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  1. #221
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Loonies View Post
    With wall to wall pull i could hand out cards bevor reaching end, but does not make much sense, buff is running out when all mob is in position.
    Hold off on using your cards until the enemies are in position at the wall, then? This seems like a very easy problem for you to solve.
    (0)

  2. #222
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Scaramouche View Post
    Some tanks are still learning/unfamiliar or took a break you don't run 20 km after not running for months but start small and climb your way up.

    Tell the tank to pull more and it's ok if something goes wrong instead of being rude and pulling without notice.

    Obviously it's different if it is a "its just a game so I won't try to improve and will waste 3 people time for selfish reason".
    I mean, I usually tank and know I can handle big pulls. If a tank is pulling slowly and I'm a healer I'll usually gently encourage them to pull more because again, I know I can handle it.

    And I don't solo queue as dps specifically because I never want to deal with a tank and healer combo that refuses to pick up the pace when they're perfectly capable of it.
    (0)

  3. #223
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jybril View Post
    What's wrong with asking the tank to pull more instead of pulling more for him?
    Nothing, have I claimed there was?
    (0)

  4. #224
    Player
    Katori96's Avatar
    Join Date
    Jan 2022
    Posts
    57
    Character
    Katori Scarlet
    World
    Exodus
    Main Class
    Botanist Lv 90
    Honestly the tank sets the pace for the dungeon. If the tank takes it slow then respect the choice. I understand that healing like that is boring as hell but not much can be done about that at the moment. However I will say with healers being in such a horrid state it gets harder to make the content entertaining for them.

    When I tank I try to make it fun for everyone n generally ask the healer "Hey u crazy enough for me to pull everything to the boss?" Generally I play DRK because it had little ways in terms of surviving without heals. If the healer seems nervous then 2 packs at a time. If not then wall to wall.

    If someone pulls extra then yea ill try to pick it up n ask the person who did it to "please don't pull for me im doing smaller pulls because (insert reason here)". If they don't listen then they are on their own.

    I do a similar thing with dps like if I see a dps pair that has great Gear on them then I'll do wall to wall n give the healer a heads up that "hey ill probably need a CD or 2 to survive this next pull" If it fails then "welp my bad wanted to try something fun for a bit."

    Taking those few seconds at the start of a dungeon to Guage a group has made dungeons a bit more entertaining for me tbh.
    (2)

  5. #225
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Loonies View Post
    If you like to do wall to wall pull that's fine. But the time difference isn't that big as you think. I am running the dungeons also as an Astrologian. With single pulls i can hand out cards and do damage as well, mostly time no reposition needed. With wall to wall pull i could hand out cards bevor reaching end, but does not make much sense, buff is running out when all mob is in position. Otherwise i just heal the tank to keep him/her alive. Lots of ae from mobs to reposition all players, takes a long time.
    I'm glad I'm not the only person who realizes it's more than the number of mobs being pulled that affects time.

    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.

    Frankly, I believe that some of these big pulls are more about ego and stroking e-peens than any contribution to actual efficiency.
    (5)

  6. #226
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Keddera_StormMoon View Post
    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.
    These both sound like player error on the part of the tank- poor mitigation usage and poor enemy positioning respectively. It's completely possible to manage both of those pulls if the tank knows what they are doing.

    That being said, if you're going to talk about being tolerant of newer, less experienced tanks who want to go slow, what about newer, less experienced tanks who want to try to pull w2w? The only way they're going to learn is with practice. Don't they deserve just as much patience and respect from the rest of the team?
    (10)

  7. #227
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    I'm glad I'm not the only person who realizes it's more than the number of mobs being pulled that affects time.

    If your pulling really big, it might be great for your ego but you might not be all that efficient anyway.

    - Healer that's chain healing you to keep you up can't contribute to the DPS
    - Larger groups can't be covered by all AE's and thus are going to be living longer anyway. This is made even worse when the mobs in question have large hitboxes like the last leg of The Burn or the last pulls of Mt Gulg.

    Frankly, I believe that some of these big pulls are more about ego and stroking e-peens than any contribution to actual efficiency.
    Wait healers cant deal damage on big pulls? That's news to me, here i was using my damage skills like hall of the novice told me when actually you're supposed to be even harder on your resources by not dealing damage and making the pull take even longer...
    (14)

  8. #228
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saraide View Post
    What's the worst thing that can happen? It's a wipe. That's it, there is nothing more on the line.
    I will note that at least in the NA data centers, you run into basically two main types of party by default: the party that says nothing (even if things go wrong), and the party with that one uptight jackass who experiences a wipe and screams at the tank about how they don't have time for this and just want to finish their roulette and god why are you so bad at your job, tank and whatever.

