If you or any want more than that, then you gonna have to pay me to sit down at the draft table.
Mate, you're the one spending some dozens of posts here trying to get people to second your vision all while trying to outdo cryptic mystic tropes for vacuity in your details. If it's not worth elaborating on to the point you could actually convey your thoughts to others
instead of simply trying to score points by attempting to position everyone else as nonsensical/narrowed extremists... why bother?
I'm more than happy to hammer out what would comprise meaningful MP management or utility involvement, etc. and look at how it might be introduced to the game, but for any discussion to develop you need examples that actually do the things you say they exemplify (i.e., that create actions/considerations/optimizations
that would not otherwise exist and actually have the space, context, and weight to affect how one plays), or to create a mockup of them yourself. You don't have to hammer out precisely the
how, but we will at least need to know, to some at least roughly actionable/gameplay-affecting degree,
to what effect. And, more importantly, it will have to modelled around what constraints are utterly unlikely and/or insufficiently lucrative to change.
Discussion of what precedents within recent dev decisions or, more importantly, what can be gained from those changes will therefore be relevant, too, but we may as well first attempt a model that could engage players even within the present low relative healing requirements and an expectation that content will
not be rehauled just to make our model work.