It's nice of you to think that the team even looks at healers in the back getting ganked and helps them even when pinging a milliion times lol. My "defensive abilities" are "e.dosis" that's it. And pnuema which has a cast time which can be easily interrupted and due to purify jank and classes (like SAM) having stun, just prolongs the inevitable. Even if I get it off the SAM can also recuperate which means its burst will easily outdo my mitigation lol.
In a perfect world with premades where I COULD hang back and do my job that'd be one thing, but as of right now if I so much as blink in the general direction of a WAR/WHM/NIN/SAM, I'm target numero uno (which makes sense) but have no ways of dealing with that like WHM. (Stun, easy self heals, protect dps and easy LB). It's not saying you CANT take down a WHM, it's just that by default they have a lot more than me and saying "you're not using your defensive abilities" when I have guard and edosis isn't really saying much lol.
I wish I could play the games you're playing where a healer (especially SGE who is required to be in melee range with the smallest hp pool and kardia only working on its target so we have to actively be selfish and remove our group utility to help ourselves in order to do our highest potency damage) can just "hang back" lol. It's rare if ever, and especially if the party is getting stomped it's really hard to just watch them do all the work while I spam dosis from the sidelines. WHM can literally get in, cast aoe protect, and group heal and still flee and still have more cc options on top of the aforementioned LB lol.
SAM has a better version of Nebula that allows them to get a dps boost and burst a single target and again I wish I could play the matches where you are in where a SAM gets deleted for pushing behind the main party because maybe then I wouldn't hate them haha. I have sat there being wailed on while party members just dick around. While ONE melee vs multiple ranged may not be great, the case in which this has occured is so few that it borders on impossible. The lack of communication tools and team coordination is the problem, not the kits and definitely not the self heal/mitigations.
Yeah they shouldn't be able to tank that regardless. That being said your teams inability to coordinate and/or refusal to is an issue with both the playerbase, the lack of communication tools, and the human ability to be selfish twats lol. SAM shouldn't be given more mitigation/survival because it can't tank 4 ranged, but the matchmaking definitely needs to be made better so not only does that not become a recurring instance, but that the role is not "required to" which goes back to balancing issues that aren't specific to SAM.


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