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  1. #1
    Player
    DrFlesh's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Misha Reines
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    the problem with crafting is how easy to lvl and farm materia is right now, imo "cheap melds" rotations should not exist and being able to 100% HQ crafts without using at least 75% HQ materials should be made impossible even with max melds
    (0)

  2. #2
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I kind of wish there was a premium crafted gear tier which requires obscene amounts to get the materials for (comparatively anyway) and is expert level in crafting difficulty, but in the end, you'd get gear that is on part with the limited tome gear at that patch.
    (0)

  3. #3
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Balancing the game around bots is bad. Just ban the bots instead of inconveniencing legitimate players who don't want to repeat the same process but differently x99 times.
    (7)
    Mortal Fist

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lecru View Post
    As the title states. Crafting needs to actually rely on the buttons and Condition again. Just like how Expert Crafts for Firmament were when competing. At current, Condition is useless and does nothing for the state of crafting. We have skills that are based off what Condition you currently have. But everyone just melds to a point that they Macro Craft base mats, then macro craft the final product. Not only would this breathe new life into the Crafting side of the game. But it would also stop third party users and bots from clogging the MB because they are never logged out and crafting 24/7. Otherwise without these changes, they might as well take Condition out (Which the way they keep dumbing things down with every new patch it seems, this might just become a thing. Which I hope it doesn't). The last time I actually had fun with crafting was during Firmament Competition to get my title against everyone else. It made you pay attention to what you were doing and actually KNOW what you were doing.
    Bots were solving Expert Crafts during Firmament progress. You're a bit naive if you think your proposed changes will do anything to the bots on the marketboard. They'll only impact the player crafters relying on macros shared by others.

    Which isn't necessarily a bad thing but it doesn't solve the bot situation.
    (1)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    OP, players will always follow the path of least resistance, and they can't make expert level crafting the norm. Granted, crafting can always be improved to incentivize players to actually learn how to do it, opposed to just looking up a macro, and hitting the stat requirements to be able to use it.

    Speaking for myself, I don't ever use macros. Crafting for me is constantly a game of completing a 100% quality item in the fewest amount of steps. This means looking for and taking advantage of the various conditions. When you mass craft this way, you actually reduce the amount of time it takes to complete your session. Trying to get max collectability on expert level crafts would cost me around around 15 minutes (duration for a crafting medicine) to do two expert level crafts, or 3-4 in the time it takes for a food effect to expire. If this was demanded for just normal or even master book crafting, it would put me off of it for sure. I would imagine other players as well.
    (1)

  6. #6
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Dont miss rng and the eye bleeding greed driven prices of the old days. Glad its dead and gone..
    (1)

  7. #7
    Player

    Join Date
    Jun 2021
    Posts
    48
    Quote Originally Posted by Lecru View Post
    As the title states. Crafting needs to actually rely on the buttons and Condition again. Just like how Expert Crafts for Firmament were when competing. At current, Condition is useless and does nothing for the state of crafting. We have skills that are based off what Condition you currently have. But everyone just melds to a point that they Macro Craft base mats, then macro craft the final product. Not only would this breathe new life into the Crafting side of the game. But it would also stop third party users and bots from clogging the MB because they are never logged out and crafting 24/7. Otherwise without these changes, they might as well take Condition out (Which the way they keep dumbing things down with every new patch it seems, this might just become a thing. Which I hope it doesn't). The last time I actually had fun with crafting was during Firmament Competition to get my title against everyone else. It made you pay attention to what you were doing and actually KNOW what you were doing.
    Don’t bother trying to ask for Harder crafting here. You’ll just get hit with “crafting was never hard” or “you just want it to be exclusive to elitists” or “I don’t have time for that” over and over again. This community has a sort of hatred/intolerance for people who actually prefer crafting to require more effort and thinking power. Here, Reddit, other forums of ffxiv, they literally all have the same insecurity and hatred towards it. When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    (3)

  8. #8
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CrayonsAndPaint View Post
    When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    What is this take? It's not projection - crafting was easily macroed even back in Heavensward. The only difficult part of the system back then was use of specialists & the grind for materials via the scrip system. I would like it if crafted endgame gear was made via expert crafts from now on, but I won't pretend it ever required any complexity even back then.
    (1)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,609
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CrayonsAndPaint View Post
    Don’t bother trying to ask for Harder crafting here. You’ll just get hit with “crafting was never hard” or “you just want it to be exclusive to elitists” or “I don’t have time for that” over and over again. This community has a sort of hatred/intolerance for people who actually prefer crafting to require more effort and thinking power. Here, Reddit, other forums of ffxiv, they literally all have the same insecurity and hatred towards it. When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    I'm not sure what is more impressive, the mental gymnastics required to reach a conclusion that people are projecting their own insecurities because they cannot 'handle' the older crafting systems (Which need I might add never actually were difficult in the first place -- Just elongated), or the fact that you seem to have actually convinced yourself that a time-consuming system equivocates difficulty.
    (2)

  10. #10
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CrayonsAndPaint View Post
    Don’t bother trying to ask for Harder crafting here. You’ll just get hit with “crafting was never hard” or “you just want it to be exclusive to elitists” or “I don’t have time for that” over and over again. This community has a sort of hatred/intolerance for people who actually prefer crafting to require more effort and thinking power. Here, Reddit, other forums of ffxiv, they literally all have the same insecurity and hatred towards it. When really it’s just a projection of them being afraid of crafting going back to how it used to be in Heavensward and A realm reborn. Where you basically could not mindlessly spam a macro to get the job done, you actually had to spend 2-3 minutes a craft…which also made things more pricey but it was worth it.

    Trust me, I want more intuitive crafting but this community will always project their insecurities about it, hate it, and just play it off as “it was never hard” or “it’s tedious” when in reality, it actually used to be very time consuming, that’s what *made* it hard. So just don’t bother with these people, it won’t go anywhere.
    You are prime example of whats wrong with both hardcore and casual crafters. The my way or the highway mindset. SE should remove crafting until both sides find a middle ground.
    (2)

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