Results -9 to 0 of 24

Threaded View

  1. #16
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raistlin View Post
    No thanks, then the game will be a permastun fiesta with Purify not working as intended is already bad when I sometimes go from 100% to 0% in stun chains after using purify.

    Jobs should have ONE cc usable every 10 seconds or more.
    That's.... that's exactly how tanks work in about every other game? There is no point in anyone targeting a tank if they deal little damage + have high survivability. They'd just be deadweight until the rest of their team is already dead (See: GNB, DRK). This is usually offset by giving them large amounts of CC. If you want to advocate for Purify being bugfixed, that's fine and justified, but should hold no sway in a job balance discussion.

    There is no logically sound reason why DPS should have the same amount of CC as tanks unless they do similar damage (which they should not IMO).

    Quote Originally Posted by gioroggia View Post
    I agree with you on WHM, but I believe RDM is even worse. Its damage is unmatched. It can take down any melee DPS easily - it's not even a contest. When you get rushed by one, there isn't much you can do except heal yourself nonstop, push guard, and hope the rest of the team helps you before guard is over. That if the RDM doesn't kill you in the duration of its (AOE) silence. The fact that it's damage is so high makes it very hard to outlast its burst even when you're playing defensively, which is not the case with any other job. Meanwhile, it has high mobility, high sustain when needed, AOE damage, AOE buff/debuff... Its uncanny. They fucked up.
    Oh, don't get me wrong. I 100% believe that RDM is the most overpowered job currently. But like I said, I think it's mostly due to overtuned numbers rather than what's actually in their kit. Put simply, keep the high mobility, keep the buffs/debuffs, neuter it's damage and sustain potencies.

    I think there's a good reason why you mostly hear complaints about WHM, DRG, and SAM despite RDM clearly being in a league of it's own; because people feel that there is something fundamentally wrong, that should not exist in those job's kit or need to be dramatically altered. Something that can't be fixed with simple potency changes. I just don't think that's the case with RDM.
    (0)
    Last edited by jrollins89; 04-25-2022 at 05:11 PM.