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  1. #561
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    990
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    Quote Originally Posted by LestatXero View Post
    I believe that by redesigning healers to have simple DPS rotations not unlike tanks that more people will be attracted to the role which will boost the overall health of the game. This can be done in two steps: consolidate useless healing actions and add simple rotations that easily tie back into healing. Consolidating actions is very simple to begin with: there's no need for a cure 1/2 or a medica 1/2 when these abilities should simply evolve into higher forms. All the healers have redundancy in their healing kits that could be streamlined to make room for a few DPS buttons which could even add some of these abilities back in some way, shape, or form.
    I came here because I couldn't figure out why many healers wanted an overhaul of the classes. I main as a WHM and I never felt I was bored or needed changing. But reading the above part of the OP's post had me thinking.

    I would like to see certain skills as WHM be mushed together. Like Cure removed to just be Cure II. And at a certain point, Medica would be replaced with Medica II. Key bloat is a real thing in MMOS (just look at EQ2 for instance).
    (4)

  2. #562
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Fukuro View Post
    Maybe it‘s not a bad idea to keep one healer job as is - meaning non-engaging, unga bunga-level of complexity for the people that find enjoyment in breaking their fingers pressing 1 button for 90% of the time.
    Boss, you and I both know that'll just be White Mage because XIV devs wouldn't know how to make a proper "easy to learn, hard to master" healer if it walked up to them butt-naked, covered in baby oil, and slapped them across the face with a trout.

    Healers would be right back where they were with White Mages being "goo-goo ga-ga babby's first heawer" with the other healers averting their eyes and hoping to God Yoshi-P doesn't come after them next, and I genuinely think Semirhage will travel to Japan to challenge all of SE headquarters to a bout of fisticuffs if it does happen.
    (17)

  3. #563
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Silverbane View Post
    ...
    I'm just going to stop and say that I honestly, with complete sincerity appreciate how ironic your posts are and how much you see yourself in other people.

    "You're too self-centered; I like it so it shouldn't change."

    "We don't want to press the same 2 buttons for 90% of the fight." - "LOL. You guys can't even agree on what to change."

    "Have rational discussion. I like it so I'm right"

    You're a top tier troll. You're not a name I recognized but it's clear to me now, albeit I've realized it a little late because there really are people that have stupid arguments like this online.
    (15)

  4. #564
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silverbane View Post
    However, some of the posters here can't stand the idea that anyone is happy with healing as it is, because as it is isn't their idea of what healing should be.
    Bro, this is not any other game's idea of what a healer should be either, this is not even a classic FINAL FANTASY game's idea of what a healer should be. I have played MMOs before, much older MMORPGs that I feel do healing the right way, that actually value the contribution of what healers should be able to do.

    Buffs, debuffs, actual dps, different attack styles and ways of healing, strengths and weaknesses, elemental attack differences.
    One of the games I miss that I thought had super engaging healing was an old MMORPG called "Eden Eternal" the game had fewer classes than ff14, but each class, especially the healers were much more thought of and had so much more identity, each had its own playstyle, and each were just as capable as their tank, mage, and dps peers in giving the enemy something to think about (both in pvp and pve)

    Clerics were pure healing, elemental and holy smite magic and stackable regen GODS.
    Bards were super annoying Kite and spray support healers that provided musical buffs to the party, debuffs to the enemy.
    Shamans were totem bearing tick healers/damage dealers that were strongest when staying near their totems, they could even transform into a bear to rip the enemy a new one.


    Ive never seen a game that does healers as dirty as FF14, and its hard to think its being done in good faith.
    were expected to heal and DPS (dps is MANDATORY in raids like savage), but we are given only 1 button to spam to do damage, and then were practically told we are the ones doing something wrong for not enjoying this, when literally every other role not only has multiple damage abilities, but a visually noticeable and distinct playstyle, and dps rotation, and an actual identity.

