Healers feel fine outside of the current issues plaguing casters as a whole. The current endgame does not feel good for casters of any type.
Healers feel fine outside of the current issues plaguing casters as a whole. The current endgame does not feel good for casters of any type.
This is a bit like calling someone "unappeasable" because they preferred not to eat fecal slop even after you'd slathered it in gravy.
Let's say we'd somehow charted out the offensive depth available to each kit, from the least to the most, ranging from 1 to 100. The majority of dps, for instance, might hover around the 70s or 80s. Healers declining to take less than a 10 on a portion of their kit that will be used for 90 to 100% of their optimized GCDs does not mean that they can never be satisfied.
Last edited by Shurrikhan; 05-27-2022 at 06:37 PM.
Dia Assize Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare
How could anyone not be satisfied with such a varied and deep gameplay loop. What a bunch of crazy whiners. I too want to cast Glarificoilosis 500 times in Aglaia, just to hear the same sound effect over and over and over and over again beat my braincells into glorious mush.
That’s a pretty shameful take tbh.
As for proving it incorrect, why didn’t healers complain about this back in ARR or HW?
Healers weren’t perfect for sure, but it was more the opposite end of the healer player base complaining about Cleric Stance coupled with the whole ‘should healers be DPSing’ debate.
You didn’t see people complaining about slamming one single button literally hundreds of times to a 2.5 second rhythm because it wasn’t anything like as pronounced as it is now. Tanks needed more healing and healers didn’t have anything like the oGCD kits they do now.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
From the way people talk, I feel hesitant to admit that I actually enjoyed Cleric Stance gameplay. When I first came to FFXIV, it made healing in this game feel totally unlike any other game I had played.
And this sounds like something you'd need a course of praziquantel to clear up.
I also enjoyed Cleric Stance. It had a planning aspect to it that I liked, but it was punishing if you screwed it up (Lustrate was a safety net though).
Despite the state of healers, I still sometimes find fun in the role. Namely, when I come across parties of new players or when a tank disconnects. Healing is a blast when there aren't tanks around; nothing against tanks, of course. It comes down to the game's design. I enjoy mob killing more than the boss fights; more things can go wrong. Bosses are far too scripted and predictable.
You're absolutely right, because that is just want you're implying, appeasement. That's a "Ok here, now you press 3 buttons over and over."
They should take some ideas from other jobs and put them into the healers.
DRG gains a "Firstminds' Focus" for each rotation through its long combos. Why not have White Mage have a long magical combo which gives a lily when you successfully go through it?
BRD manages different group buffs that give them variations to their gameplay depending on which they have up. Why not have Scholars with different "Maneuvers" or "Tactics" that they cycle between that also change their attacks in some way.
While 1-2-3 would be an improvement for sure, it would just be appeasement. We're looking for something like every other job. Bellular's video was brought up where it talked about how fun the "Rhythm" style gameplay is and they're right, but healer doesn't have that. It's tougher to do with cast times, but there's still an opportunity for it.
This. Most boss fights are scripted dances: once everyone knows all the steps, they're not a challenge. And no amount of healer redesign will change that. (That said, as someone who used to be in an amateur dance troupe, doing routine dances can still be fun. Heck, the pros I've met won't perform a dance in public until it's routine.)I also enjoyed Cleric Stance. It had a planning aspect to it that I liked, but it was punishing if you screwed it up (Lustrate was a safety net though).
Despite the state of healers, I still sometimes find fun in the role. ... I enjoy mob killing more than the boss fights; more things can go wrong. Bosses are far too scripted and predictable.
But trash pulls, inexperienced players, and coping with the intrinsic vagaries of the Internet?
Yeah, that's where the real fun in healing is.
It's also why healing, in my experience and that of the people I play with, unexpectedly seems to be the fast path to getting lots of commendations. Some people may think healers useless, but the players giving out coms in duty finder seem to disagree.
I get commendations when I heal in roulettes too.This. Most boss fights are scripted dances: once everyone knows all the steps, they're not a challenge. And no amount of healer redesign will change that. (That said, as someone who used to be in an amateur dance troupe, doing routine dances can still be fun. Heck, the pros I've met won't perform a dance in public until it's routine.)
But trash pulls, inexperienced players, and coping with the intrinsic vagaries of the Internet?
Yeah, that's where the real fun in healing is.
It's also why healing, in my experience and that of the people I play with, unexpectedly seems to be the fast path to getting lots of commendations. Some people may think healers useless, but the players giving out coms in duty finder seem to disagree.
I spend 95% of my time in there either casting Glare Glare Glare Glare Glare Glare Glare or Holy Holy Holy Holy Holy Holy Holy Holy Holy, occasionally pausing in the rare occasion someone's in trouble and hasn't self-healed their way out.
Pressing one button hundreds and hundreds of times in any given content isn't. fun. Commendations mean little. For all I know they could be commending me because they watched me perform the dreadfully boring janitorial task they didn't want to do themselves.
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