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  1. #1
    Player
    LestatXero's Avatar
    Join Date
    Oct 2014
    Location
    Uldah
    Posts
    7
    Character
    Nymeria Schnee
    World
    Faerie
    Main Class
    Gladiator Lv 90

    Healers need an overhaul

    I have a great respect for FFXIV and the devs that create it but I feel like the design of healers in this game is kind of ridiculous. Why is it that healers are the only role that get an extremely lackluster DPS rotation yet are still required to contribute significant amounts of DPS to clear difficult content? Like, in what world is a 1-button spammed DPS rotation okay for ANY JOB in PVE content? Well, after playing this game for 8 years now and weathering all the various changes to the jobs I honestly think we've hit the point where healers seriously need to be redesigned.

    I believe that by redesigning healers to have simple DPS rotations not unlike tanks that more people will be attracted to the role which will boost the overall health of the game. This can be done in two steps: consolidate useless healing actions and add simple rotations that easily tie back into healing. Consolidating actions is very simple to begin with: there's no need for a cure 1/2 or a medica 1/2 when these abilities should simply evolve into higher forms. All the healers have redundancy in their healing kits that could be streamlined to make room for a few DPS buttons which could even add some of these abilities back in some way, shape, or form.

    After this, each healer could have a simple DPS rotation that ties back into their healing in some way like increasing their healing potency or granting them a free heal, etc, in the reverse way to how using lilies grants a bloody lily at the end to restore lost DPS. And in the spirit of EW, they could even make it so that using your healing abilities don't break these combos so there's no reason NOT to heal when you really need it but also a reason to optimize your DPS to increase healing. But most importantly, it doesn't have to be overly complicated; just more than the one attack and one dot we've had for a while now. My mind is exploding with countless ideas about how this could be done inside of the current game's framework but I'd love the opinions of others on the matter.
    (171)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    before the tired trite "if you want to dps play a dps"
    healers have barely anything to heal. moreover, even if they DID add more things to heal, they will inevitably end in the same spot when they get accustommed to a duty. you only learn a fight once, but youre expected to farm/re do things a lot.


    the game is also moving more towards a solo experience. unless the npcs are programmed to fail mechanics every 2 seconds, anyone trying to heal in this environment is going to fall asleep. doing the msq and solo duties as a healer is already extremely dull.

    edit: exhibit case A

    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :

    https://www.youtube.com/watch?v=hlc-...4M_18NhpPR3ojs
    (88)
    Last edited by QooEr; 04-23-2022 at 10:22 PM.

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by QooEr View Post
    before the tired trite "if you want to dps play a dps"
    healers have barely anything to heal. moreover, even if they DID add more things to heal, they will inevitably end in the same spot when they get accustommed to a duty. you only learn a fight once, but youre expected to farm/re do things a lot.


    the game is also moving more towards a solo experience. unless the npcs are programmed to fail mechanics every 2 seconds, anyone trying to heal in this environment is going to fall asleep. doing the msq and solo duties as a healer is already extremely dull.
    Little new player me: omg, healers actually deal damage in this game! and I don't hit like a wet noodle! awesome! now I can feel like I'm actually contributing to defeating a boss!

    Current me: ...... 11111111111111111 ...... at least the music's good

    Honestly though, I do not need an entire 8 button rotation and deal as much damage as a RDM or SMN, just give me back Aero III, and maybe an rng instant cast dps button that proccs off Stone/Glare and I'll be happy.
    (19)
    Last edited by Allegor; 04-23-2022 at 07:13 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    Eelanos's Avatar
    Join Date
    Sep 2018
    Posts
    33
    Character
    Luka Srcesch
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    * SCH - bring back Miasma/Bane, maybe have a regen associated with it.
    Puh-leeeeeeeease... this is is the one change that made me hate current SCH's guts. It really doesn't feel as fun as back when I could poison spread.

    Having said that, I'd kill for a slightly more complex rotation. I don't need a super complex big brain rotation, but some sort of 1-2-3 that you can pause if you need to heal. I mean, they already made a bunch of skills to not break combos, so I don't see how this would be any different.
    Bonus points if completing a 1-2-3 a few times gave you some resource to use in a big boom spell. Like, imagine if SGE's Pneuma was a big finisher (with proper tuning of course). I think it could be pretty cool.

    I must clarify this, though. I'm fairly sure Yoshida-san already said he doesn't want to give more damage to healers, but in truth what we're asking for isn't really more damage but something more akin to spreading the same damage throughout a longer rotation to keep roughly the same DPS. It's really more about the feel of the class than raw numbers.
    (19)

  5. #5
    Player
    BingleNingle's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Shell Game
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Eelanos View Post
    Puh-leeeeeeeease... this is is the one change that made me hate current SCH's guts. It really doesn't feel as fun as back when I could poison spread.
    Well SMN can't do that either now so at least you're not alone there.
    (3)

  6. #6
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    I agree with Lestat.

    I remember when it was necessary to reposition the fairy to prevent her from dying in combat.

    Now, not even the AST cards make as much sense as before, just now knowing the color around the card to know what each card does...

    I miss this kind of complexity as it was before, but I understand the reason for the changes. The game has become more friendly to newbies and casual gamers.

    However, there is a side effect of this decision on other players like us.

    I feel like they pushed the changes to something too simplistic. There must be a balance between the opposites and they need to understand what that point is for healers. Or else, they should expand the scope of construction possibilities of each healer job (perhaps non-linear variations beyond lv90?).
    (1)

  7. #7
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,069
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Again? Well, good luck.
    (0)

  8. #8
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Healing in XIV is pretty much a fake role that could be nigh effortlessly replaced with a handful of role actions and buffing personals.

    In doing so, the game would likely become more accessible and have more depth, so not only is the healing role phony the mere presence of it is possibly a detriment.

    This is the only MMO I've ever played that I don't main healer in. It is the single worst part of this game and it borders on the incredulous how the developers are OK with slop design like this.

    I wouldn't be shocked if a segment of the community turned on the game a bit if 7.0 doesn't at least try to move a few mountains. I love the thing but at some point the sweeping of huge and obvious problems gets tiring.
    (26)
    Last edited by Mapleine; 06-20-2022 at 03:16 AM.

  9. 04-24-2022 04:23 PM

  10. #10
    Player
    Corvus_V's Avatar
    Join Date
    Dec 2020
    Location
    Garlemald
    Posts
    193
    Character
    Corvus Valerius
    World
    Golem
    Main Class
    Samurai Lv 100
    Quote Originally Posted by QooEr View Post
    edit: exhibit case A
    guy shouldve made a luigi cosplay
    (2)
    yeah, i'll give him the wrap. but foist, i gotta wrap this FISH.

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