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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    ARR WHM is built different compared to the rest of the entire game pre-3.0

    I decided to do a bit of a venture into the new dungeons since they were reworked, and I did so - as a White Mage. It was definitely a different experience, bad tanks not withstanding, but I will say this: Once you hit Lv 50, you're in for a rude awakening.

    I've begun to learn how Cure II and Cure fit into the equation for WHM a bit more despite our current end-game content emphasizing the constant use of oGCDs and HoTs, and we've certainly heard the stories about where Sylphies come from. I now know why.

    Once you hit 50, you begin to see that there is VERY LITTLE DIFFERENCE between Cure II and Cure - 600 HP recovery just about. It's about what you'd expect with how they try to bait you into using Cure a lot - and they did bait me - because the potency(700 vs. 450) for just a ~600 HP difference really didn't matter as much as it would for a whole GCD. I wasn't getting my healing out as fast as I should, yet with Cure I was able to do so because Cure II isn't substantial - not until you get to Heavensward, where they award you with Lilies to use for this reason.

    I find it a mundane way to shoehorn people into "Baby's First Healer". By the time you start getting towards the end of Heavensward, you start to feel your Cure IIs have a bit more impact because the stats in particular have gone up - HP in particular. You see this consistently scale throughout Stormblood up until Shadowbringers, where Cure technically isn't needed anymore. Having some consistency early on would be very helpful in the long run so as to match how players play the job later on.
    (11)

  2. #2
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    You can fix this easily by making Cure II a natural upgrade and lowering the MP cost to 700. Regen is also super good early on but people just sleep on it.
    (7)

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Coming from WoW, as someone who mained a holy priest, my interpretation at first was Cure is the bread and butter heal, the one I'm supposed to use, and Cure II the more potent, costly, and longer one - the emergency heal that I should only use when things get spicy, or when freecure procs. I'm fairly certain that was the idea, but it's severely outdated, specially since they added the lilies. I don't think I've casted Cure in anything higher than Bryflox in years
    (9)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    I decided to do a bit of a venture into the new dungeons since they were reworked, and I did so - as a White Mage. It was definitely a different experience, bad tanks not withstanding, but I will say this: Once you hit Lv 50, you're in for a rude awakening.

    I've begun to learn how Cure II and Cure fit into the equation for WHM a bit more despite our current end-game content emphasizing the constant use of oGCDs and HoTs, and we've certainly heard the stories about where Sylphies come from. I now know why.

    Once you hit 50, you begin to see that there is VERY LITTLE DIFFERENCE between Cure II and Cure - 600 HP recovery just about. It's about what you'd expect with how they try to bait you into using Cure a lot - and they did bait me - because the potency(700 vs. 450) for just a ~600 HP difference really didn't matter as much as it would for a whole GCD. I wasn't getting my healing out as fast as I should, yet with Cure I was able to do so because Cure II isn't substantial - not until you get to Heavensward, where they award you with Lilies to use for this reason.

    I find it a mundane way to shoehorn people into "Baby's First Healer". By the time you start getting towards the end of Heavensward, you start to feel your Cure IIs have a bit more impact because the stats in particular have gone up - HP in particular. You see this consistently scale throughout Stormblood up until Shadowbringers, where Cure technically isn't needed anymore. Having some consistency early on would be very helpful in the long run so as to match how players play the job later on.
    600 HP difference is an extremely awful way of looking at it

    cure 2 heals 55% more than cure 1 at that level, period

    MP in dungeons does not matter, you wasting more GCDs on cure 1 as opposed to using less cure 2s means you are using less offensive abilities = stuff takes longer to die, you need to heal more
    (5)

  5. #5
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Chopstix View Post
    600 HP difference is an extremely awful way of looking at it

    cure 2 heals 55% more than cure 1 at that level, period

    MP in dungeons does not matter, you wasting more GCDs on cure 1 as opposed to using less cure 2s means you are using less offensive abilities = stuff takes longer to die, you need to heal more
    It's one of the apparent issues that tricks people into thinking you should use Cure instead of Cure II. It doesn't heal for much more, and when the Tank isn't using their cooldowns and is getting hit multiple times, it becomes a difficulty where you're trying to keep the tank up and your Spell Speed isn't up to snuff unlike when you get halfway through HW.
    (0)

