Oh yes yes, I need to remember to set my Undraw on my AST hotbar...
Wait...![]()
Oh yes yes, I need to remember to set my Undraw on my AST hotbar...
Wait...![]()
One suggestion I brought up a long time ago that's a few people have liked was removing Esuna and adding a trait that causes Cure/Physick/Benefic/Diagnosis to remove a debuff. It doesn't magically make this button amazing since there are less instances of Esuna mechanics introduced each expansion than there are major patches, but Esuna is still a needed action technically. This merges 2 almost never used buttons, clears up a bit of hotbar space for every healer, and allows you to do some chip healing whenever you do need to use Esuna.
No ty I only want to Netflix while healing
The only thing I'd really like to see changed with healer, Scholar specifically is their Art of War which is an AoE for mobs but it's very close up melee distance
I'd like it to be a ranged AoE like what WHM & AST have
Not having to to run in the thick of it and punch the ground lol
We healers are very modest with our requests:
- Nerf tank self healing
- More unavoidable damage in content
Is this too hard to do SE?
??? Ast is the only one that has a ranged aoeThe only thing I'd really like to see changed with healer, Scholar specifically is their Art of War which is an AoE for mobs but it's very close up melee distance
I'd like it to be a ranged AoE like what WHM & AST have
Not having to to run in the thick of it and punch the ground lol
If AoW is the 'best' we can have right now, then I would prefer it to stay melee so I can better position where the AoE will occur. Seven out of ten times, having a 5y AoE spawning at the middle of target's hitbox means it simply won't hit -everything- because (a) they make enemy hitbox so humongous, larger than 5y in radius and (b) it spawns right on the middle of that humongous hitbox, missing all but your target. (BLMs would like to cry together with you when your tank just stand in the middle of the giga pull)
Besides, targeted 5y is an AST thing. WHM's is like AoW but long-hardcast and 8y in radius.
It's not really their hitbox, if those were gigantic (like they are in raids) it wouldn't be an issue because your aoe would hit all of them anyway, the problem is their collision box. Big enemies have big collision boxes to prevent them from clipping into each other, which consequently leads to them constantly pushing each other away and out of aoes. Why CBU3 has a problem with enemy models clipping into each other is a mistery to me however.Seven out of ten times, having a 5y AoE spawning at the middle of target's hitbox means it simply won't hit -everything- because (a) they make enemy hitbox so humongous, larger than 5y in radius and (b) it spawns right on the middle of that humongous hitbox, missing all but your target. (BLMs would like to cry together with you when your tank just stand in the middle of the giga pull)
Ack, yes "Collision box" gdi, thanks for putting it in better words.It's not really their hitbox, if those were gigantic (like they are in raids) it wouldn't be an issue because your aoe would hit all of them anyway, the problem is their collision box. Big enemies have big collision boxes to prevent them from clipping into each other, which consequently leads to them constantly pushing each other away and out of aoes[...]I couldn't think of the exact word at the time of replying, but what you've described was exactly what I had in mind.
Which is odd to me (from somebody who's uneducated in 'coding'-things and whatnot), because players can just stack on top of one another unabated.[...]Why CBU3 has a problem with enemy models clipping into each other is a mistery to me however.
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