Let me preface with: I'm a NIN casual. I prefer to play melee dps classes, but NIN isn't my main one. So, NIN mains, if this idea is stupid, shoot it down!
My Issue
I find it kinda annoying to have to use Forked/Fleeting Raiju after Raiton, and losing them if I happen to hit any of the normal weaponskills between. Especially since Forked Raiju is a gap closer, but we have very little control over when we use it unless we bank a ninjutsu to spend a lot of time to Raiton then Forked Raiju in, which is often long enough that we have already just ran back in.
First Idea
This is the simplest one, I think. Just let us bank up to 2 stacks of Raiju Ready, and weaponskills don't make us lose them. This solves the "Forked Raiju isn't a reliable gap closer" problem, and the "I accidentally lost my Raiju Ready because I suck," problem. Fairly straightforward, though it does have one problem: optimal rotation means we probably have to bank them for burst windows, which may not be what the devs want.
Second Idea
Instead of having abilities on our hot bars for Forked/Fleeting Raiju, whenever we gain Raiju Ready, our Spinning Edge/Gust Slash/Aeolian Edge/Armor Crush change into Raiju variants of those attacks. All variants have 560 potency and build 5 kenki, but then have something else to it. Something like:I like this idea, but it doesn't solve the "Forked Raiju isn't a reliable gap closer" issue, which is probably okay because with still have Shukuchi. But it doesn't introduce any "hold stacks for burst problems," and definitely solves the "I suck" problem, while also reducing the number of abilities on our hot bars.
- Spinning Edge becomes Raiju, which builds 5 more kenki than the others, but has no movement associated with it.
- Gust Slash becomes Forked Raiju, and is unchanged.
- Aeolian Edge becomes Fleeting Raiju, which gains its 10y skip back again.
- Armor Crush could turn into Blitzing Raiju, which has no movement associated with it, but adds 30 seconds to our Huton.*
Good idea? Bad idea?
*Alternatively, it could turn Armor Crush into Huraijin (which no longer is a hot bar button), which would have its potency increased to 560. But that would eliminate access to Huraijin as a post-raise ability without spending a ninjutsu, which I think was part of the point. Though, we spend the ninjutsu on a Raiton, which we normally do, so it isn't a big dps loss like Huton is.