  6. #6
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I have been incredibly irritated with White Mage's misleading skill progression since Heavensward. It enforces this mentality that GCD healing is priority by the way these heals are unlocked first and little else exists to replace them for so many levels. If I could do any minor changes, the first would be to make Cure instant cast. The first heal obtained should be mobile so you can chase tanks thru early dungeons and not need swiftcast to heal them. That would be a huge quality of life adjustment and it would make sense if Cure then upgraded into Regen at level 35 while retaining it's initial 400 potency. Then it would just be an equivalent to Aspected Benefic and no one thinks that spell on Astro is overpowered. Then Cure 2 would be obvious as the spammable single target heal since overwriting the Regen multiple times seems ridiculous. This would hopefully help get rid of people falling into the free cure trait trap.
    (1)

  7. #7
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    It's one of the apparent issues that tricks people into thinking you should use Cure instead of Cure II. It doesn't heal for much more, and when the Tank isn't using their cooldowns and is getting hit multiple times, it becomes a difficulty where you're trying to keep the tank up and your Spell Speed isn't up to snuff unlike when you get halfway through HW.
    At least this isn't SB lilies where they were only generated from cure 1 and cure 2 and reduced the CD's on oGCD heals. That is also when WHM lost about half of its ARR skills and I was hoping when they said "reduce the level for getting skills" on WHM it would be more for HW skills moved into ARR to replace what has left a gaping hole there and not just reducing the level you get Lucid Dreaming on all healers.

    I still miss using Blizzard 2 for aoe in low level dungeons on all healers.
    (4)

  8. #8
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    At least this isn't SB lilies where they were only generated from cure 1 and cure 2 and reduced the CD's on oGCD heals. That is also when WHM lost about half of its ARR skills and I was hoping when they said "reduce the level for getting skills" on WHM it would be more for HW skills moved into ARR to replace what has left a gaping hole there and not just reducing the level you get Lucid Dreaming on all healers.

    I still miss using Blizzard 2 for aoe in low level dungeons on all healers.
    I had low hopes for that "reduce the level for getting skills" statement and was still disappointed. With all the skills they've removed over the years, it wouldn't even be hard to reintroduce half of them back as low level versions of some skills, like how they returned Steel Peak and Howling Fist for MNK but they couldn't even be bothered to do that.
    (5)

  9. #9
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I had low hopes for that "reduce the level for getting skills" statement and was still disappointed. With all the skills they've removed over the years, it wouldn't even be hard to reintroduce half of them back as low level versions of some skills, like how they returned Steel Peak and Howling Fist for MNK but they couldn't even be bothered to do that.
    WHM has to be the objectively most boring job to level as a new player. I, for one, would love to have at least Stoneskin now that there are tank busters as early as Copperbell, and CNJ doesn't learn a single new spell or ability between lv 12 and 30 (Stone II is just an upgrade, it doesn't count) and have it upgrade to Benison at 66
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #10
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    WHM has to be the objectively most boring job to level as a new player. I, for one, would love to have at least Stoneskin now that there are tank busters as early as Copperbell, and CNJ doesn't learn a single new spell or ability between lv 12 and 30 (Stone II is just an upgrade, it doesn't count) and have it upgrade to Benison at 66
    I've been saying to rework Fluid Aura, Protect, Divine Seal and Stoneskin as low level versions of Assize, Aqua Veil, Temperance and Divine Benison. You have level 15/20/25 CNJ quests that they can just reward you with at least 3 of those skills (Fluid Aura, Protect and Stoneskin make the most thematic sense since Elemental magic and all that) and would make the leveling process actually teach you how to better utilize all your toolkit instead of trapping you in Freecure hell.
    (4)

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