Quote Originally Posted by SilverPanda View Post
I personally don't think that the party set up in pf is that bad, nor are most people that picky when it comes to role selection, are there pf's that do have 1 job per role, definitely, but I don't think it's that rampant that they would need to change the 1%. If the 1% wasn't there that would probably for those people who do pick 1 job per role to complete exclude range physical in their parties. There's already debates on if it's even worth bringing physical range in higher level content as it stands because of the low damage. Without that 1% buff why bring them when you can just bring 4 Reapers and just utterly destroy the boss or if up time is an issue just bringing 4 Casters. People are always going to try to have the best party set up when making pf, removing the 1% is just going to push it into another direction of exclusion.
It's a problem that has been going on for years. Every expansion there's going to be popular and non-popular jobs, and while there is a need to have healers, tanks, and DPS to make a party function, there is no inherent need to have one ranged, two melee, and a caster as the dps setup. I understand why they originally did that but when we start getting to the point where we already have an option for one player per job, and then they put a system in that punishes not having a specific version of a role, it just makes it that much harder to get a group together on PF. If getting rid of this takes peoples wait time on PF trying to recruit down even by 20-30 minutes, that would be a far better benefit than whatever benefit this thing is giving.

I'm not saying eliminate one player per job, just the damage bonus system for the party should probably get reworked.