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  1. #21
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    There is a plugin in the XIVlauncher for this, called XIV Combo Plugin. You choose yourself which combos you want out of those available.
    (0)

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather have combo actions freed up as not to, per their present state, have all but one or two combo actions in a given GCD be outright traps.

    But, I'd also be fine with getting combo consolidation as an OPTION. One can then simply trade useful tactile cues for easier button-reach on the whole.

    Keeping it an OPTION would entail, however, not giving new actions to fill the buttons optionally saved.
    (1)

  3. #23
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Wolwosh View Post
    How would that work though if your job has multiple combo's though? Have 5 versions of 123 for Monk or Dragoon?
    Dragoon has 2 combinations and you literally just repeat them back to back.

    True Thrust -> Disembowel -> Chaotic Spring -> Wheeling Thrust -> Fang and Claw
    Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust -> Fand and Claw - > Wheeling Thrust

    Why those two combos are not just on a single button each, when there is NO REASON to press any other button than those exact combinations.

    If you do, you break the combo and you are losing damage.

    -----------------
    Same can be said for the recent change of High Jump into Mirage Dive. It saved space, and is EXACTLY what the OP is asking for, just for more abilities.

    Suggestions for these actions:

    Warrior:
    Inner Release turn into Primal Rend

    RDM:
    Veraero II and Verthunder II turning into Impact
    melee combo on 1 button?

    Bard:
    Burst Shot turning into Straight Shot when it procs?
    Ladon's Bite turning into Shadowbite

    Summoner:
    Energy Drain turning into Fester


    There are so many buttons that could be consolidated for quality of life purposes that free up hotbar space.
    (0)
    Last edited by DixieBellOCE; 04-26-2022 at 01:26 PM.

  4. #24
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    if it were an optional menu option, i wouldnt mind being able to condense some buttons down on controller, but it's important that it be an optional thing, since MKB users arent really at a shortage of buttons and dont need to have it forced upon them

    also it'd make room for actual flavorful/unique options for each class again, rather than every class having largely the same ShB cookie-cutter kit with a spammable single-skill meter or another tertiary resource
    (0)
    Last edited by SpiralMask; 04-26-2022 at 01:21 PM.

  5. #25
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Delmontyb View Post
    One thing I love about the pvp system in FFXIV is how they setup the combo system where skills move from one to the next.
    I think 6.1 shows how that it doesn't just make it press one button to win, but there are so many times in pve that we have 3 to 4 spots taken up, when it could be shifted into just one spot.
    In the end, I would support this just being an option for players if they wanted skills not to stack, but figured I'd bring this feedback back up in hopes of it being considered for an update in the future.
    it took you until PVP?
    Were you not paying attention when the system was used for playing others characters? xD


    Quote Originally Posted by Lilyth View Post
    No, ty.

    Jobs have already been gutted enough. And why even have combos if they are the same button, might as well change your 1-2-3 to glare and call it a day. I heard healers are pretty happy with it. /s

    Unfortunately, people don't like button stacking.
    So SE will help them by removing more skills. Like how they removed kaiten lmao

    Quote Originally Posted by Jybril View Post
    You know those combos have you doing different things right?
    You can't compare healers as we spam ONE thing and it's same spell.

    They're going to have to do something anyways because Yoshi already said they're at their limit with space.
    The sad thing is. If SAM did this, Kaiten coulda been saved xD
    (0)
    Last edited by hagare; 04-26-2022 at 01:24 PM.

  6. #26
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    If they condense combos to 1 button, may as well as remove the combo system and switch track to a priority system. Spamming 1 button that changes pictures isn't really all that fun to do, I'd much rather have something else.
    (0)

  7. #27
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ransu View Post
    It didn't even remove the "action bloat" because now we're weaving gyoten in the rotation so nothings changed.
    why gyoten?
    (0)

  8. #28
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hagare View Post
    why gyoten?
    It has the same potency-per-kenki as Shinten, which allows you to spend more kenki under raid-buffs where you couldn't afford a shinten.
    (0)

  9. #29
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LittleImp View Post
    It has the same potency-per-kenki as Shinten, which allows you to spend more kenki under raid-buffs where you couldn't afford a shinten.
    OH. You mean when it's the hot 2 mins window but you don't have enough kenki for shinten.
    Got it.
    (0)

  10. #30
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SpiralMask View Post
    since MKB users arent really at a shortage of buttons
    This is where the question comes in, Accessibility and Hardware Accessibility.

    I have nerve damage on my left hand and can only really reach upto the #5 on my keyboard without straining my hand.
    Currently i have 1-5, Alt+1-5, Ctrl+1-5 and F1-F4 as usable keys, and i have been using this key setup for a few years in other MMO's.
    That's 19 keybinds total(21 if you count my two side mouse buttons), which does not even allow me to bind every ability and role action on some jobs like Samurai.

    Hardware Accessibility is another story all together, are you expected to go out and buy a $150 mouse with 12 additional buttons just to be able to play the game?
    My straight up answer is no, you should not have to depends on more than 2 additional mouse buttons (The standard for all current mice on the market).
    (0)
    Last edited by DixieBellOCE; 04-26-2022 at 01:42 PM.

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