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  1. #1511
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Oh yes yes, I need to remember to set my Undraw on my AST hotbar...

    Wait...
    (11)

  2. #1512
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nizzi View Post
    Behold, they've invented a dungeon where you have to GCD heal with Physick, Cure I, etc. We hope you enjoy the healer gameplay you've been asking for!
    I would be furious lol. SE please just auto-morph those spells into their upgrades.
    (1)

  3. #1513
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zebraoracle View Post
    I would be furious lol. SE please just auto-morph those spells into their upgrades.
    One suggestion I brought up a long time ago that's a few people have liked was removing Esuna and adding a trait that causes Cure/Physick/Benefic/Diagnosis to remove a debuff. It doesn't magically make this button amazing since there are less instances of Esuna mechanics introduced each expansion than there are major patches, but Esuna is still a needed action technically. This merges 2 almost never used buttons, clears up a bit of hotbar space for every healer, and allows you to do some chip healing whenever you do need to use Esuna.
    (5)

  4. #1514
    Player

    Join Date
    Apr 2023
    Posts
    79
    No ty I only want to Netflix while healing
    (1)

  5. #1515
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,898
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    The only thing I'd really like to see changed with healer, Scholar specifically is their Art of War which is an AoE for mobs but it's very close up melee distance
    I'd like it to be a ranged AoE like what WHM & AST have
    Not having to to run in the thick of it and punch the ground lol
    (0)

  6. #1516
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    We healers are very modest with our requests:
    • Nerf tank self healing
    • More unavoidable damage in content

    Is this too hard to do SE?
    (4)

  7. #1517
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by HeyMcFly View Post
    The only thing I'd really like to see changed with healer, Scholar specifically is their Art of War which is an AoE for mobs but it's very close up melee distance
    I'd like it to be a ranged AoE like what WHM & AST have
    Not having to to run in the thick of it and punch the ground lol
    ??? Ast is the only one that has a ranged aoe
    (2)

  8. #1518
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If AoW is the 'best' we can have right now, then I would prefer it to stay melee so I can better position where the AoE will occur. Seven out of ten times, having a 5y AoE spawning at the middle of target's hitbox means it simply won't hit -everything- because (a) they make enemy hitbox so humongous, larger than 5y in radius and (b) it spawns right on the middle of that humongous hitbox, missing all but your target. (BLMs would like to cry together with you when your tank just stand in the middle of the giga pull)

    Besides, targeted 5y is an AST thing. WHM's is like AoW but long-hardcast and 8y in radius.
    (2)

  9. #1519
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Seven out of ten times, having a 5y AoE spawning at the middle of target's hitbox means it simply won't hit -everything- because (a) they make enemy hitbox so humongous, larger than 5y in radius and (b) it spawns right on the middle of that humongous hitbox, missing all but your target. (BLMs would like to cry together with you when your tank just stand in the middle of the giga pull)
    It's not really their hitbox, if those were gigantic (like they are in raids) it wouldn't be an issue because your aoe would hit all of them anyway, the problem is their collision box. Big enemies have big collision boxes to prevent them from clipping into each other, which consequently leads to them constantly pushing each other away and out of aoes. Why CBU3 has a problem with enemy models clipping into each other is a mistery to me however.
    (1)

  10. #1520
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Absurdity View Post
    It's not really their hitbox, if those were gigantic (like they are in raids) it wouldn't be an issue because your aoe would hit all of them anyway, the problem is their collision box. Big enemies have big collision boxes to prevent them from clipping into each other, which consequently leads to them constantly pushing each other away and out of aoes[...]
    Ack, yes "Collision box" gdi, thanks for putting it in better words. I couldn't think of the exact word at the time of replying, but what you've described was exactly what I had in mind.

    [...]Why CBU3 has a problem with enemy models clipping into each other is a mistery to me however.
    Which is odd to me (from somebody who's uneducated in 'coding'-things and whatnot), because players can just stack on top of one another unabated.
    (0)

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