a bleed to targets hit by Chainsaw
    -Do something to spice up the combo shots, maybe bring back cast times for those but boost damage
    First point is inevitable really, won’t really make the job “better” but it would be less ping reliant so more people can play it which is good

    Second point I’m on board, hate the awkward 15s mark ONLY if they upgrade the animations cuz Gauss isn’t that impressive to spam

    Third point agreed

    Fourth point I’ve seen many flamethrower fixes in my time and it’s pretty hard to justify its existence, but tethering it to another lackluster lateral skill isn’t a good substitute. 20 Heat is negligible when Scattershot can get that in 2 hits and still retain its freedom

    Fifth point is pointless and would add nothing but even more pointless fodder for a job that needs less of it frankly

    Sixth point is also pointless as the removal of Kaiten was met with massive backlash. Also MCH has the least amount of skills in the game rivaling summoner and Dancer. It’s unneeded

    Last point is also trivial, how would cast times make the boring ass rotation better? Because you have to wait? More needs to be done to spice it up besides that
    (0)

  3. #13
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    We take summoner's cast times and give it to machinist. Oh yeah, it's all coming together.
    (0)

  4. #14
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    MCH PvP is more fun than PvE lol.
    They also didn't do crap for Queen which is sad.
    MCH is boring again after SB.
    Really got the short end tbh.
    (0)

  5. 04-26-2022 03:12 AM

  6. #15
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raim View Post
    -Overcharge is now on the charge system so you get 5 attacks in during it
    -Heat Blast now gives 30 seconds to Gauss Round, but none to Ricochet
    -Auto Crossbow now gives 30 seconds to Ricochet
    These sound good. However, wildfire may need a similar change, since it pairs with heat blast, to guarantee full potency.
    Quote Originally Posted by Raim View Post
    -Flamethrower does 20 more potency on targets affected by Bioblaster, finishing the cast entirely rewards 20 heat
    -Drill and Bioblaster are now separate
    -Hate to say it, but they 'could' follow SAM and remove Reassemble and make Drill/Air Anchor direct crit by default. Maybe apply a bleed to targets hit by Chainsaw
    -Do something to spice up the combo shots, maybe bring back cast times for those but boost damage
    I like the bioblaster + flamethrower idea, but instead of the heat reward at the end, it should maybe generate 5 per tick of damage(obviously not per target).
    Reassemble should probably stay, because it's not on any resource; kaiten used kenki
    I REALLY hope they don't add casting back to MCH. Back in Heavensward I refused to level MCH, because of the casting, and even dropped playing BRD. I don't enjoy it in PVP, but it's a little more understandable, because MCH does so much damage.
    (0)

  7. #16
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jirah View Post
    Why do people comment on critique posts if they never post anything worth posting. Sheesh you don’t go to a protest defending Walmart, and you don’t post “I think the job is great” in a blatant displeased rant of how the job ISNT

    Also, I’m fully aware NO ONE doesn’t know that you weave G/R into heat blast and it’s borderline insulting to assume anyone especially on the forums, more so on a job rant post, more so if it’s freaking CKNovel, the literal token MCH main in the forums.

    And good technically but no, Heat is to execute 1 button the weaving is reset on HB behalf not heat
    and yet I had the real life experience of having to explain to someone with mch at 90 that enjoys playing mch that G/R refresh from HB was a thing
    and just the other day I saw a YouTuber starting to explain TA requiring Hide to be used before they were cut off by their friend and the subject was changed
    which tbf I don't think they played ninja very much but in my own experience with this game I have had plenty of dungeon runs with NIN where I never saw TA up on bosses Heck when I level'd nin myself it took me a bit to figure it out and the only reason was because I had previously seen TA up mid fight on bosses when playing with Ninjas

    It's disingenuous to say the HG only effects 1 button if the refresh on G/R is only accessible while Overheated
    so I don't care how much of a minor celebrity someone is if I see them say something that seemingly ignores that then I can only assume that maybe they didn't know

    And what else did you want me to address

    the claim is that mch doesn't feel as complete as other jobs while also having said "Battery gauge is only used by one button and it's press and forget"
    That's a problem with many jobs right now
    pld war drk sam brd dnc sch
    whether your fighting single target or AoE (or if you're the mt or ot in pld's case) pretty much dictates the one button you press
    drk îs the only exception from that list but it's second button is also a "press and forget"

    the only two jobs that actually still have gauges that matter in terms of resource management are nin and rdm and barely at that
    so to me that bullet point makes saying it feels like "the least complete job" a false premise
    In essence any job with a vestigial gauge is far from complete "why do they even have these gauges if they're only used for one button?"

    and I did add for me the dopamine rush from mch is in the high apm and therefore I would like to see the refresh added to Auto Crossbow so I can bbbbbbrrrrrrrr G/R Spam in AoE situations too
    but I also liked DA when that was thing so I'm just a monkey that likes pressing buttons
    (0)

  8. #17
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jybril View Post
    MCH PvP is more fun than PvE lol.
    They also didn't do crap for Queen which is sad.
    MCH is boring again after SB.
    Really got the short end tbh.
    It isn't really though. It lacks depth. The only reason it feels better is the additional effects on the tools and a button to trigger them, which would be more fun than heat blast spam...
    It also feels good in PvP cause unlike PvE it's actually strong.
    (0)

  9. #18
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    366
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Doc_Seraph View Post
    For everything normal kupo I find it just dandy and easy but hitting up savage or such where it counts I really cannot comment on because I have not researched or ran data for those on mch. kupo <3

    Seeing as how they go with Edgar's (FFVI) tools maybe something like Noiseblaster aoe stun or something kupo <3 lol
    Suggesting CC is saying to give nothing. It's not useful and is there to look pretty and waste people's time for the most part.
    (1)

  10. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reimmi View Post
    MCH either needs debuffs added to its tools (return the turrets!) Or it needs to have cast times so it can become a selfish dps equal to sam/blm (they will not budge on this physical ranged tax for some reason)
    Not necessarily... It's possible to have it as mobile as it is today, and the difficult threshold being defined by the job mechanics. Bring back buffs/debuffs to watch, micromanagement of the Queen, or tools interacting with each other, or more oGCDs to handle. Have Battery and Heat being more dynamic in how you spend and acquire. They just need to raise the skill ceiling, and that would justify bigger selfish dps numbers.

    Party dps support is not the answer either when everything boils down to rdps. They could have 3 different dmg% buffs and still be on the bottom of the barrel in the end of the evening.
    (0)

  11. #20
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,425
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Machinist is a complete job in the same way a bowl of plain mashed potatoes is a complete meal. It does what it needs to do, but it's bland and not especially interesting. And the flashy Heated animations are just putting those mashed potatoes in a fancy bowl.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast