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  1. #71
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    I say no one has a right to tell you how to play. I personally hated getting told how to play rdm. With the excuse of... you need to do stuff for end game. I was very good at rdm in the sence of I knew my timing an was quick with dispel. If i needed to rest I rested. If I needed to convert I converted. I played rdm best when I meleed. As thats how I had fun with it.
    I mostly played mnk with mnk/thf cuz I like doing crit dmg since i was mithran. but ppl again told me off about it saying go "/war go /war. then go /nin go /nin. You don't play mnk properly if you not stealing hate from the tank" << this is the only thing I hated in ffxi. I just hope in ffxiv Ima be able to play my own style, and that as long as i'm a team player that should matter.
    I have to agree with you on this one. I've run into this SO many times. I play the game to have fun. I play my way. If people don't like me they can GTFO. XD The only thing I disliked about XI was the players telling me how to spend my time.

    Quote Originally Posted by Kilta_Firelotus View Post
    not everyone can or will be the same. Nor should be forced to be the same.
    ^.^b
    (0)
    Last edited by Nabiri; 03-25-2011 at 12:23 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  2. #72
    Player
    Armageddon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Lord Armageddon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    WOW!

    That was a long reading!

    Obviously FFXI was worst then FFXIV when it came out.
    But thats no excuse.
    SE had no MMO experience back then, after 10 years of experience and new technologie offer to them.
    FFXIV shouldn't have to go to all the hell FFXI went through before becoming one of the best MMO I ever played.
    (0)

  3. #73
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by whoopeeragon View Post
    They're not afraid to use their blacklist, I see....

    Does anyone actually put people into their blacklist? I haven't found anyone who is really aggravating enough to scrawl their name into the list....
    In ALL of the MMOS I have played I only met ONE person annoying enough to be on my blacklist. The guy made it his job to joke on my disability and skin color in /say or linkshell every 2 minutes.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #74
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Joe_Cool View Post
    I see where you're coming from Seif but there's something you should probably consider as far as that goes.

    In FFXI, crafting and harvesting jobs were Not playable classes.

    In FFXIV, crafting and harvesting jobs Are playable classes. People that prefer to just rank up crafting or harvesting would like to advance in the storyline too. And I feel FFXIV made the main story missions more solo friendly because of this.
    "Solo friendly" is a serious understatement, the missions can be completed while afk making a drink or watching tv. It barely (if even at all) requires player interaction which is one of the biggest turn offs for me.

    XIV could have like 40 square feet of playable space and have a sick set of missions and fights and I'd be happy, alas my heart has been broken. ; ;
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #75
    Player
    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by BadJoeRed View Post
    (on ffxi at least)
    Truth = The players with the most people on their blacklist were the most disliked individuals on the servers.

    If you think is not true because you had many players on your blacklist. Denial, nobody liked you.

    "I said with all due respect"


    Edit: didn't want to use the word "people" 4 times.
    not true. I had my blacklist filled by 1 person.... he was stalking me.
    (0)

  6. #76
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    Mar 2011
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    3,208
    Quote Originally Posted by Armageddon View Post
    WOW!

    That was a long reading!

    Obviously FFXI was worst then FFXIV when it came out.
    But thats no excuse.
    SE had no MMO experience back then, after 10 years of experience and new technologie offer to them.
    FFXIV shouldn't have to go to all the hell FFXI went through before becoming one of the best MMO I ever played.
    umm ffxi was out only 3-4 years when they started ffxi. so in reality they only had 3 year experiance. And it was a defferent dev team all together. And chances are didn't keep tabs on each other. if they started developing ffxiv now then it would be 9 years experience.
    (0)

  7. #77
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    umm ffxi was out only 3-4 years when they started ffxi. so in reality they only had 3 year experiance. And it was a defferent dev team all together. And chances are didn't keep tabs on each other. if they started developing ffxiv now then it would be 9 years experience.
    Actually Tanaka was the lead in both games at the start. And if I remember correctly in interviews before release they stated alot of team was the same which is why so many land mark designs are similar in design and concept to FFXI.
    (0)

  8. #78
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    Mar 2011
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    Quote Originally Posted by Xatsh View Post
    Actually Tanaka was the lead in both games at the start. And if I remember correctly in interviews before release they stated alot of team was the same which is why so many land mark designs are similar in design and concept to FFXI.
    ahh ok. my bad but still they didn't have 10 years of mmo experience when making ffxiv. if they started making it now then that would be true.
    (0)

  9. #79
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Kilta_Firelotus View Post
    seif why are you here? those are not getting changed any time soon. plus what ffxi mission are you refering to? as i recall getting an axe from an orc had really no story to it. Or hunt down a crack mana orb, or runing throught a mine for a report. Same for quest in ffxi. Like hunting bat wing, or yagado neckleses. How much story did those have.
    every quest from 11 was pretty much the same as ive been stating all along
    cookie cutter quests for the most part

    gather X item from X mob, kill X mobs, etc etc

    just like EVERY OTHER GAME OUT THERE.

    the only different ones really are the quests that were story based(like the dragon one) which are story quests and are on par with the story quests we have here for the most part.

  10. #80
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    All of FFXI's quest where mainly Blah with a few gems all the way until WotG, at that expansion they got their own story line, CS, and boss battles. Basically a 2ndary story line that followed the main line.

    The evolution of FFXI:

    Mission sucked ballz in vanilla FFXI take FFXIV's missions and take out almost all the CS's and add pointless quest and you have the original missions of FFXI. Remember Shadowlord in the missions was endgame, you even got end credits when you beat it.

    Zilart I thought the story line was decent quest where the same as the original style, the main thing with this expansion is it added all of endgame.

    CoP which I would argue are probably the best and some of the if not the hardest missions in any mmo to date. Truly epic storyline fit to be in a FF game.

    Toau's mission and quest for the most part where on the weaker side, a few CSs but nothing really flashy until the upper missions.

    WotG Missions I thought where extremely well done, was like a game of chess with your version of existence at stake.. and you are losing big times throughout the whole story line... never did finish it to see how it ended though. Quest as I mentioned where the best done quest in FFXI.

    The abysea just sucked ballz again, the add on expansions where pretty good story wise just not as epic as the main expansions.
    (0)

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