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  1. #631
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silverbane View Post
    Dyskrasia I/II is DPS-positive over everything but Phlegma whenever you can hit two targets. Unlike Phlegma, Dyskrasia is spammable. Accordingly, it should be used in trash pulls, when there are two bosses close together, or when the boss summons ads, especially tankable ads that can be grouped up.
    Aka exactly the same use case as Art of War and Gravity no? Sage isn't really any different to the other healers here with only WHM being the odd one out on AoE due to needing 3 targets for Holy to be a gain.

    Since AoEing has been bought it, it's an interesting example in how all single button spam isn't equal though. Wall to wall trash pulls deal spiky damage, healer AoEing (Mostly) requires some care with your positioning and just feels so much more engaging than standing 20 yalms away mindlessly smashing the glare button to dust.

    One interesting avenue to explore would be simply going back to the days of both trash and bosses being able to crit. Couple that with healer DPS needing a little more positional thought (Bonus potency from the side or at a specific range anyone?) could really spice things up without the need for such a drastic overhaul IMO.

    Quote Originally Posted by Silverbane View Post
    Your supposed Sage DPS rotation might be good against a practice dummy.
    It might be good in simple fights like The Navel.
    But in a lot of encounters, what you advocate Sages should do is something only ignorant or lazy Sages would do.
    Eh, thing is, the vast majority of fight are simple fights like The Navel and ironically Tank damage relative to their HP pools and general durability is currently the lowest it's ever been in this game. Most dungeon bosses (With Dead Ends being a notable and enjoyable exception) are completely non threatening compared to the trash and even Extremes and Savage may well throw out big tank busters, but they are so infrequent now that you can cheese an unhealthy portion of them with holm/hallowed etc leaving enough CDs on the table to come close to 0 damaging the rest. Between said busters, the damage just isn't there anymore. The days of Twintania plummet stomping the tank every 30 seconds for the entire duration of the fight alongside constant auto attacks and death sentence are long gone. Bosses spend far too much time casting and not enough time actually stomping on the tanks.

    Couple the sporadic bursts of damage with our over the top oGCD kits and you get the situation we are in now. If any healer is an outlier it's actually WHM now as we can GCD heal with Lilies in place of a glare at no cost.

    As for adds in content outside of dungeons? They are hardly the norm, especially ones that can be stacked together. Most of the multi target bosses in Savage have caveats that either outright prevent aoeing (E6S Ifrit+Garuda) or had positioning requirements that limited AoE potential (E7S, P3S Fountains).

    Quote Originally Posted by Rein_eon_Osborne View Post
    You’re missing their point: Spamming any 1 button for majority (70-90% of encounter duration) of times is not an epitome of fun & engaging gameplay.

    Single target situation? 1 2 1 1 1 1 1 1 1
    Multi target situation? 3 3 3 3 3 3 3 3 3, maybe sprinkle Phlegma, Assize, Star, and Lord if you happen to have them ready. SCH’s religiously slaps those ground with no variety, no wonder their AA hurts the most. /s
    Incoming damage is raised and assuming have nothing but 1 GCD healing available? 4 4 4 4 4 4 4 4, aka Cure II, Cure II, Cure II, Cure II, Cure II, Cure II, Cure II, Cure II.
    Pretty much this.
    (22)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #632
    Player
    Niadissa's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Niadissa Nelhah
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IvoryHawk View Post
    Giving healers a 123 combo still won't satisfy any of you that are complaining for one, you'll then complain that the rotation is too flat and want something else, such is the way with giving an inch, healers are fine as is imo.
    For the last time, I don't understand what is so hard about this, and why everyone seems stuck on this idea that all we want is a 1-2-3 combo. We are not asking for a 1-2-3 combo specifically. We are asking for "MORE" things to do when healing isn't needed. Give me a buff, let me debuff, let me do damage. LET ME DO ANYTHING other than pressing 11111111121111111111112
    (25)

  3. #633
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silverbane View Post
    Lets' just put an end to this persistent Big Lie, at least regarding Sages.
    Any Sage that only ever does what you say above, in all of the content -- never using Dyskrasia I/II, for example -- doesn't understand their kit or is just being lazy.

    Dyskrasia I/II is DPS-positive over everything but Phlegma whenever you can hit two targets. Unlike Phlegma, Dyskrasia is spammable. Accordingly, it should be used in trash pulls, when there are two bosses close together, or when the boss summons ads, especially tankable ads that can be grouped up.

    Toxikon is problematic because it's a pain to build addersting and it's not usually DPS positive, but because Dosis requires a cast time and Phlegma and Dykrasia are point-blank-range AoE's, Toxikon finds it's use when you have to move more than slidecasting will permit, and can't be close enough to the target(s) to use Phlegma (if off CD) or Dyskrasia. Because doing any DPS is DPS positive compared to not doing any at all.

