Quote Originally Posted by jrollins89 View Post
That's.... that's exactly how tanks work in about every other game? There is no point in anyone targeting a tank if they deal little damage + have high survivability. They'd just be deadweight until the rest of their team is already dead (See: GNB, DRK). This is usually offset by giving them large amounts of CC. If you want to advocate for Purify being bugfixed, that's fine and justified, but should hold no sway in a job balance discussion.

There is no logically sound reason why DPS should have the same amount of CC as tanks unless they do similar damage (which they should not IMO).



Oh, don't get me wrong. I 100% believe that RDM is the most overpowered job currently. But like I said, I think it's mostly due to overtuned numbers rather than what's actually in their kit. Put simply, keep the high mobility, keep the buffs/debuffs, neuter it's damage and sustain potencies.

I think there's a good reason why you mostly hear complaints about WHM, DRG, and SAM despite RDM clearly being in a league of it's own; because people feel that there is something fundamentally wrong, that should not exist in those job's kit or need to be dramatically altered. Something that can't be fixed with simple potency changes. I just don't think that's the case with RDM.
GNB are literally paper tanks. They can't handle anything. They're less tanky than a DRG with the geirskogul buff up.
But Tanks primary objective are either 1 to lock down certain dps/healers from performing 2. Holding the crystal to push it forward. Because they're tanky enough to not insta die going to it.
I would probably reduce dps & healers CC & give some to the Tanks, thats an idea i agree with. However there HAS to be diminishing returns. And to make Purify work properly.

RDM is a tough nut tbh. They don't have the same burst potential as other classes & it all comes down to a melee combo, without it they're practically useless.
Their CC is prob most balanced, you either get a root or a silence, not both at once. And you need to use a GCD to change it.
And if you want to change back you need another GCD. They're more of a strong support class more than anything. I mean Drg can kill you in 1 combo.
And Monk with LB which they get pretty fast, can guaranteed kill anyone.
And people tend to duel alot in CC, not many people use their teammates, they just pick a guy, challenge him to a 1v1 & cry because they died.

RDM doesn't lose any duels, but they can't do shit in a 1v2 which many other classes can. They only have 1 aoe besides their LB which does jack shit unless you stand in the middle off it & if they use black magic.