    I mean, try to imagine this: if one day SE updated the game and took EVERY single dps ability away from Dragoon except for True thrust and vorporal thrust, and both thrusts potencies were increased so it matched with todays dps requirements. and now you only can press those 2 buttions to do any damage. Your new dragoon will be like this through ARR, Heavenswards, Storm blood, Shadowbringers and Endwalker and there is nothing you can do about it -- Yosho does not care, the devs do not care, and they tell you to go play Ultimate if you want more of a challenge , completely ignoring the 95% of the other part of the game that exists. Every dungen, ever bit of solo content, every trial, every raid, ever pve battle. True, some people will like this new dragoon, its much easier and you can cruize through content without any actuall consideration for what your doing, but you know those people dont, or rather cannot speak for the rest of the dragoon community.
    (17)
    Last edited by P0W3RK1D; 05-26-2022 at 02:58 AM.

  5. #565
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by P0W3RK1D View Post
    Bro, this is not any other game's idea of what a healer should be either ... I have played MMOs before ...
    But not, it seems, SWTOR. Before coming here and before SWTOR went to hell for lack of investment in the stories (plural, originally, one for each of eight classes) [edit: and abysmal QA, cash shop abuse, and telling lies to the player base ... among other things], I main'd healers in statics in SWTOR, and it wasn't all that different from healing here.

    If you haven't played every major MMO ever, be careful making claims about "every other MMO."
    (0)
    Last edited by Silverbane; 05-26-2022 at 03:01 AM.

  6. #566
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silverbane View Post
    But not, it seems, SWTOR. Before coming here and before SWTOR went to hell for lack of investment in the stories (plural, originally, one for each of eight classes) [edit: and abysmal QA, cash shop abuse, and telling lies to the player base ... among other things], I main'd healers in statics in SWTOR, and it wasn't all that different from healing here.

    If you haven't played every major MMO ever, be careful making claims about "every other MMO."
    Wana know something funny? Ive played SWTOR before I played FF14 (i was healer: Jedi sage) , and I still had more fun with that iteration of a healer than our current ff14 version of healers.
    Yes, SWTOR sage was still more fun than ff14 current version healers, atleast Sage had more than 1 dps option. so dont even @ me with that mess XD
    (8)

  7. #567
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Key bloat is a real thing in MMOS (just look at EQ2 for instance).
    You're not kidding. I dread the day my Logitech G13 finally gives up the ghost: nothing of its ilk still being manufactured has as many keys, short of a $300+ custom keypad that's hand-made in England and has a long waiting list.

    Same thing with my Roccat Tyon. 14 switches, and the ergonomics on it are in my opinion stellar. But it's no longer made.
    (1)

  8. #568
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by P0W3RK1D View Post
    Wana know something funny? Ive played SWTOR before I played FF14 (i was healer: Jedi sage)
    So, you were just telling a lie when you stated that FFXIV's idea of what a healer should be "is not any other game's idea of what a healer should be."
    Okay then.
    (0)

  9. #569
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silverbane View Post
    So, you were just telling a lie when you stated that FFXIV's idea of what a healer should be "is not any other game's idea of what a healer should be."
    Okay then.
    SWTOR Healers feel more like SB's version of Healers, meaning they're still more engaging than current healers.
    (13)

  10. #570
    Player
    Frodnoxx's Avatar
    Join Date
    Apr 2022
    Posts
    31
    Character
    K'jaro Bahiri
    World
    Hyperion
    Main Class
    Sage Lv 90
    If the community is so split on whether to change or keep healers the same, could they not just make the changes on one or two of the jobs. They had a perfect opportunity to make SGE a job to appeal to the people who have been asking for changes while keeping the 1111111 crowd happy with the other healers as they are.... but instead they cloned SCH.

    Why does SE insist on this homogeneity within every role. With a player base as large and diverse as this, they're shooting themselves in the foot.
    (19)
    Last edited by Frodnoxx; 05-26-2022 at 03:27 AM.

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