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  1. #1
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100

    Ability Pruning/Consolidate Advocate

    Good morning,

    Happy Friday everyone,

    This may be unorthodox for most others (given the recent highlights of 6.1’s effect over the forums) but as a Ps4 Player that solely uses a controller I definitely am in support to this. Reasons being:

    - Less crowded/ hoarding hotbars on my gameplay Screen

    -More immersion with the game (efficiently able to read visual mechanics)

    -Reinforces muscles memory for combos or otherwise

    -Remove unnecessary abilities or consolidate some (only keep ones that truly makes sense while keeping job identity)

    I can slightly understand the other spectrum that objects otherwise, mainly feeling as though it’s “destroying” the game overall & I can sympathize with that to a degree, and I wish there’s a middle ground in which we both would have in common rather than pit us against one another (while also remaining assertive to your stance & I with mine’s).

    PC & Console gaming does indeed vary in ways that you’ll have try out both! PC games tends to be more complex (WoW being one) while most console games are pragmatic & straightforward.

    All in all, just wanted to express that I support pruning/consolidate certain abilities without butchering job identity as the changes for SAM were far unnecessary & instead could’ve gone a different route (I used to support SAM changes till I notice how it too affected me).

    Cheers,
    (4)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,275
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I've used controller before, we don't need to prune for controller players. i feel it's a bit insulting to think that we have to dumb things down for them since they have the tools to have as many keybinds as keyboard players (Cross hotbars)
    (3)

  3. #3
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    It may be an option but truly not some of us desires that & it may be insulting to PC & some controller users alike.

    This is where we are stuck in a gray line since the game fosters both PC & Controller (console or PC) alike.

    Frankly I don’t see it insulting as more seeing more resistance for those with keybinding players that are reluctant to see changes
    (1)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    There are many abilities that can be combined, for example, LeyLines and Between the Lines.
    There are however many that shouldn't be, and weaponskill combos (with the exception of Reapers basic combo) fall in here. This would actually go against your "muscle memory, able to pay more attention to mechanics" point.
    If you consolidate basic weaponskill combo's into a single button, then you are forced to keep track of which skill is being used when, in order to properly time and work around gauge generation and other additional effects like buffs and debuffs. When on seperate buttons, you can do this via muscle memory, without distinct buttons to press, you are watching your hotbars constantly to know if the next time you hit 'combo button' if it will generate 10 gauge and cap you, or if it will inflict the dmg up debuff, etc.
    (4)

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Anything else aside, *pruning* abilities ends up leaving jobs feeling progressively worse to play at low levels by giving them even fewer things to use there.

    I actually don’t disagree that consolidation could be good—albeit I hope it would be to open up space for new abilities in future expansions—but pruning the existing abilities? Please, no.
    (4)

  6. #6
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vencio View Post
    Good morning,

    Happy Friday everyone,

    This may be unorthodox for most others (given the recent highlights of 6.1’s effect over the forums) but as a Ps4 Player that solely uses a controller I definitely am in support to this. Reasons being:

    - Less crowded/ hoarding hotbars on my gameplay Screen

    -More immersion with the game (efficiently able to read visual mechanics)

    -Reinforces muscles memory for combos or otherwise

    -Remove unnecessary abilities or consolidate some (only keep ones that truly makes sense while keeping job identity)

    I can slightly understand the other spectrum that objects otherwise, mainly feeling as though it’s “destroying” the game overall & I can sympathize with that to a degree, and I wish there’s a middle ground in which we both would have in common rather than pit us against one another (while also remaining assertive to your stance & I with mine’s).

    PC & Console gaming does indeed vary in ways that you’ll have try out both! PC games tends to be more complex (WoW being one) while most console games are pragmatic & straightforward.

    All in all, just wanted to express that I support pruning/consolidate certain abilities without butchering job identity as the changes for SAM were far unnecessary & instead could’ve gone a different route (I used to support SAM changes till I notice how it too affected me).

    Cheers,
    Once again, I don't think anyone is advocating more buttons. Most people are concerned about the method of pruning seeing the recent changes in 6.1 where ample other solutions would have achieved better results and kept class identity.
    (1)

  7. #7
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    The way Endwalker released with having many Jobs just having their current abilities upgrade and just adding one or two new abilities and skills/spells to try out, I thought was a really good way of approaching Job classes each expansion when wanting to spice things up a bit with them without feeling the need to completely rework them from the ground up.

    6.1 completely went in the wrong direction with Samurai and Ninja... They should have just left alone and just combined Mug with Trick Attack or something if they really couldn't figure out what to do with that skill.

    SMN's rework was a good choice to finally making the Job feel like an actual Summoner, but the problem with it is, as another Player in the DPS forums pointed, feels like lvl 90 SMN just plays like a lvl 50 job class. For that Job, they really need to add at least another set of three Egi, like Ifirit, Garuda and Titan, along with at least two new Demi Egi like Bahamut and Phoenix. But with all these different Egi providing some sort of different benefit when summoned.

    And healers have way too many healing abilities that do the same thing, along side too many panic heal buttons. Alot of those healing buttons can be combined into one and the panic heal buttons really only should be far less than a handful to teach healers of every level how to heal without overall relying on such handicaps, otherwise they'll never improve.


    Okay, I'll shut up now. xD
    (0)

  8. #8
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Some classes don’t need pruning there has been enough gutting of actions left and right. On the other hand I do think that some things can be condensed. I am playing PLD and for some reason Royal Authority doesn’t turn into Atonement even though this would be a prime example of button bloat unnecessarily just transform Royal Authority after completing a combo into Atonement.
    (1)

  9. #9
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vencio View Post
    Good morning,


    -Remove unnecessary abilities or consolidate some (only keep ones that truly makes sense while keeping job identity)
    i dont really feel like many classes have any out of place abilities.

    though what i would like to see is combo chaining similar to how it is in pvp be added to pve skills

    You really dont ever use an ability that doesnt benefit from its combo potency, so the only thing having to assign it to your bars does is waste space. I feel like condensing all combos into their basic core that they branch from would go further to alleviate bar space stress than trying to find out of place abilities.

    as others mentioned as well, consolidation helps a lot. another example that they did was consolidating mirage dive into high jump when mirage dive was ready, generally any ability that enables another ability could use it. fang and claw/wheeling thrust (obviously still needing to adhere to their respective positional)

    dragoon is one of the jobs that button bloat seems to effect the most, but many other jobs have plenty of things that would help without actually changing how the job plays at all
    (0)
    Last edited by lAurasl; 04-23-2022 at 03:52 PM.

  10. #10
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Reimmi View Post
    I've used controller before, we don't need to prune for controller players. i feel it's a bit insulting to think that we have to dumb things down for them since they have the tools to have as many keybinds as keyboard players (Cross hotbars)
    I think its the reverse actually

    If someone doesn't have an MMO mouse and hasn't been PC gaming their whole life a K+M set up is probably more limiting

    In other words, the ceiling is higher for K+M users certainly in number of skills they can use.
    But for a casual gamer I'd say the floor is higher on a controller

    As far as pruning, I can't speak to raiding but from a dungeon perspective I don't feel its that bad now, but I feel there a bit too many skills that are just press on cooldown.
    An OGCD thats up every 30 seconds that you just press once its up is unnecessary. Its okay to have us press less buttons on some classes if more meaningful decisions go into pressing them.
    (0)

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