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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Momo_Kozuki View Post
    I feel like challenge logs should update to provide trophy crystals, so that people will have motivation to pvp for weekly goals. Perhaps 1,000 per "participation x times" goal and 1,500 (or 2,000) per "win x times" goal.


    Daily frontline should net you some crystal too. Prefer 500 crystals per pop.
    agree that this would be a nice incentive to keep some more activity over the long term.

    Quote Originally Posted by Momo_Kozuki View Post
    Additionally, allowing to trade wolf marks into Crystals. 20k mark should yield you around 5k crystal (4:1 ratio).
    if they did this they might aswell abandon wolf marks alltogether and just make everything cost crystals, so i'd have to disagree unless you want to argue for exactly that.

    Quote Originally Posted by Momo_Kozuki View Post
    Also, to prevent players hoarding crystals and buy off new rewards of next season day one, next series should use a different type of currency and convert the outdated one into wolf mark, not so different from how tomestone works.
    i think the cap works just fine for that purpose. pve (and tomestones) are different in that the time it takes you to gear up via tomestones is actually intentionally designed to keep you weak for a while and than have you progressively get stronger. as pvp power level is normalized and the stuff you get for crystals is just cosmetic in nature it doesn't really matter if someone has a slight headstart, no reason to add new and additional currencies (as at least the "old" crystals would need to stay for a while) just because you can.

    Quote Originally Posted by Momo_Kozuki View Post
    In addition, series milestones should have crystal rewards scaled properly. If I grind 2,000 exp for 1,000 crystal, I believe grinding 5,000 exp should give more crystals sound reasonable enough.
    yes and no. while i agree that 20k exp for 1k crystals is excessive and no on one would be hurt if level 11-20 for example gave 2k crystals instead of 1k there is no reason for it to scale proportionally, and yes i know you did not say it has to be proportionally but you would now at least need to define what you think "scaled properly" means, it isn't necessarely wrong for a game to give you the first few things at an easier rate before starting to let you work for all the rest.


    to be clear, while i might sound overly critical here i'm totally in favor of offering some extra rewards here or there (like you said, dailies, the weekly challenge log, maybe at least 2k or even 3k crystals at max rank) because yes, i also see the problem of people just dropping out once they feel the rewards aren't worth the effort, i just think the deeper implications of your proposed changes to crystals (outside of the pure acquisition aspect) aren't thought out to well.
    (1)

  2. #2
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,603
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    You also get series exp from Frontlines.
    (0)

  3. #3
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    645
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I disagree at the moment..

    We have no idea if they will add rewards to buy with those in upcoming series.
    The only thing we know is that the series 1 rewards will be added to the pool.
    If they make the currency easier to obtain, they will be just like wolf marks in a couple months: people would already have all the collectible/glam items they want, and won't play PvP anymore because there is no carrot anymore.
    Or worse: they would be frustrated playing series 2, because they would gain more crystals from playing the series than what they need to purchase items they want.

    Also, the items you can purchase with trophy crystals will for sure still be the same when season 2 starts in 6.18. So people who will grind the second season will at least have something more to gain from playing the season.

    So I currently don't think it's healthy for the mode mid/long term to simplify it.

    Another thing to keep in mind with the hellhound weapons. Previously, you had to participate in at least 2 seasons to get one of those weapons.
    So you had to wait for months to get just one of them, on top of having to grind each season's ranking.
    Now you can at least farm for it if you reaaally want it.

    My point: Unless they adjust the reward pool in each patch cycle (which I doubt at this point), I think the current rate is sufficient.

    If 6.2 comes out and they add new items to buy for dozens thousand crystals, then I will agree that something would need to be done.
    But I would be surprised if that happens, especially considering the price of the Virtu gear and hellhound weapons.
    I think they designed it this way on purpose because there is no plan to add a lot more in 6.X.
    (3)

  4. #4
    Player
    Thorio's Avatar
    Join Date
    Mar 2022
    Posts
    182
    Character
    Thorio Windborn
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    I'm barely even grinding before 30, let alone when I actually reach it.
    (0)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,200
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I dont have any issue with the EXP or the pass itself
    but the final level (the infinite one) should really be 10k exp needed not 20k
    (0)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,306
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    As much as I appreciate any reduction in how much PVP I have to play per amount of rewards, I would like to see it tilted towards getting more series EXP than more crystals. (And also more clarity about what is going to happen to the "series malmstone" rewards once the series is over, and how much in general is permanent.)

    For me at least, grinding up to get the Archfiend set is going to give me more trophy crystals than I have plans for right now, and I get the impression that the Virtu collection is permanent and they can't be adding that many more sets on a regular basis.
    (0)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,278
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.

    I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
    (4)

  8. #8
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.

    I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
    PvP relic would be pretty cool that's an interesting idea and would be fun to mess around with, the other point about people playing a year in the Feast while I respect the people who have faithfully grinded their Hellhound gear out there, but there were many that didn't. I'm not lumping everyone who got the OG armor and weapons cheaters/win traders but that's what stopped me back in the day from going into ranked Feast back when I was on Primal, you were gated by the people who controlled it for years and I never did ranked again until this PvP revamp.

    I know that the old rewards were more of a hassle and annoying but I'd rather SE went this route while rewarding people to play PvP more and more, more incentives means more longevity, which means insta ques, whole days of PvP it's been super nice. I don't wanna go back to the old Feast ques that were 25 mins+ and even then you'd get the same people AFKing, but I do think a PvP relic is something I'd like to see and grind for in the long term.
    (1)

  9. #9
    Player
    Thorio's Avatar
    Join Date
    Mar 2022
    Posts
    182
    Character
    Thorio Windborn
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    It amazes me how people still want something nerfed that already has been nerfed to the ground. Some people used to play a year in The Feast for 1 simple Hellhound weapon, now you get several in a few days. It is extremely easier than it was. If you get everything in a week, you would be here complaining that there are no rewards in PvP and that PvP doesn't have any incentive to play it.

    I would still like if there is an upgraded Hellhound version with particles effects with wolf collars, it could be a 'PvP relic' type of thing to grind longterm for, then the grind is similar to PvE analogues.
    Enduring bad mechanics is not a badge of honor. You just that, endured even worse grind back then.
    (7)

  10. #10
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I think it's a too early to call tbh.

    while you are accurate in that there only 28k "free" or easier to gain TC through the Series Pass...
    We don't know how often often nor how many items will be added to the Wolves' Den vendor with each patch.

    Right now we assume that the series 2 pass with patch 6.2 will have a similar structure with at least 5 new unique rewards at the equivalent "malmstones" and another 28k TC. However, I don't realistically expect them to add the same amount of items to the vendors in patch 6.2 and most of the inventory will carried over and be the same.

    In essence, I think the psychology behind the 20k exp for 1000 TC is more so that anyone grinding ranked CC still slowly gets drip fed something through the process.
    While grinding the 20k exp for 1000 TC for enough crystals to buy everything either through FL or casual CC seems like an endeavor into madness as there will inevitably be another large injection of easier to get TC with each Series Pass with less and less items to buy with TC over time.
    (3)

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