    The latter isn't common, but when one type is "nothing happens" and the other time is "one of the party members turns into a screeching chimpanzee and starts hurling their own poop all over", the latter stands out more for many new players. Maybe they haven't tanked before but they've seen those moments and so they're nervous about "what if I screw up and people get upset?" Etc.

    Heck, I'm an experienced MMO player but I had historically hated tanking. So when I decided to try it in this game (and eventually found out that I no longer hate tanking, and in fact can quite enjoy it) to get at the DRK job storyline, I was a little bit nervous -- admittedly, less about "will tanking be hard?!" and more about "am I going to do something stupid like overlook something that I've never really noticed about tanking?" (Answer: no. Tanking really is that easy, as long as you make at least some effort to push your cooldown buttons.)

    However, my very first roulette as a tank took me into Haukke Manor. We finished the first boss and our sprout healer continued on through the room towards the entrance; I stopped to type in chat "Wait, the rest of the dungeon is back this way." to tell them to turn 180 and head over to the cellar. The other DPS did not wait for anyone, opened the cellar door, jumped down the stairs and hit sprint. The rest of us sprint to try to catch up as he proceeds to grab all the mobs at the base of the stairs, all the mobs along the hallway, and then try to unlock the final cell to get those mobs, too.

    Needless to say, he did not get the cell door open before he was liquified by all the mobs he was trailing. The hungry horde turned their eyes towards us, and while I grabbed aggro, the tank kit at that level is not enough to really lessen the damage; you get Rampart, Arm's Length, and Reprisal. And while the poor sprout white mage was spamming their GCD heals in a panic, it's not like they had many other options for reaction even if it hadn't been blind panic.

    Having healed that dungeon many, many times, I was not wall-to-walling because a) the dungeon has no walls to divide pulls, and b) AoE coverage across jobs at that level is... let's go with "not universal", tanks have a fairly minimal set of cooldowns to use, and healing kit is not what I'd call obscenely powerful. Wall-to-wall pulls are great; they are less great in early Realm Reborn dungeons where "wall-to-wall" can be much larger, and the kit to deal with those pulls can be much smaller.

    The DPS in question proceeded to tell absolutely everyone that the white mage should kill themselves, I should let tanking remain the responsibility of people who "knew that you always pull everything", and that a brain-dead possum could do better DPS than the other DPS. (I actually remember that specific insult because, I mean, the DPS being a frothing jackass notwithstanding, it was at least a unique insult.) Then they ate the penalty to bail on the duty.

    We sort of sat there for a bit like "Okay, so, that just happened." And reassured the sprout healer that, no, they did not suck, the other person was a flaming idiot. (When a new DPS showed up and went "So, uh, what happened here?" the other DPS was like "SO ANYWAY let me tell you about the guy you're replacing...")

    In that case, no harm done; we reassured the one sprout, and I didn't let it magnify any minor "first time tank" tanxiety. But I can absolutely see experiences like that -- rare as they are -- spurring tanxiety among first-time tanks. So especially down in lower level content, I do make a point to let sprout tanks know that if things go wrong, folks aren't likely to be mad. Obviously, by the time you're tanking ShB or EW content, you should be over any tanxiety... but I can absolutely understand how tanxiety starts, either witnessing stuff like the fiasco I described when you're on other jobs, or if it happens in one of your own earliest tank experiences.

    That's why I try very hard to make sure there's a third party type sprouts encounter: the party that encourages them to stretch a little further (like, verbally, not just by yoinking them along into more mobs), while reassuring them people won't get mad if stuff goes wrong.
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #229
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    I don't understand why people have to be so impatient. You're literally wasting time in a game, so your time really can't be that valuable to start with. So why not just sit back with your coffee/tea/tasty adult beverage and let the tank do their thing? If your so uptight that somebody taking a half second longer to get things done triggers you, I question if you should even be logged in to begin with.

    Big pulls, little pulls, occasional AFK - it don't matter - this healer has your back.
    When you only get an hour or two to play something, you kinda want to get as much as you can out of it. Sure, I'm wasting time playing FFXIV, but I personally don't want to waste time on being bored.
    (12)

  10. #230
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    It's okay to say that big pulls are too hard, stressful or that you just can't be bothered with the effort required [in a multiplayer game]. No need to come up with excuses and "problems" that are easily resolved by playing properly.
    (7)

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