You also get series exp from Frontlines.
You also get series exp from Frontlines.
I disagree at the moment..
We have no idea if they will add rewards to buy with those in upcoming series.
The only thing we know is that the series 1 rewards will be added to the pool.
If they make the currency easier to obtain, they will be just like wolf marks in a couple months: people would already have all the collectible/glam items they want, and won't play PvP anymore because there is no carrot anymore.
Or worse: they would be frustrated playing series 2, because they would gain more crystals from playing the series than what they need to purchase items they want.
Also, the items you can purchase with trophy crystals will for sure still be the same when season 2 starts in 6.18. So people who will grind the second season will at least have something more to gain from playing the season.
So I currently don't think it's healthy for the mode mid/long term to simplify it.
Another thing to keep in mind with the hellhound weapons. Previously, you had to participate in at least 2 seasons to get one of those weapons.
So you had to wait for months to get just one of them, on top of having to grind each season's ranking.
Now you can at least farm for it if you reaaally want it.
My point: Unless they adjust the reward pool in each patch cycle (which I doubt at this point), I think the current rate is sufficient.
If 6.2 comes out and they add new items to buy for dozens thousand crystals, then I will agree that something would need to be done.
But I would be surprised if that happens, especially considering the price of the Virtu gear and hellhound weapons.
I think they designed it this way on purpose because there is no plan to add a lot more in 6.X.
I'm barely even grinding before 30, let alone when I actually reach it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I dont have any issue with the EXP or the pass itself
but the final level (the infinite one) should really be 10k exp needed not 20k
As much as I appreciate any reduction in how much PVP I have to play per amount of rewards, I would like to see it tilted towards getting more series EXP than more crystals. (And also more clarity about what is going to happen to the "series malmstone" rewards once the series is over, and how much in general is permanent.)
For me at least, grinding up to get the Archfiend set is going to give me more trophy crystals than I have plans for right now, and I get the impression that the Virtu collection is permanent and they can't be adding that many more sets on a regular basis.
It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.
I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
Enduring bad mechanics is not a badge of honor. You just that, endured even worse grind back then.It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.
I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
PvP relic would be pretty cool that's an interesting idea and would be fun to mess around with, the other point about people playing a year in the Feast while I respect the people who have faithfully grinded their Hellhound gear out there, but there were many that didn't. I'm not lumping everyone who got the OG armor and weapons cheaters/win traders but that's what stopped me back in the day from going into ranked Feast back when I was on Primal, you were gated by the people who controlled it for years and I never did ranked again until this PvP revamp.It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.
I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
I know that the old rewards were more of a hassle and annoying but I'd rather SE went this route while rewarding people to play PvP more and more, more incentives means more longevity, which means insta ques, whole days of PvP it's been super nice. I don't wanna go back to the old Feast ques that were 25 mins+ and even then you'd get the same people AFKing, but I do think a PvP relic is something I'd like to see and grind for in the long term.
An increased reward for winning would be good, though I do feel that they need to keep the exp for losing we currently have as a baseline. But a nerf of, say, 200 to make it 500 for a loss wouldn't be too bad.I'd add a challenge log for FL and CC that each give 1k trophies per week, to start with
And increase frontlines exp gain, it is only slightly higher than CC for much longer games.
3rd, increase EXP gained from wins in CC to incentivize winning, because the "optimal" thing to do if you're just grinding out your levels is to give up if your team is getting stomped instead of stalling to try and get a come back, which isn't good design imo
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