You'd have to be absolutely crazy to stop tanking because a dps pulled for you. We can do without crazy people like that very easily. Maybe someone with trouble leading people will pick up tank then when we stop pretending that tank = leaders.
I mean, it's not 2 minutes. Taking one pull at a time means you're doubling and in some cases even tripling the amount of time it takes to clear the trash in the dungeon, while making it much less engaging for everyone involved.
With most dungeons having 12 trash packs (4 to each boss) taking them 1 at a time means adding six minutes to a dungeon run (assuming it takes about a minute to clear a pack) When dungeon runs are about 12~ minutes each, that means single pulling is making the entire run take 50% longer.
So not only are you significantly increasing how long it takes to get through, it's also going to feel longer because pulling 1 at a time is boring. This is especially bad for dps players, because they may have just waited 15 minutes or more to get into the dungeon in the first place.
And that's why I don't single pull, I care about and value the time of my fellow group members.
I mean, it's not 2 minutes. Taking one pull at a time means you're doubling and in some cases even tripling the amount of time it takes to clear the trash in the dungeon, while making it much less engaging for everyone involved.
With most dungeons having 12 trash packs (4 to each boss) taking them 1 at a time means adding six minutes to a dungeon run (assuming it takes about a minute to clear a pack) When dungeon runs are about 12~ minutes each, that means single pulling is making the entire run take 50% longer.
So not only are you significantly increasing how long it takes to get through, it's also going to feel longer because pulling 1 at a time is boring. This is especially bad for dps players, because they may have just waited 15 minutes or more to get into the dungeon in the first place.
And that's why I don't single pull, I care about and value the time of my fellow group members.
Some tanks are still learning/unfamiliar or took a break you don't run 20 km after not running for months but start small and climb your way up.
Tell the tank to pull more and it's ok if something goes wrong instead of being rude and pulling without notice.
Obviously it's different if it is a "its just a game so I won't try to improve and will waste 3 people time for selfish reason".
What's wrong with asking the tank to pull more instead of pulling more for him?
I don't understand why people have to be so impatient. You're literally wasting time in a game, so your time really can't be that valuable to start with. So why not just sit back with your coffee/tea/tasty adult beverage and let the tank do their thing? If your so uptight that somebody taking a half second longer to get things done triggers you, I question if you should even be logged in to begin with.
Big pulls, little pulls, occasional AFK - it don't matter - this healer has your back.
If you like to do wall to wall pull that's fine. But the time difference isn't that big as you think. I am running the dungeons also as an Astrologian. With single pulls i can hand out cards and do damage as well, mostly time no reposition needed. With wall to wall pull i could hand out cards bevor reaching end, but does not make much sense, buff is running out when all mob is in position. Otherwise i just heal the tank to keep him/her alive. Lots of ae from mobs to reposition all players, takes a long time.I mean, it's not 2 minutes. Taking one pull at a time means you're doubling and in some cases even tripling the amount of time it takes to clear the trash in the dungeon, while making it much less engaging for everyone involved.
With most dungeons having 12 trash packs (4 to each boss) taking them 1 at a time means adding six minutes to a dungeon run (assuming it takes about a minute to clear a pack) When dungeon runs are about 12~ minutes each, that means single pulling is making the entire run take 50% longer.
So not only are you significantly increasing how long it takes to get through, it's also going to feel longer because pulling 1 at a time is boring. This is especially bad for dps players, because they may have just waited 15 minutes or more to get into the dungeon in the first place.
And that's why I don't single pull, I care about and value the time of my fellow group members.
I stand with this Healer!I don't understand why people have to be so impatient. You're literally wasting time in a game, so your time really can't be that valuable to start with. So why not just sit back with your coffee/tea/tasty adult beverage and let the tank do their thing? If your so uptight that somebody taking a half second longer to get things done triggers you, I question if you should even be logged in to begin with.
Big pulls, little pulls, occasional AFK - it don't matter - this healer has your back.
I'm happy to slow down and sniff the roses or read the text. Some of these dungeons are beautiful, some have lots going on, if a tank or other group member wants to explore it, so be it.
(That last time I experienced this was in Ghimlyt Dark. It was a sprout tank running it for the first time pulling single packs, stopping to try and read the chat bubbles over the NPC's heads. This is Stormbloods epic finale dungeon, as healer, and partner on monk, we had no problems letting the tank take his time. A Dancer on the other hand was impatient and trying to pull extra. I can't remember how we resolved it, but eventually the Dancer got the hint that the rest of the group was ok to take it slow. )
Last edited by Byonka; 04-25-2022 at 11:52 PM.
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