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  1. #5
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    I have to agree with Yuki as well - a big part of what I love about samurai, or at least used to, is the variety and frequency of OGCDs - you lost me when you started talking about changing our OGCDs to be globals.

    While we're proposing wish lists, here's what I'd like to see happen with samurai:

    - Revert everything from 6.1 except Tenka Goken no longer needing a target (but still put it back to cone).

    - Delete Shinten. // Helps with button bloat.

    - Remove the cooldown from Senei, make it cost 40 kenki, and lower the potency from 800 to 400 (keeping the 1:10 kenki-to-potency ratio we currently have for ST). // Helps with APM bloat slightly.

    - Delete Guren. // Helps with button bloat.

    - Increase the cost of Kyuten to 40 kenki and increase its potency from 110 to 175 (176 would be keeping the 1:4.4 kenki-to-potency ratio we currently have for AOE). // Helps with APM bloat slightly.

    - Make Ikishoten double the potency of the next Senei (400 -> 800, currently 800) or the next Kyuten (175 -> 350, Guren is currently 500 to first and 250 to the rest), make them cost no kenki, and only grant 25 kenki instead of 50. // Functionally maintains the current burst window.

    - Make Ikishoten evolve into Ogi: Namikiri when used. // Helps with button bloat.

    - Delete Fuko - leave Fuga as our AOE opener (cone). // More movement is more fun imo, but also, having a circular AOE combo starter to use immediately after a cone Tenka Goken means you're likely out of position since you can't move while casting.

    - Remove the target requirement from Fuga. // QOL.

    - Revert Third Eye functionality to Seigan days and reintroduce Seigan. // More OGCD variety and raises the skill ceiling.

    - Third Eye evolves into Seigan when triggered. // Helps with button bloat (compared to Seigan days).

    - Increase the cost of Yaten and Gyoten from 10 to 15. // Movement abilities shouldn't have the same kenki-to-potency ratio as normal spenders. Also a slightly higher cost will make kenki management a little more important.

    - Remove the cooldowns from Yaten and Gyoten. // The increased kenki cost is prohibitive enough - no need to for a cooldown as well. Also raises the skill ceiling via situations where the lack of a cooldown could improve uptime if the player is managing kenki accordingly.
    (4)
    Last edited by cjbeagle; 04-25-2022 at 02:27 PM.