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  1. #1
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Your team doesn't read your quick chats as it is. More expansive chat won't do anything but make you feel slightly more like you tried and expose everyone else to a toxic wasteland. Again, Feast happened. We know what unrestricted chat looks like. It's bad.

    If it was something like more expansive markers/symbology for stuff like spread out/close in/etc, sure, but opening up chat? No. Won't change anything.
    (1)

  2. #2
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sindele View Post
    Your team doesn't read your quick chats as it is. More expansive chat won't do anything but make you feel slightly more like you tried and expose everyone else to a toxic wasteland. Again, Feast happened. We know what unrestricted chat looks like. It's bad.

    If it was something like more expansive markers/symbology for stuff like spread out/close in/etc, sure, but opening up chat? No. Won't change anything.
    Yes and No. I had someone use those "target macros" that count down and junk and while they're obnoxious as hell they got the job done and people couldn't ignore them and we won the fight by focusing our efforts.

    More options will always be better than less, and right now we have far too few to properly manage our team. I'm so tired of not being able to get someone to help me when I'm getting ganked in the back line because "attacking <t>" is too often used during the crystal push/fighting specific targets so people don't know that I really mean "Help me the NIN is taking my lunch money"
    (1)