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  1. #1
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90

    I would love the PvP Combos system in PvE to save space

    One thing I love about the pvp system in FFXIV is how they setup the combo system where skills move from one to the next.
    I think 6.1 shows how that it doesn't just make it press one button to win, but there are so many times in pve that we have 3 to 4 spots taken up, when it could be shifted into just one spot.
    In the end, I would support this just being an option for players if they wanted skills not to stack, but figured I'd bring this feedback back up in hopes of it being considered for an update in the future.
    (7)
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  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,378
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Only if by condensing the combos we get more abilities to press in return.
    If we only get the combos condensed with nothing in return, no thanks

    Could be optional i suppose but usually square is all or nothing with this kind of thing
    (18)

  3. #3
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Hi Brian.
    I think it depends.

    For example, if button bloat was the problem, removing the button that is only used for Hakaze would have been better than removing Kaiten in my opinion.
    For DRG, where you want to make sure that your 3rd GCD is the one that you will buff with life surge, having only one button would actually make it less intuitive to keep track of. (though let's be honest, life surge will not survive 7.0 anyways. Maybe not even 6.2)
    They also did it for Continuation and it works well I believe.
    Putting holy spirit and confiteor on the same button wouldn't work super well if you want to end your magic rotation early for one reason or another.


    However I agree, making it an option would make sense I guess.

    However, the reason it works so well in PvP is also because the playstyle is different.
    You have the job flavor, you have to be more reactive in the way you press button etc.
    It is not as "rigid" as PvE. You don't have rotations, you just have your utility to use properly basically.

    To be fair though, when 7.0 comes, and we obviously get a couple more skills for each job, I would rather sacrifice some of the basic combo skills, instead of sacrificing beloved actions (again using Kaiten removal as an example).
    (1)

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    How would that work though if your job has multiple combo's though? Have 5 versions of 123 for Monk or Dragoon?
    (1)

  5. #5
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wolwosh View Post
    How would that work though if your job has multiple combo's though? Have 5 versions of 123 for Monk or Dragoon?
    Dragoon has 2 combinations and you literally just repeat them back to back.

    True Thrust -> Disembowel -> Chaotic Spring -> Wheeling Thrust -> Fang and Claw
    Raiden Thrust -> Vorpal Thrust -> Heaven's Thrust -> Fand and Claw - > Wheeling Thrust

    Why those two combos are not just on a single button each, when there is NO REASON to press any other button than those exact combinations.

    If you do, you break the combo and you are losing damage.

    -----------------
    Same can be said for the recent change of High Jump into Mirage Dive. It saved space, and is EXACTLY what the OP is asking for, just for more abilities.

    Suggestions for these actions:

    Warrior:
    Inner Release turn into Primal Rend

    RDM:
    Veraero II and Verthunder II turning into Impact
    melee combo on 1 button?

    Bard:
    Burst Shot turning into Straight Shot when it procs?
    Ladon's Bite turning into Shadowbite

    Summoner:
    Energy Drain turning into Fester


    There are so many buttons that could be consolidated for quality of life purposes that free up hotbar space.
    (0)
    Last edited by DixieBellOCE; 04-26-2022 at 01:26 PM.

  6. #6
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Delmontyb View Post
    One thing I love about the pvp system in FFXIV is how they setup the combo system where skills move from one to the next.
    I think 6.1 shows how that it doesn't just make it press one button to win, but there are so many times in pve that we have 3 to 4 spots taken up, when it could be shifted into just one spot.
    In the end, I would support this just being an option for players if they wanted skills not to stack, but figured I'd bring this feedback back up in hopes of it being considered for an update in the future.
    it took you until PVP?
    Were you not paying attention when the system was used for playing others characters? xD


    Quote Originally Posted by Lilyth View Post
    No, ty.

    Jobs have already been gutted enough. And why even have combos if they are the same button, might as well change your 1-2-3 to glare and call it a day. I heard healers are pretty happy with it. /s

    Unfortunately, people don't like button stacking.
    So SE will help them by removing more skills. Like how they removed kaiten lmao

    Quote Originally Posted by Jybril View Post
    You know those combos have you doing different things right?
    You can't compare healers as we spam ONE thing and it's same spell.

    They're going to have to do something anyways because Yoshi already said they're at their limit with space.
    The sad thing is. If SAM did this, Kaiten coulda been saved xD
    (0)
    Last edited by hagare; 04-26-2022 at 01:24 PM.

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    This would have better applications for Tanks than DPS most classes.

    Still worth adding as a option honestly.
    (0)

  8. #8
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    I would not mind them if they are optional. Forced anything will just yield negative returns. <3 kupo
    (0)
    Kupo!

  9. #9
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    No, ty.

    Jobs have already been gutted enough. And why even have combos if they are the same button, might as well change your 1-2-3 to glare and call it a day. I heard healers are pretty happy with it. /s
    (12)

  10. #10
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lilyth View Post
    No, ty.

    Jobs have already been gutted enough. And why even have combos if they are the same button, might as well change your 1-2-3 to glare and call it a day. I heard healers are pretty happy with it. /s
    You know those combos have you doing different things right?
    You can't compare healers as we spam ONE thing and it's same spell.

    They're going to have to do something anyways because Yoshi already said they're at their limit with space.
    (0)

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