its a matter of advantage or not it's simple logic, just because you are tired of hearing it doesn't mean it's less true.
Go rant somewhere else![]()

its a matter of advantage or not it's simple logic, just because you are tired of hearing it doesn't mean it's less true.
Go rant somewhere else![]()
Definitely agree, at a glance it seems like a very efficient solution. Depending on how predictable bot/addon behavior is, they could even flag a specific sequence/timing of actions to get a good idea of who to scrutinize.

Don't think it's that easy there is a fluctuation in the timing because of latency i think?
But I sure hope they can do something like that yes.

But again you're acting like good players don't already do that. THat's why the LB <%> quick chat is a thing. I know because I've watched it happen and coordinated it with people.
If people want to make excuses they can but just going "if they can talk to each other it will ruin it" makes it where we might as well nerf any/all communication in the mode at that point if that's what we're worried about.
I'm just saying if we're going to say "But they can TALK to each other! That's no good!" then I have some bad news for you in a lot of other pvp games/lobby games lol. At least when you have to deal with screaming 13 year olds you can tell them what you're doing and where you're going.
Without more Quick Chat options or without premades this will eventually become unfun to even the most avid PVP fans because every match will be losing regardless of organization to either hackers or whm/war/rdm/drg/sam mobs anyways.
If I'm going to lose, I'd like to at least lose while having fun with friends. Nothing that you can do while in a discord call is something you can't currently do (to varying degrees of success and vagueness) with macros/quickchat/etc. It's just the current quick chat options are garbage compared to just about every other pvp offering on the market.
Other people actually caring enough to coordinate doesn't change the fact that many people will just ignore team collab efforts to go 1v5 the crystal for the 4th death in a row because they can't read "fall back and regroup" the 6th time you spam it.
Last edited by Tobias_Azuryon; 04-26-2022 at 07:16 AM.

What you are saying is on the casual side of things, in high elo every advantage is an advantage and voice communication is a big one and has been proven time after time.
You can disagree all you want and make big posts and all but it doesn't change the fact.



voice comms is overrated. Most valuable is knowing what to do and when, in any pvp game. And in FF14, that does include syncing LBs, which does not need voice comms at all. In addition to the quick chat, you can see every LB status (even enemies') on the party frames.
Conversely, if you've got someone that's bad with you in discord, telling them "let's LB together" won't help much. They'll probably whiff or get the timing a bit off if that's what they're prone to doing anyways.

it's a thing, mainly the in-game communication only gives you the ability to call out things you want. In voice communication can be way more elaborate.
i.e in 10 sec's i'll be here attack this then switch here or going to faint attack switch to whm etc.
You get the point and ofcourse communication is a skill, so going on discord with people that aren't good at it doesn't really help.
But in higher skill levels it sure matters.

So quick chat should be nerfed then yeah? No coordination because that's a skill? No target macro either to help your team burst because that would be unfair. Can't have the LB status because saying LB at 90% is essentially the same as giving a timer for when your LB will be up.
Communication matters in team fights because that's what you're supposed to do in team fights, I'm not going to make up excuses for this game's pvp mode, especially when cheating/class balance is where it's at, because of some arbitrary line drawn about "fairness."
If you want to limit premades to Casual instead of ranked, I'd at least understand (it'd still be stupid). But saying that because people can talk to each other when the current list of issues in pvp are:
comes off as fear mongering for no reason.1. Win Trading
2. Bots/Scripting
3. Busted Classes
4. People queuing up together anyways
5. Lack of specific quick chat options to allow better team coordination that 90% of other pvp games provide.
People act like you will somehow get stomped less and that it's an all or nothing concept, but there's plenty of ways to balance this out as games like League have shown.
To think that "lack of communication is a feature not a bug" is, in my opinion, a daft take. But I can tell that's not going to change peoples minds.
I can't for the life of me figure out why people would root for lack of playing with friends/FC mates in a game that's literally built around co-op/multiplayer but to each their own.
Just because quick chat is a similar advantage to voice chat doesn't mean they are the same and ought to be both accepted or rejected. You may as well argue that the devs should remove "attacking [target]" macro because in theory all other players might listen and focus one player. Talking as if this issue has a binary solution is ridiculous and wastes everyone's time.
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