Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36
  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    Jobs need Status Ailments, Buffs and Debuffs back!

    Just going to throw this out here. Most of them were removed back during the tail end of Heavensward. Back then, I thought it was a terrible idea because...well, look at the state of job classes now. All of them have an over focus on just attacking and no genuine ability to affect the course of a fight besides occasionally adding a measly attack/defense boost and cutting down on the time you can hit an enemy again.

    Ninja is really the last Job that even provides a genuine debuff to an enemy, and it's Vulnerability. That's it.

    Jobs need something more to them than what they have right now. Bringing back Buffs, debuffs and status ailments would provide much needed identity and better diversity in gameplay.

    Think about it!

    (33)
    Last edited by Soge01; 04-23-2022 at 11:02 AM.

  2. #2
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'd be down for it.
    (5)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  3. #3
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    I've been saying this for years, and I'm glad I'm not the only one.
    (11)

  4. #4
    Player
    iGiveUpLoL's Avatar
    Join Date
    Apr 2022
    Posts
    5
    Character
    Niuyiniu Mikazuki
    World
    Exodus
    Main Class
    Red Mage Lv 90
    With your system, some jobs are meant to play together (consider dragoon and bard in 3.x times). People eventually will adhere to this standard, cause who doesn't like faster kill time. Even with today's buffing system, just look at how many non-raid-buff jobs are in speed run. I'm talking about you - MACHINIST
    (3)

  5. #5
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by iGiveUpLoL View Post
    With your system, some jobs are meant to play together (consider dragoon and bard in 3.x times). People eventually will adhere to this standard, cause who doesn't like faster kill time. Even with today's buffing system, just look at how many non-raid-buff jobs are in speed run. I'm talking about you - MACHINIST
    No matter what the devs do, there will always be a meta of sorts for which jobs are best to take in to do [Insert Name] type of content.

    Even today certain jobs are still picked over others due to how well they synergize with another or what utility they bring.

    However, for this problem, the Slash, Pierce and Blunt (lol!) ailment, it would be best to just make that an all encompassing Vulnerability debuff. Which is what we already have with Ninja's Mug.Though, it would be nice if a few other classes had that ability, too.
    (2)
    Last edited by Soge01; 04-23-2022 at 11:31 AM.

  6. #6
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    I'll take anything over this copy paste bs we have now.
    (15)

  7. #7
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Rip Apocatastasis and Addle
    (6)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,478
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The problem with certain jobs applying debuffs that synergize with certain other jobs is that it makes you want to exclude other jobs from the party.

    The problem with a paladin applying a physical damage down when doing Rage of Halone was that Rage of Halone was sub-optimal and most bosses did magic damage. There was a boss that did a lot of heavy physical damage where I actually used it though and a certain tank buster where it could help.

    I'm not certain which status ailments you mean. If we could silence, stun or paralyze a raid boss, it would be overpowered because we could interrupt the worst mechanics. We still sometimes have to use the replacement for silence (interrupt). We still have dots which is the same thing as a poison. We still have a form of damage reduction with reprisal, feint and addle.

    I would not want to go back to the way Reprisal used to be, where it was locked behind a few layers of RNG so that it was never available when you actually wanted it. Back in Heavensward I dreamed of Reprisal working the way it does now.

    I would not want to go back to where Spirits Within was a silence, because I want to use that for damage.
    (4)
    Last edited by Jeeqbit; 04-23-2022 at 12:11 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The problem with certain jobs applying debuffs that synergize with certain other jobs is that it makes you want to exclude other jobs from the party.

    The problem with a paladin applying a physical damage down when doing Rage of Halone was that Rage of Halone was sub-optimal and most bosses did magic damage. There was a boss that did a lot of heavy physical damage where I actually used it though and a certain tank buster where it could help.

    I'm not certain which status ailments you mean. If we could silence, stun or paralyze a raid boss, it would be overpowered because we could interrupt the worst mechanics. We still sometimes have to use the replacement for silence (interrupt). We still have dots which is the same thing as a poison. We still have a form of damage reduction with reprisal, feint and addle.

    I would not want to go back to the way Reprisal used to be, where it was locked behind a few layers of RNG so that it was never available when you actually wanted it. Back in Heavensward I dreamed of Reprisal working the way it does now.

    I would not want to go back to where Spirits Within was a silence, because I want to use that for damage.
    That is a problem with their design and not strictly the effects themselves. You can already say exclusion happens to some extent right now, there always will be no matter what you do.

    I agree, the effects that directly interfere with your rotation when rotations is what this game is about was a bad way to go about it.

    Status ailments used to play an important role to help delay certain raid wipes or ease checks. You can argue this created a problem where certain jobs were mandatory, but that's already enforced somewhat through current design. To add, all roles had them added across the board to resolve this, yet they just forego CC altogether with recent tiers. I don't think anyone is asking to be able to CC the boss whenever you want, it would have to be key moments or the helpers it summons. Interrupts are a shadow of what we used to have, they aren't even utilized now with the latest tier.

    I don't disagree with reprisal. The damage reductions are another problem that eats into healer and tank design.
    (6)

  10. #10
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    only if their applied to current abilities cause we really dont need anymore buttons to press
    (4)

Page 1 of 4 1 2 3 ... LastLast