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  1. #191
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rehayem View Post
    Because people want to be lazy and unengaged with the content. Even my friend follows the same idea -- the least they have to do, the better, which is why we see so many people say "if you want to dps, go dps" and healers who follow Yoshi-P's words of "healers should just heal".
    For anyone out there that wants to keep 1 button spamming, adding a more engaging DPS rotation for the rest of us doesn't take away your ability to ignore those other actions, leave them off your hotbar, and continue spamming Broil. Shocking news: you have control over your own gameplay, and if you want to play lazy, that's your choice. Just look at Bootshine/Dragon Kick spam monk...
    (14)

  2. #192
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    For anyone out there that wants to keep 1 button spamming, adding a more engaging DPS rotation for the rest of us doesn't take away your ability to ignore those other actions, leave them off your hotbar, and continue spamming Broil. Shocking news: you have control over your own gameplay, and if you want to play lazy, that's your choice. Just look at Bootshine/Dragon Kick spam monk...
    Because there's a hidden issue people forget about, and that is console players. MMORPGs are never made to be played on a console, unless they can actually pull it off correctly (like TERA did, and worked well). Since people have to shuffle between buttons so much, the reality of the matter is the homogenization of all jobs, not just healers. As we move further into more expansions, more skills will be added, and many more sacrificed, leading to simple 1 button mash in the long run.
    (0)

  3. #193
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rehayem View Post
    Because there's a hidden issue people forget about, and that is console players. MMORPGs are never made to be played on a console, unless they can actually pull it off correctly (like TERA did, and worked well). Since people have to shuffle between buttons so much, the reality of the matter is the homogenization of all jobs, not just healers. As we move further into more expansions, more skills will be added, and many more sacrificed, leading to simple 1 button mash in the long run.
    Considering that ARR had FAR more buttons on healers back then, I fail to see how this is an issue now
    (15)

  4. #194
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ayche View Post
    Like if you could manage all healing checks by spamming Succor, that would be pretty boring too.
    You can, you just don't because it's not efficient. Because of all the oGCD heals you have. Remove them and that's what you would be doing. We have way too many oGCD skills that do the exact same thing.
    (2)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  5. #195
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Picker View Post
    I’m not a healer main, I’d say secondary main? I’ve never begun a tier on scholar, but I usually gear it second. Anyway, I’ve been playing scholar in ex3 and it’s been a total blast. I’m not super hardcore, but always clear a tier before echo; currently curtain call prog, and my statics healers are like the opppsite of the forum healers - they love it and don’t complain about the minutae at all
    Loving something doesn't mean its faults go away it just means you're willing to ignore them so you can still enjoy them.
    (10)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  6. #196
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’m not in favor of adding DPS tools to healer but I’m in favor of turning the damage up by 200% to actually make the healing relevant.

    If healers got say, a soft caster rotation. This would still have healers but underwhelming and basically kill off healer roles for glorified support
    (0)

  7. #197
    Player
    EmpyreanHelios's Avatar
    Join Date
    Aug 2020
    Posts
    64
    Character
    Quies Animus
    World
    Zalera
    Main Class
    Paladin Lv 76
    It’s crazy to me that some of yall here have been advocating for changes for 5-6 years. I’m already tired and I only started during mid-ShB.

    Let’s be generous and say they rework healers in 8.0. That’s like 4 years later. People would have been here waiting for almost a decade of their lives for these changes. Ridiculous.

    If healers don’t receive significant improvements by 7.0, I think it’s time to pack my bags.
    (17)

  8. #198
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    I’m not in favor of adding DPS tools to healer but I’m in favor of turning the damage up by 200% to actually make the healing relevant.

    If healers got say, a soft caster rotation. This would still have healers but underwhelming and basically kill off healer roles for glorified support
    Repeating what I said in other thread:

    "The problem with high damage is:
    -The game is heavily scripted, which means there will always be damage predictable and as such healers will be able to optimize its heals and get downtime
    -The healing kit is not deep either, most of it is "heal with X potency" with barely any interactions
    -The game would have to be redesigned entirely to allow that high damage
    -Would make healing harder to get into as this would have to be carried all the way from high end to story mode, increasing the skill floor"

    adding to that

    -The devs have already said several times they're not increaing the damage as they want the normal modes to be accesible
    -If the dpsing is still boring then the reward of better healing (which is dpsing) is boring punishing better players
    -There is no sweetspot for damage. For example I do ultimates on healer what for me is a "good healing check" for a newbie is a hellish experience and what for a newbie is a "good challenge" for me it may be a snoozefest with near 100% dps uptime, this causes a lot of problems as the devs would have to decide which players are their main target at the cost of neglecting the rest

    None of those problems are present in the "increase the dps options" and that's why a lot of us advocate for that as the best possible fix
    (10)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #199
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rehayem View Post
    Because there's a hidden issue people forget about, and that is console players. MMORPGs are never made to be played on a console, unless they can actually pull it off correctly (like TERA did, and worked well). Since people have to shuffle between buttons so much, the reality of the matter is the homogenization of all jobs, not just healers. As we move further into more expansions, more skills will be added, and many more sacrificed, leading to simple 1 button mash in the long run.
    I have no idea why you responded with this to my last comment since it has nothing to do with what I was talking about, but go off I guess. But as someone who started out playing on the PS3 of all things, I managed perfectly fine as SCH on controller during ARR and HW, AST too during HW. Using the controller as an argument against bloat is just a scapegoat argument. Keeping bloat to a minimum is a good thing regardless. Jobs don't need 32 or more actions to be engaging. If you thread interactivity between a smaller selection of tools, you can in turn make something more impactful and built on choice.

    WHM has more hotbar space than it knows what to do with, yet its GCD healing is very bloated. Cure, Cure II, Cure III, Medica, Regen, Medica II, Esuna, Afflatus Solace, Afflatus Rapture... This is way too many buttons where most of which offer nothing that adds to WHM's gameplay.

    That said, just cutting things that do add value like Kaiten is silly. It's not about hacking off anything you can, but about pruning the tree to grow in a healthy manner.
    (4)

  10. #200
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Jirah View Post
    I’m not in favor of adding DPS tools to healer but I’m in favor of turning the damage up by 200% to actually make the healing relevant.

    If healers got say, a soft caster rotation. This would still have healers but underwhelming and basically kill off healer roles for glorified support
    Okay, we've turned up the damage to 200%. But only in new content, because expecting them to retune every fight in the game previous to the new expac is a bit ridiculous, right? So from 7.0, "healing is relevant."

    Except, this does nothing for almost all of the content you play. Everything from level 1-90 still has the weak healing requirements and you're spamming 1-1-1-1 for a majority of that content. So just like Yoshida said with "just do Ultimate lol" we can start saying "just play new content" for people who talk about how boring this entire role is because of 1 button spam, and now we'll have even more tank and DPS players complaining about our role and demanding that SE "fix it" because they're wiping in content more now and they don't like that. So we're not addressing the monotony and boredom of playing through hundreds, if not thousands of hours of content if you pick a healer, and instead just saying "well, catch up to current content if you want to have fun I guess, /shrug"

    Or, we can give a few more DPS options (which healers had more of in the past like SCH's DoTs and Shadow Flare) and make the role more accessible for all levels, because baby healers don't need to stress about harder healing requirements, 1 button glaremages won't need to press the new buttons because casual content doesn't particularly need healer DPS to clear, and healers who want to try and improve aren't punished by more Glare/Broil spam and instead are now enabled to have something fun in casual and "hardcore" content. It's fun for everyone!
    (9)

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