Quote Originally Posted by Loonies View Post
If you like to do wall to wall pull that's fine. But the time difference isn't that big as you think. I am running the dungeons also as an Astrologian. With single pulls i can hand out cards and do damage as well, mostly time no reposition needed. With wall to wall pull i could hand out cards bevor reaching end, but does not make much sense, buff is running out when all mob is in position. Otherwise i just heal the tank to keep him/her alive. Lots of ae from mobs to reposition all players, takes a long time.
I'm glad I'm not the only person who realizes it's more than the number of mobs being pulled that affects time.

If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

- Healer that's chain healing you to keep you up can't contribute to the DPS
- Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.

Frankly, I believe that some of these big pulls are more about ego and stroking e-peens than any contribution to actual efficiency.