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  1. #21
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lecru View Post
    Good for leveling? I got bad news for you lol ANYBODY leveling now just uses Firmament because it's overly absurd when it comes to giving out EXP to level. And from 80-90 you can easily spam Leve turn ins or craft like Ingots and get those 10 levels.

    But something needs to be done. Like I said any randomness in the crafts (like Experts) would make these third party bots not be able to stay on 24/7 flooding aspects of the game and most importantly on top of that would breathe new life into making Crafting fun again
    Getting HQ at low level without using good condition is difficult, and getting good leve turn ins requires HQ, so....
    (0)

  2. #22
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Balancing the game around bots is bad. Just ban the bots instead of inconveniencing legitimate players who don't want to repeat the same process but differently x99 times.
    (7)
    Mortal Fist

  3. #23
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lecru View Post
    As the title states. Crafting needs to actually rely on the buttons and Condition again. Just like how Expert Crafts for Firmament were when competing. At current, Condition is useless and does nothing for the state of crafting. We have skills that are based off what Condition you currently have. But everyone just melds to a point that they Macro Craft base mats, then macro craft the final product. Not only would this breathe new life into the Crafting side of the game. But it would also stop third party users and bots from clogging the MB because they are never logged out and crafting 24/7. Otherwise without these changes, they might as well take Condition out (Which the way they keep dumbing things down with every new patch it seems, this might just become a thing. Which I hope it doesn't). The last time I actually had fun with crafting was during Firmament Competition to get my title against everyone else. It made you pay attention to what you were doing and actually KNOW what you were doing.
    Bots were solving Expert Crafts during Firmament progress. You're a bit naive if you think your proposed changes will do anything to the bots on the marketboard. They'll only impact the player crafters relying on macros shared by others.

    Which isn't necessarily a bad thing but it doesn't solve the bot situation.
    (1)

  4. #24
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KurohNeko View Post
    We should make it a rhythm game like that scene from SAO abridged with that one chick Smithing and add in Devil May Cry style music in the background when you get high scores.
    Would you say that it would get you.... M O T I V A T E D?
    (0)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    OP, players will always follow the path of least resistance, and they can't make expert level crafting the norm. Granted, crafting can always be improved to incentivize players to actually learn how to do it, opposed to just looking up a macro, and hitting the stat requirements to be able to use it.

    Speaking for myself, I don't ever use macros. Crafting for me is constantly a game of completing a 100% quality item in the fewest amount of steps. This means looking for and taking advantage of the various conditions. When you mass craft this way, you actually reduce the amount of time it takes to complete your session. Trying to get max collectability on expert level crafts would cost me around around 15 minutes (duration for a crafting medicine) to do two expert level crafts, or 3-4 in the time it takes for a food effect to expire. If this was demanded for just normal or even master book crafting, it would put me off of it for sure. I would imagine other players as well.
    (1)

  6. #26
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,427
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Dont miss rng and the eye bleeding greed driven prices of the old days. Glad its dead and gone..
    (1)

  7. #27
    Player

    Join Date
    Jun 2021
    Posts
    48
    Quote Originally Posted by Lecru View Post
    As the title states. Crafting needs to actually rely on the buttons and Condition again. Just like how Expert Crafts for Firmament were when competing. At current, Condition is useless and does nothing for the state of crafting. We have skills that are based off what Condition you currently have. But everyone just melds to a point that they Macro Craft base mats, then macro craft the final product. Not only would this breathe new life into the Crafting side of the game. But it would also stop third party users and bots from clogging the MB because they are never logged out and crafting 24/7. Otherwise without these changes, they might as well take Condition out (Which the way they keep dumbing things down with every new patch it seems, this might just become a thing. Which I hope it doesn't). The last time I actually had fun with crafting was during Firmament Competition to get my title against everyone else. It made you pay attention to what you were doing and actually KNOW what you were doing.
    Don’t bother trying to ask for Harder crafting here. You’ll just get hit with “crafting was never hard” or “you just want it to be exclusive to elitists” or “I don’t have time for that” over and over again. This community has a sort of hatred/intolerance for people who actually prefer crafting to require more effort and thinking power. Here, Reddit, other forums of ffxiv, they literally all have the same insecurity and hatred towards it. When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    (3)

  8. #28
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,427
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CrayonsAndPaint View Post
    Don’t bother trying to ask for Harder crafting here. You’ll just get hit with “crafting was never hard” or “you just want it to be exclusive to elitists” or “I don’t have time for that” over and over again. This community has a sort of hatred/intolerance for people who actually prefer crafting to require more effort and thinking power. Here, Reddit, other forums of ffxiv, they literally all have the same insecurity and hatred towards it. When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    You are prime example of whats wrong with both hardcore and casual crafters. The my way or the highway mindset. SE should remove crafting until both sides find a middle ground.
    (2)

  9. #29
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CrayonsAndPaint View Post
    When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    What is this take? It's not projection - crafting was easily macroed even back in Heavensward. The only difficult part of the system back then was use of specialists & the grind for materials via the scrip system. I would like it if crafted endgame gear was made via expert crafts from now on, but I won't pretend it ever required any complexity even back then.
    (1)

  10. #30
    Player
    HayaW's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Late Fees
    World
    Siren
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lecru View Post
    As the title states. Crafting needs to actually rely on the buttons and Condition again. Just like how Expert Crafts for Firmament were when competing. At current, Condition is useless and does nothing for the state of crafting. We have skills that are based off what Condition you currently have. But everyone just melds to a point that they Macro Craft base mats, then macro craft the final product. Not only would this breathe new life into the Crafting side of the game. But it would also stop third party users and bots from clogging the MB because they are never logged out and crafting 24/7. Otherwise without these changes, they might as well take Condition out (Which the way they keep dumbing things down with every new patch it seems, this might just become a thing. Which I hope it doesn't). The last time I actually had fun with crafting was during Firmament Competition to get my title against everyone else. It made you pay attention to what you were doing and actually KNOW what you were doing.
    This is the direction the game is going in. Simplify jobs for the casual audience. So I can't see them realistically making any changes that would make crafting any more challenging. I'm not a hardcore crafter myself, but I do think that crafters deserve some more challenging content.
    (0)

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