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  1. #11
    Player
    DormantOne's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Xeras Sar
    World
    Goblin
    Main Class
    Black Mage Lv 90
    I like the dps simplicity of healers. I always have
    (3)

  2. #12
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by DormantOne View Post
    I like the dps simplicity of healers. I always have
    Always, huh? Then it should be fine to go back to the still simple, yet more engaging general level that it had during ARR. Not exactly the same thing, but something on that level would be fine then.
    (15)

  3. #13
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Can I just have Afflatus Purgation in PVE and Aero 3 back

    That's literally all they need to do to make me play WHM again, like. That's it. Give me the meme beam and my old AOE.
    (4)

  4. #14
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I also think Healers might be more popular if the healing kit was more simplified and dps kit had more depth, because low level players would be more interested in the job as they level it up more. Also will help new players feel more at ease when things take a drastic turn in duties.
    (7)

  5. #15
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    You could cull half the healing kits just by making the remaining cooldowns shorter and adding more stacking resources, yeah. I just leveled AST to 90 a while ago, and it's... why. Who thought it needed another single target mitigation ability? It's already in the kit, I don't want to make space for this on my bars again. And really the rest of the abilities are exactly like that too. How many healing buff skills do I actually need? Or medium party heals for that matter. You just basically use whatever is off cooldown anyway, and I just don't believe finding the button that's not darkened actually adds any real complexity. The only challenge that comes from that is when you start playing a job and haven't memorized what each ability does yet, which is another reason why healers become boring as competency increases.
    (5)

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Super_Smiley View Post
    I also think Healers might be more popular if the healing kit was more simplified and dps kit had more depth, because low level players would be more interested in the job as they level it up more. Also will help new players feel more at ease when things take a drastic turn in duties.
    What I think would be best is to have cheap, very powerful baseline healing GCDs that are a DPS loss. This makes them undesirable for optimized play, but feel very safe and reliable to use in a bind or when trying to get more comfortable with healing. Beyond that, having weaker healing tools that have restrictions but offer DPS neutrality and are thus optimal to use correctly in combination with more engaging ways of contributing to DPS. This creates a better environment where players can feel rewarded for pushing their performance while having a stable safety net for those that can't.
    (7)

  7. #17
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Or since they are against making our dps rotation exist then flesh out our secondary defining abilities: give lilies more versatility give tocicon more charges add another ability like toxicon change the fairy so it doesn’t dissipate but multiplied give us selene and eos at the same time make selene debuff again instead of heal add back card effects from pvp to pve he’ll give everyone back tp so we can each do our own ultimates again.
    (0)

  8. #18
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Hopefully the development team sees my suggestions and we might get some news about healers in the next live letter!
    (0)

  9. #19
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    As you listed cross class skills, how about Blizzard 2? It was useful in dungeons even after you got Miasma 2 as you could use it for aoe instead of constantly reapplying your dot. On WHM it was also useful before you got Holy.
    (0)

  10. #20
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    Cure I and Benefic I should probably be removed.
    they stay just in case you have to do lower-tier content randomly.
    (0)

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