    Your supposed Sage DPS rotation might be good against a practice dummy.
    It might be good in simple fights like The Navel.
    But in a lot of encounters, what you advocate Sages should do is something only ignorant or lazy Sages would do.
    The intellectual dishonesty is staggering.
    (31)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  4. 05-28-2022 08:05 AM
    Reason
    Not worth derailing this thread over a weirdo

  5. #634
    Player
    PoisonBerries's Avatar
    Join Date
    May 2022
    Posts
    15
    Character
    Kume Mizuhiki
    World
    Faerie
    Main Class
    Reaper Lv 90
    Agreed. I used to play Tera Online and though I didn't stick to that game in the long run because I'm a story-oriented player, healing in that game was super dynamic compared to the 1 button spam in XIV. It's not a 1:1 comparison because Tera isn't a tab-target game like XIV, but I wish XIV would take ideas or inspiration from it and other MMOs with well-designed healers. The heavily scripted encounter design in XIV does not gel well with healers' current kits. I hope they revamp the current design for the role.

    https://www.reddit.com/r/TeraOnline/...aling_in_tera/

    https://www.reddit.com/r/TeraOnline/...ow_is_healing/

    https://www.reddit.com/r/TeraOnline/...d_discussions/
    (5)

  6. #635
    Player
    Corvus_V's Avatar
    Join Date
    Dec 2020
    Location
    Garlemald
    Posts
    193
    Character
    Corvus Valerius
    World
    Golem
    Main Class
    Samurai Lv 100
    Quote Originally Posted by QooEr View Post
    edit: exhibit case A
    guy shouldve made a luigi cosplay
    (2)
    yeah, i'll give him the wrap. but foist, i gotta wrap this FISH.

  7. #636
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PoisonBerries View Post
    Agreed. I used to play Tera Online and though I didn't stick to that game in the long run because I'm a story-oriented player, healing in that game was super dynamic compared to the 1 button spam in XIV. It's not a 1:1 comparison because Tera isn't a tab-target game like XIV, but I wish XIV would take ideas or inspiration from it and other MMOs with well-designed healers. The heavily scripted encounter design in XIV does not gel well with healers' current kits. I hope they revamp the current design for the role.

    https://www.reddit.com/r/TeraOnline/...aling_in_tera/

    https://www.reddit.com/r/TeraOnline/...ow_is_healing/

    https://www.reddit.com/r/TeraOnline/...d_discussions/
    So sad such a great system was ruined by poor financial decisions and gearing that killed the game.
    (10)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #637
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nethereal View Post
    So sad such a great system was ruined by poor financial decisions and gearing that killed the game.
    Unfortunate reality of most Korean MMO's.
    I really love Blade and Soul but it has the same problems.

    I truly miss the game when it was at its peak with the E-sports PvP especially, it was so fun to watch and was really successful.
    (4)

  9. #638
    Player
    PoisonBerries's Avatar
    Join Date
    May 2022
    Posts
    15
    Character
    Kume Mizuhiki
    World
    Faerie
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nethereal View Post
    So sad such a great system was ruined by poor financial decisions and gearing that killed the game.
    Yeah, it's unfortunate, it had a lot of potential that went unused. I don't bother with Korean MMOs anymore, they have such great ideas but then usually get straddled with mismanagement and P2W elements. The same thing happened with Fiesta Online (still have huge nostalgia for that game). :/

    My ideal game would be XIV with combat similar to Tera's.
    (3)

  10. #639
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by PoisonBerries View Post
    Yeah, it's unfortunate, it had a lot of potential that went unused. I don't bother with Korean MMOs anymore, they have such great ideas but then usually get straddled with mismanagement and P2W elements. The same thing happened with Fiesta Online (still have huge nostalgia for that game). :/

    My ideal game would be XIV with combat similar to Tera's.
    I dream of the day when Granado Espada II gets announced, and I can prep a team of 2 Scouts and 1 Valeria-equivalent to go into a raid so I can heal the shit out of everyone. I miss those days.

    Maybe, one day, I can feel excited about being a healer in XIV again. Perhaps an overhaul of our action kit could do that, eh, Squeen?
    (0)

  11. #640
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Quote Originally Posted by PoisonBerries View Post
    Agreed. I used to play Tera Online and though I didn't stick to that game in the long run because I'm a story-oriented player, healing in that game was super dynamic compared to the 1 button spam in XIV. It's not a 1:1 comparison because Tera isn't a tab-target game like XIV, but I wish XIV would take ideas or inspiration from it and other MMOs with well-designed healers. The heavily scripted encounter design in XIV does not gel well with healers' current kits. I hope they revamp the current design for the role.

    https://www.reddit.com/r/TeraOnline/...aling_in_tera/

    https://www.reddit.com/r/TeraOnline/...ow_is_healing/

    https://www.reddit.com/r/TeraOnline/...d_discussions/
    I‘ve played a handful of MMO‘s and I must admit healers were SO much fun in Tera! You didn‘t have a real DPS rotation, but it still was engaging because DMG taken was unpredictable for the most part. You actually used your WHOLE kit to the fullest! You had to buff your party frequently, debuff the enemy, supply mana to your party etc… You were always doing different things.
    This game had so much potential but sadly got ruined by greed…
    (3)
    Last edited by Fukuro; 05-30-2022 at 03:16 AM.

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