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  1. #1191
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    350
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ASkellington View Post
    They said "if you don't like the role, leave".

    Here's what it looks like when we leave. Shocker.
    I'm sure they'll just blame the low participation on something else, it never stopped them before.
    (18)

  2. #1192
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Let's dissect that quote though because Yoshida has some... rather awful takes.

    Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

    That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.

    But of course we do have the new job, Sage, which will allow for this unique gameplay where if you land an attack it heals at the same time. Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique. I think players would be interested in trying that out for sure.
    Imagine if tanks and DPS could just not press their buttons and it be seen as "aggressive" to tell them otherwise. How about tanks feeling "pressured" to do DPS while mitigating incoming damage? Heaven forbid someone might have to.... now everyone may want to sit down. This is kind of shocking. You might have to... press Glare, Dia and Aero III. I know, I know, it's too much! You might even have to press another oGCD in between them! Wait, wait! What if... you had to press them 1-2-3 and they built up into a bigger hit. OH. MY. GOD. How would you ever ask someone to put that much pressure on themselves?!?!

    But wait. Doesn't that sequence of buttons sound a little familiar?

    Congratulations! I just described to you Warrior's rotation.
    (32)
    Last edited by ForteNightshade; 10-24-2022 at 09:34 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #1193
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Congratulations! I just described to you Warrior's rotation.
    Well that's just not fair, poor guys have to press Storm's Eye every now and then. So it's 1-2-4 every... what, 3-4 combos? :^) Plus the Fell Cleave spam. You're describing Dark Knight, just watered down and with less OGCDs.

    Ok but no seriously, Yoshida... <_< is he aware that he answered his own argument? "Oh, healers have figured out a way to optimize everything in a fight and want more to do between casts. Because that might make them obssess with minmaxing damage. The main purpose is to heal".

    Yeah, if healers know the main purpose is to heal, then wouldn't optimizing and being experient in healing through a fight be the first thing? They'll be focusing on damage eventually, might as well give them those tools. And if you insist that healers need to heal, then fine, design fights that don't expect healers to do damage but reward healers for doing so. In fact, you can't clear Savage without healer damage at minimum item level, right? So that's kind of the mindset they already have. Why allow something to continue being boring just because you're afraid of taking it overboard? There are ways around it, plenty of games address this with interesting skills and designs.
    (11)

  4. #1194
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The take away I'm getting from this drama has mostly been that Yoshida is not invested in this game anymore and needs to stop pretending like he's still passionate about it.
    Its very clear he's only aggravated by having to deal with community feedback, maybe he needs to step down and let someone else head the game.

    The entire thing just sounds like an out of touch business man trying to sound like he know what he's talking about.
    (19)

  5. #1195
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.

    Quote Originally Posted by Sunhwapark View Post
    I'm sure they'll just blame the low participation on something else, it never stopped them before.
    Worst case scenario they think people don't want to heal because it's "too hard" and dumb the jobs down even more.

    Which honestly wouldn't surprise me in AST's case.
    (15)
    Last edited by KageTokage; 10-25-2022 at 12:16 AM.

  6. #1196
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KageTokage View Post
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.
    Agreed but a major complaint among healers since SB where outside of certain fights like omega 3/4 healing has practically been nonexistant to the point that multiple savage raids have been cleared when current without healers.

    healers weren't as up in arms in SB since sch still had a dps rotation and Ast had fun cards. Whm's had plenty to cry about in general in SB. The lack of healing to do issue has always played second fiddle to a more pressing issue in the healer role. In SB it was WHM. Shb onwards its the entire role being 2-1-1-1-1 etc

    All the removal and homogenisation has done is further highlight how stale and shitty the game is on healers and how it drove way healer mains

    Atm most content on healers is stale. All this patch has done is highlight the issues even more since all the freeloading healers were scared away in ex and savage. Currently the only reason this happened is a damn fluke when they misread my 6.1 question.
    (11)

  7. #1197
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oizen View Post
    The take away I'm getting from this drama has mostly been that Yoshida is not invested in this game anymore and needs to stop pretending like he's still passionate about it.
    Its very clear he's only aggravated by having to deal with community feedback, maybe he needs to step down and let someone else head the game.

    The entire thing just sounds like an out of touch business man trying to sound like he know what he's talking about.
    I think he was passionate once but made the mistake of poking his nose into far too many things and getting too involved in the direction of game. I'm sure he just wanted the game to be as good as possible but he's not qualified in a lot of areas and that's what development teams are for. He's killing his own passion too, burning out and just getting more and more frustrated that the community never seem to be happy even when in his eyes he's putting so much work in.

    He really needs to step back, both for the game and himself.
    (11)

  8. #1198
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post


    Can't get much more clear cut then that; healer shortage across all DCs
    Holy hell that is extremely revealing when it's laid out like that.

    Healers and P. Range both have said F* this.

    Quote Originally Posted by ForteNightshade View Post
    Let's dissect that quote though because Yoshida has some... rather awful takes.



    Imagine if tanks and DPS could just not press their buttons and it be seen as "aggressive" to tell them otherwise. How about tanks feeling "pressured" to do DPS while mitigating incoming damage? Heaven forbid someone might have to.... now everyone may want to sit down. This is kind of shocking. You might have to... press Glare, Dia and Aero III. I know, I know, it's too much! You might even have to press another oGCD in between them! Wait, wait! What if... you had to press them 1-2-3 and they built up into a bigger hit. OH. MY. GOD. How would you ever ask someone to put that much pressure on themselves?!?!

    But wait. Doesn't that sequence of buttons sound a little familiar?

    Congratulations! I just described to you Warrior's rotation.
    Still relevant 3 years and an expansion later.
    (5)
    Last edited by Deceptus; 10-24-2022 at 09:34 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #1199
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by KageTokage View Post
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.



    Worst case scenario they think people don't want to heal because it's "too hard" and dumb the jobs down even more.

    Which honestly wouldn't surprise me in AST's case.
    It won't be surprising when each tank gets a DPS level 100 capstone in 7.0 but each healer will get:

    WHM: A Lily spell that puts a 300 potency HoT on the party for 20 seconds on a 120 second cooldown.
    AST: Something similar to, but superior in every way to the WHM capstone.
    SCH: An OGCD 800 potency AoE heal that disables your faerie for 30 seconds.
    SGE: Alphinaud's/Fourchenault's barrier wall that works like Passage of Arms basically.
    (9)
    Last edited by ty_taurus; 10-25-2022 at 04:00 AM.

  10. #1200
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    I wouldn't mind a filler 1-2-3 combo, all same combo bonus potency but highlights when you do it in sequence and looks flashy when done. That way you can have the option to put it on your hotbar or leave it off and still spam 1 button for the same dps.
    (0)

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