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  1. #11
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I like game-play hazards. Adds some variety and tactics to otherwise static matches. I wouldn't mind more ways to counter turbulence, but it also makes for some nice game changing moves. Just need to learn to work it to your advantage.
    (1)

  2. #12
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ransu View Post
    -One shot LB's should not be a thing. Going from 100% HP to 0 with no indications at all of what happened is asinine and shouldn't be a thing.

    -Overtime is a HORRID mechanic. Either the crystal reaches the end or the match keeps going.

    -If they want this mode to be role agnostic then they need to REMOVE the roles. They tried to make tanks and healers "flavors" of their roles but they just made the mode a broken mess by doing so. Either significantly reduce healer dps output and make them actual healers or completely abandon the concept of roles and make a truly role agnostic system which includes reducing tanks damage mitigation.
    -And that’s what separates the good players from the average. There’s plenty of indications. SAM can’t one shot you unless you hit the SAM and get the debuff. NIN can’t one shot you unless you’re below 50%, look at his LB bar? Am I missing any other LBs that take you from “100% to 0?”

    -That’s not how overtime works, friend.

    -Healers and Tanks are support. Think of it more like a MOBA or Overwatch.
    (1)

  3. #13
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MetalMonad View Post
    - Nerf WHM LB charge speed and polymorph getting rid of opposing LBs / abilities
    WHM's Polymorph needs to be nerfed to the ground as CC that cannot be purified is, imo utterly ridiculous. They have way too much pressure in their kit.
    (3)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nubrication View Post
    -And that’s what separates the good players from the average. There’s plenty of indications. SAM can’t one shot you unless you hit the SAM and get the debuff. NIN can’t one shot you unless you’re below 50%, look at his LB bar? Am I missing any other LBs that take you from “100% to 0?”

    -That’s not how overtime works, friend.

    -Healers and Tanks are support. Think of it more like a MOBA or Overwatch.
    You literally sneeze on a sam and it activates their Chiten. There's literally no real counter play to their LB.

    Quote Originally Posted by IDontPetLalas View Post
    No thanks, there is no "broken mess". Healers are support roles and it is definitely more fun that way. I', not speaking exclusively from the WHM perspective, I'm talking about the other healer jobs. Having them as support rather than the classic heals with debuffs and DPS skills and the option to use some heals and buffs makes fore much more interesting matches.

    if there is a "broken mess" I would look more towards those skills that can one-shot players- either nerf those skills or make those skills more visible so that other players are more aware with all of the visual mess that's onscreen.

    Except the game mode is supposed to be role agnostic which means tanks and healers should be dps with flavors of support skills.
    (1)

  5. #15
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    You literally sneeze on a sam and it activates their Chiten. There's literally no real counter play to their LB.




    Except the game mode is supposed to be role agnostic which means tanks and healers should be dps with flavors of support skills.
    It is role agnostic. There are no required jobs. Role agnostic does not mean that each role is identical.

    Tanks have DPS skills, the commons skills, and more defensive skills than a DPS .Healer, even with the reduced number of skills, also have more DPS skills than in PVE, with the commons skills and more healing skills than a DPS - but less healing skills than in PVE. Eaxh healer does also play very differently from each other in PVP, there can be arguments whether the healing could get buffed a bit, perhaps on sage.
    (2)

  6. #16
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ransu View Post
    -The game has zero matchmaking leading everything to be streaky wins or losses.

    -You can't derank.

    -Purify needs to be on a shorter CD or give a longer immunity and it needs to work on everything. Getting silenced or polymorphed and being unable to purge it is ridiculous.

    -WHM is straight up broken.

    -One shot LB's should not be a thing. Going from 100% HP to 0 with no indications at all of what happened is asinine and shouldn't be a thing.

    -The respawns are horrid. Either the timer needs to be reduced by 6 seconds or they need to completely eliminate the slow load to black and rez animation.

    -Getting matches with multiple tanks and healers on a single team is straight up unfun.

    -One and done 2 minute matches are horrible, especially with LB's causing the match to constantly snowball.

    -Overtime is a HORRID mechanic. Either the crystal reaches the end or the match keeps going.

    -The crystal moves too fast. Either the crystal needs to move slower or they need to give us a proper ranking system with best out of 3 rounds.

    -If they want this mode to be role agnostic then they need to REMOVE the roles. They tried to make tanks and healers "flavors" of their roles but they just made the mode a broken mess by doing so. Either significantly reduce healer dps output and make them actual healers or completely abandon the concept of roles and make a truly role agnostic system which includes reducing tanks damage mitigation.

    The mode was fun at first, but as I made my way to plat 1 I found myself no longer wanting to play the mode anymore. Its frustrating and no longer fun. I'm tired of getting stunned every 15 seconds by a warrior and beamed by a WHM 3 or 4 times match.
    I agree with this list to an extent. I'd rephrase some of it myself but more or less on board with it.
    (1)

  7. #17
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ransu View Post
    snip
    1. I don't think you should be deranked so long as the nonsense that is current matchmaking and job balance is a thing.

    2. Purify being on a 2 charge system would allow for us ONE single allowance for server ping screwing us without becoming too overpowered. It would also counter the constant spam of CC abilities that is free to do and unpunishable in many cases currently.

    3. One Shot LBs aren't "awful" so much as there's no way to know when/if they're happening. Can't see DRG LB, SMN can bahamut you from a mile away out of nowhere, NIN can chain kill you at half health meaning all they have to do is sit back and let the rest of their team dps you and then just go in for the kill. Having no way to punish and/or escape LBs outside of people cheating is really not great.

    4. Respawns feel like they take an eternity yeah. Especially in a mode this fast if even some of the party wipes at any given time in the intro it might as well be over in casual.

    5. Getting matches with multiple tanks and healers is indeed unfun, especially when you're a team of 5 dps vs a healer 2 tanks and 2 dps. One could argue the lack of burst would balance it out but if one of those tanks is WAR you can pretty much just get destroyed anyways.

    6. I don't mind quick matches, I do mind that they're usually that quick due to the job balance issues.

    7. Overtime is fine but it needs tweaking. Over time basically MAKING everyone stack on crystal to be fish in a barrel sucks for everyone.

    8. I used to think the crystal moved too fast until I got higher in rank and saw a more "balanced" match in play. It's intended to be fast runs the issue is the res timing and cc locking that makes those seconds feel more lost if server decides to screw you.

    9. Roles are agnostic they just need finetuning. Things like WHM and RDM are overtuned, WAR is close to what I'd want all tanks to be aimed around in terms of the "on paper" concept. Being able to control the battle and guard the point is good but more people would play tank if they didn't all have to play WAR to do so.Fewer kits need to have the answer to EVERYTHING while some have the answer to nothing. If they fix this it'll work.

    From another thread:
    Quote Originally Posted by Tobias_Azuryon View Post
    I see the a sort of categorization of skills to make this possible:
    Mitigation = Keeping yourself/allies from dying.
    CC = stun/silence/bind/heavy
    Utility = Buffs/Debuffs both to targets and to allies.
    DPS = obvious
    In a more balanced world to me the roles would be:
    TANK = Mitigation/CC
    HEALER = Utility/CC
    RANGED DPS = DPS/Utility
    MELEE DPS = DPS/mitigation
    MAGIC = DPS/CC
    All of them would still HAVE dps and personal utility, but some would excel where others do less. Some kits have literally everything you could need and others have baffling lack of options.
    (0)

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