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  1. #1
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    The question is how are DPS are ahead of you to pull ahead if your wall to walling? The mobs die and everyone moves, the DPS should not be ahead of you enough to pull ever.
    (8)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    473
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Hmmm... As a tank main, I don't believe we have a priority in pulling unless it's a Trial/A-raid/Raid. Just pop a sprint when this happens, learn from things instead of being frustrated by them.
    (10)

  3. #3
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Honestly I don’t mind if they do pull for me as when I am running towards the next group of enemies the mobs running after me are being damaged at the same time, and sometimes drops hate on me to the dps.
    (4)

  4. #4
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    just press ur auto run and then take a sip of water, aint nobody got time to look at the scenery for 3 WHOLE SECONDS

    oh and pls pull the bosses immediately too while at it (but not with ur gapcloser, dont screw ur melee pls)
    (3)

  5. #5
    Player
    SuperSxyNerd's Avatar
    Join Date
    May 2020
    Posts
    49
    Character
    Super Sxynerd
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Broken_Wind View Post
    As someone who likes tanking dungeons I've noticed a trend, at least on Materia, of DPS and Healers deciding to pull.

    This can be in the form of using a ranged attack on an enemy I haven't reached yet (waiting to get into melee range for an AoE). Or if I pause for 3 seconds after a boss to take a drink of water, by the time I put the bottle back down the DPS has run off

    I am not talking about the case where the tank only pulls one or two packs and the healer is encouraging to pull more by bringing a few friends. This isn't a small packs vs wall to wall issue.

    I don't remember really ever seeing this on NA/JP DCs but maybe that's changed too?
    Is this something players on other DCs are seeing?
    You probably don't use sprint a single time in a dungeon like 98% of tanks in FF. Use it on cioldown every pull. Problem solved

    TLR. Get good
    (2)

  6. #6
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Talk with your party members at the start of the dungeon or during as needs require to be sure everyone is on the same page, it's actually that easy. It's also so easy to establish or take back main aggro as a tank (literally one button) that anyone not doing so is purposely throwing a tantrum or playing poorly. The dungeons for the most part are designed for double pulls and any healer/tank combo has all the tools needed to handle these by 50.

    Any tank refusing to do the tasks of their role in an attempt to "punish" the other members of their party is literally breaking ToS so good luck with that. If you don't want big pulls for some reason, clearly establish that to your party and if they don't want to go along with it then simply leave. It'll save everyone the headache and reports on both sides when the conversation inevitably goes sideways due to egos, unless they start overtly harassing you.

    Posting in a bait thread, let's go
    (2)

  7. #7
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SilverObi View Post
    Talk with your party members at the start of the dungeon or during as needs require to be sure everyone is on the same page, it's actually that easy. It's also so easy to establish or take back main aggro as a tank (literally one button) that anyone not doing so is purposely throwing a tantrum or playing poorly. The dungeons for the most part are designed for double pulls and any healer/tank combo has all the tools needed to handle these by 50.

    Any tank refusing to do the tasks of their role in an attempt to "punish" the other members of their party is literally breaking ToS so good luck with that. If you don't want big pulls for some reason, clearly establish that to your party and if they don't want to go along with it then simply leave. It'll save everyone the headache and reports on both sides when the conversation inevitably goes sideways due to egos, unless they start overtly harassing you.

    Posting in a bait thread, let's go
    SO BECOUSE people wont to force you and being rude you need to take a 30 min bad form DF? sounds logical to you?
    (0)

  8. #8
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    SO BECOUSE people wont to force you and being rude you need to take a 30 min bad form DF? sounds logical to you?
    Majority rules friendo. If the majority of the party wants to go slow then the speedrunner should bow out. You aren't being forced to do anything as you are free to leave if a party isn't meeting your desires, so yes very logical to me.
    (6)

  9. #9
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SilverObi View Post
    Majority rules friendo. If the majority of the party wants to go slow then the speedrunner should bow out. You aren't being forced to do anything as you are free to leave if a party isn't meeting your desires, so yes very logical to me.
    but you are not FREE to leave. if there be no 30 min time out then it be free, but as king as it there its any thing but free. that why people acting rude in df. as they fell they got the power to force others and treat them as trash.
    (0)

  10. #10
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    but you are not FREE to leave. if there be no 30 min time out then it be free, but as king as it there its any thing but free. that why people acting rude in df. as they fell they got the power to force others and treat them as trash.
    A player being tank has no right to hold a run hostage if they throw a tantrum either. So communicate and sort it out without letting your ego get bruised or leave.

    Quote Originally Posted by Vahlnir View Post
    It's obviously not something that everyone simply starts doing, but learning to pull fast as a tank pretty much eliminates the need for dps or healers to pull anything. The sooner one learns this, the better.
    Completely true, learn by doing.
    (7)
    Last edited by SilverObi; 04-24-2022 at 01:32 AM.

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