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  1. #61
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Packetdancer View Post
    The Versatile Lure is hypothetically able to catch anything. But there's actually a whole subset of the game that's basically "Fishing (Savage)", with very rare and hard-to-catch fish that require specific baits in specific windows, to catch specific fish that you mooch to catch other specific fish and so on...
    I understand big game fishing benefits by having specific bait and lures in inventory. I also know you don't need all 93 baits/lures in your inventory to catch a single fish. At most a couple of bait changes will be needed.

    Bait and lures are not hard to obtain. Buy what you need when you're actually going to go after that big fish. Sell off what's leftover once you've caught it. No inventory problem that way.

    Same thing with crafting materials. Most materials have a limited range of recipe levels they're used for. Once you've gotten past that range, there's no point in keeping those materials. The recent UI updates allowing us to search for recipes that use a specific material makes it very easy to figure out what you'll still need and what's safe to get rid of. If you need them again, they're easy to get.

    So many players would benefit from looking at their inventory and asking themselves "when is the last time I actually used that item?"

    If it hasn't been used very recently, why is it still there? It makes sense to keep if it's a genuinely hard to obtain item but few items fall into that category. Most items are very easy to obtain on demand.
    (1)

  2. #62
    Player
    EagleDynamics's Avatar
    Join Date
    Apr 2022
    Posts
    104
    Character
    Jae Kwang
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kevin_satron View Post
    I prefer they do this with dyes and grade material thing for repair
    por que no los dos? both would be great.
    (0)

  3. #63
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    I would love a gathering materials tab and a tab for totems in the currency window. That would go a long way IMO.
    (0)

  4. #64
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,026
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GeminiReed View Post
    There's a size efficiency to be gained. How much of one depends on how awful the inventory system is coded.
    You're missing my point.

    You're assuming that it is possible to decouple ingredients from the tile-based inventory system and store them in some other way.

    I don't think it is, or that's what they could have done to create a tackle box instead of saying they have to choose between giving us a tile-based tackle box and tile-based general inventory.
    (0)

  5. #65
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,033
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    More inventory space wouldn't really solve anything. If you get for example 50 more inventory slots, you will start to fill them up with any item you get without thinking whether you need it or not until the 50 new slots are full and you want more space again.
    (0)

  6. #66
    Player
    Zer0ofTime's Avatar
    Join Date
    Dec 2021
    Posts
    79
    Character
    Blackwaltz Four
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    They inevitably HAVE to add more inventory space to bags, retainer space, glam dressers, armoire, whatever if they plan another 10 years of this game. People are capping out who've played forever with glams for each job or class and profession, the items from gathered or crafting professions, heck just having 3 mannequins half geared eats up most everything on your retainer.

    Either ad WAY more inventory space, OR do what WoW/ESO have done and make it so you don't need to keep the gear you've obtained to be able to glam to it. If you can't figure out your own spaghetti code then do what ESO did and just allow people to spend a glam prism to recreate the item from a checked off list of already obtained gear so we can place it in the glam dresser to make a glam plate from it.
    (0)
    Last edited by Zer0ofTime; 04-30-2022 at 09:00 PM.

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