


It's ACC wasn't horrible. It was the swings-per-minute due to weapon delay that screwed over DRK. Well, that and most misses pre 2-handed update were attributed to people being stupid and overhunting IT+++ mobs where level correction would just ruin your performance.well with the War nerf hammer Drks can "POTENTIALLY" keep up with War now, but with the Buffs to Drg, it looks like....
Randon person- 40+ Pt dd can i have it.
Me- 40 Drk do you need it?
Random- Got anything else?
with the boost to both Surge abilities and the Acc up they got. If Drk has awful acc like it did in 11. Im afraid drk will only collect dust. =(
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

http://youtu.be/V1FZCDmdlK0 If you never saw this lol, FFXI, oh how I miss you
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